Publish 45

Revision as of 18:59, 27 May 2007 by JC the Builder (Talk | contribs) (New page: {{tocright}} The following is a list of changes deployed as Publish 43 on May 25, 2007. ==Stat Gain Changes== The stat gain system has changed on all non-Siege Perilous ruleset shards:...)

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The following is a list of changes deployed as Publish 43 on May 25, 2007.

Stat Gain Changes

The stat gain system has changed on all non-Siege Perilous ruleset shards:

  • Only when a player character advances in a skill or is at the skill cap for that skill, he/she may gain a stat point.
  • All skills now have a primary and secondary stat. The primary stat will rise 75% of the time. The secondary stat will rise 25% of the time. If the primary stat is not set to “gain”, the secondary stat will be chosen. If the primary and secondary stats are both locked or set to “decrease”, neither stat will rise.

Note: If a stat is at the maximum individual stat cap of 125 and is not locked, it can be chosen, but it will not rise.

  • The chance that a stat will increase on any given skill gain is 1 in 20.
  • Purchasing skill training from an NPC will not raise stats.
  • There is no longer a cap on how many stat points you can gain in any given time period

Other Changes

  • The Poisoning skill will now have a chance to rise whenever a player successfully poisons a victim while using the special maneuvers: Infecting Strike and Serpent Arrow. Higher skill levels will require the use of higher level poisons in order to have a chance to gain.
  • Khaldun puzzle boxes no longer float to the ceiling
  • Using a Scroll of Alacrity now gives you a confirmation option before taking effect
  • Potions of the same type and intensity now stack
  • Fixed an issue with Blackrock mining
  • Fixed a bug with the Chivalry/Faster Casting cap
  • Undead in Old Haven have gained an immunity to blackrock infection
  • Fixed a bug that was preventing players from getting through the Hedge Maze properly
  • The Escutcheon de Ariadne now has a lower minimum strength and increased durability.
  • Fixed issues with accelerated skill gain where the acceleration was not properly taking effect in certain circumstances
  • Fixed an issue where Hirelings were taking up Follower Slots before they were actually paid gold.
  • Fixed a bug preventing the use of Item Bless Deeds
  • Fixed issue with Jacob’s Pickaxe where it was not regenerating charges correctly
  • Items that have had their stats altered and which had not been updated properly will now have the correct values, including the Haven Quest reward items

Update 1

  • Fixed issue with stats going over the cap. Characters that have been forced over the cap will fix themselves via normal gameplay

See Also