Dexterity

Revision as of 21:14, 13 January 2008 by Ceruleus (Talk | contribs) (Dexterity Bonus)

Dexterity is one of three statistics, or "stats", that constitute a character's "physical" form. The amount of dexterity a character possesses determines his or her stamina, rate of melee attack, ability to successfully parry, and the time it takes to apply a bandage. The unmodified maximum dexterity is 125 points. Dexterity, along with a host of other information, is displayed on the Character Status Menu.

Dexterity Bonus

An Item Property that affects a character's dexterity is the aptly named Dexterity Bonus, which imparts a one-for-one increase in a character's base dexterity statistic. The non-artifact range for the Dexterity Bonus is +1 to +8. There are items that when equipped, reduce a character's dexterity (e.g., Insert Example Here).

Dexterity & Speed

A character’s swing speed and healing ability is affected by dexterity. There are numerous formulae for determining the affects of dexterity.

Other's Dexterity

A character can use the Anatomy skill to assess the dexterity, and other attributes, of creatures, NPCs, and other players. A practitioner of Anatomy will see the following dexterity message in-game; the table below includes a range for the applicable dexterity statistic:

Dexterity Message Target’s Dexterity
They barely manage to stay standing 0-9
Very clumsy 10-19
Somewhat uncoordinated 20-29
Moderately dexterous 30-39
Somewhat agile 40-49
Very agile 50-59
Extremely agile 60-69
Extraordinarily agile 70-79
Moves like quicksilver 80-89
One of the fastest people you have ever seen 90-99
Superhumanly agile 100+

See Also

Statistics
Strength
Intelligence