Difference between revisions of "Delucia"

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'''Delucia''' is a town that is located in the [[Lost Lands]]. The only settlements in the Lost Lands are the relatively small Delucia and the even smaller [[Papua]]. The town was first introduced into gameplay with [[Ultima Online: The Second Age|The Second Age]], which was released in 1998. For the most part, Delucia is a town much like those in [[Britannia]].  
 
'''Delucia''' is a town that is located in the [[Lost Lands]]. The only settlements in the Lost Lands are the relatively small Delucia and the even smaller [[Papua]]. The town was first introduced into gameplay with [[Ultima Online: The Second Age|The Second Age]], which was released in 1998. For the most part, Delucia is a town much like those in [[Britannia]].  
 
''The city of ruins, as some may call it, lies in the south-west corner of the Lost Land. It can be reached by foot quite easily by those who are not afraid to fight a few mongbats and giant spiders in the dungeon that leads to it. Delucia lies well protected between large mountains and palisade walls.''
 
  
 
Delucia is host to the following [[NPC]] shops: Bank; Mage Shop; Smith/Weaponry Shop; Provisioner; Healer;
 
Delucia is host to the following [[NPC]] shops: Bank; Mage Shop; Smith/Weaponry Shop; Provisioner; Healer;

Revision as of 16:58, 1 March 2008

Delucia's Town Square
Entrance to Delucia

Delucia is a town that is located in the Lost Lands. The only settlements in the Lost Lands are the relatively small Delucia and the even smaller Papua. The town was first introduced into gameplay with The Second Age, which was released in 1998. For the most part, Delucia is a town much like those in Britannia.

Delucia is host to the following NPC shops: Bank; Mage Shop; Smith/Weaponry Shop; Provisioner; Healer; Stables; Inn; and Tailor.

Lore

The city of ruins, as some may call it, lies in the south-west corner of the Lost Lands. It can be reached by foot quite easily by those who are not afraid to fight a few mongbats and giant spiders in the dungeon leading to it. Delucia lies well protected between large mountains and palisade walls. Miners and Smiths will most likely find this a good place to live in. There are a lot of mountains within the range of the guards protection, and the local armorer has a forge to smelt ore in. Around the city there are deer, cows and even horses grazing the grassy lands. Inexperience warriors have enough to hunt on, and tailors will be pleased with the amount of hides the hunters will bring back to the village. Tailors will also be pleased with the cotton field in Delucia, cotton can be picked and turned into spools of thread or sold directly for gold. Delucia also has stables to leave your pet when you need to travel back to Britannia. The fields in Delucia spawn turnips and lettuce, enough to keep your pets happy. The local bank, mage shop, provisioner and healer can aid all adventurers who decide to make Delucia the start and end point of their adventures. The large town square, when viewed from above, show a Terathan and Ophidian fighting each other.

--Taken from the Playguide, Ultima Online Renaissance

Notes

  • On the Felucia facet, the greatest difference from other towns is attributable to the nature of the Lost Lands, namely it is not easy to get into or out of. The mage spells of Gate Travel, Mark, Recall, and Sacred Journey do not function in the Felucia Lost Lands. The quickest route to the town lies in the mountains to the south west of Trinsic (UOAutoMap Coordinates 149° 9'S 21° 35'E).
  • Due to the local abundance of game and the surrounding mountains, Delucia is a favorable place to obtain leather and metal ore.
  • Of note is the town square, which, when viewed from the radar map, shows a Terathan and an Ophidian engaged in combat.