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  • * Referred to as the Enchanced Client during public testing.
    11 KB (1,570 words) - 01:19, 11 November 2013
  • ===UO Alpha Testing=== ===UO Beta Testing===
    9 KB (1,522 words) - 16:42, 10 January 2016
  • ...t model was added late into [[Ultima Online: Mondain's Legacy|UO:ML]] beta testing. This form cannot be used while also using magery forms or while under the
    1 KB (164 words) - 23:36, 23 April 2020
  • ...iginally a very rare item awarded to five random players during the stress testing of [[Trammel House Placement]] on a test server. It later became available
    880 bytes (141 words) - 05:06, 21 May 2012
  • ...ards. Production shards are where "normal" gameplay occurs as opposed to a testing or special event shard.
    5 KB (777 words) - 16:37, 16 February 2012
  • ...can be considered finished. Cycle through all the rest of the good colors testing the unknown good locations only with these colors.
    6 KB (998 words) - 19:42, 10 October 2023
  • ...should be showing up in a patch in the next couple of weeks, depending on testing.
    4 KB (752 words) - 00:28, 21 July 2007
  • First Stage: Internal testing. Long over.
    5 KB (824 words) - 20:23, 21 July 2007
  • ...changes to the way the 2D client works, and we felt that it required extra testing before we pushed it out worldwide. It just wouldn't do to accidentally make
    7 KB (1,180 words) - 20:29, 21 July 2007
  • ...asking about KR minimum specs - we're waiting on just a bit more hardware testing before we post those, so hang on just a little bit longer. No gameplay ques
    4 KB (660 words) - 12:30, 19 August 2008
  • First Stage: Internal testing. This stage is done. (Insofar as internal testing is ever done, of course. Our QA team is still hard at work.)
    6 KB (1,025 words) - 20:32, 21 July 2007
  • While the librarians at the Lycaeum are still hard at work sorting and testing the books turned in so far, the Council of Mages has indicated that the mag
    3 KB (585 words) - 20:42, 21 July 2007
  • ...Internal testing. This phase started with our QA team, and we expanded the testing pool to include everyone who works for EA Mythic - from California to Virgi
    5 KB (877 words) - 20:43, 21 July 2007
  • Currently, as near as we can tell with extended testing, ethereal mounts are handling stamina correctly - they use it when running,
    13 KB (2,355 words) - 20:49, 21 July 2007
  • After TWO SOLID DAYS of heated debate, testing, and poring over the code, Wilki finally came up with an answer - basically
    10 KB (1,775 words) - 21:23, 25 February 2009
  • ...for announcing upcoming publishes - usually when they are ready for public testing, although for big publishes and expansions we'll start talking about them a
    4 KB (797 words) - 20:59, 21 July 2007
  • ...ll dates/times/weather reports, this is subject to change depending on our testing. This is our best guess given the information that we have at this time. Fr
    4 KB (689 words) - 21:01, 21 July 2007
  • '''1. How is the Punkbuster testing coming? Do you have an ETA on when we could expect to be able to try it out ...beta testing should begin in August. We are almost set to go. We’ve been testing it in-house and have made some improvements that should make it extremely e
    3 KB (547 words) - 21:12, 21 July 2007
  • '''2. How are things going with internal PB testing?''' ...er we end up doing them at this point. We will need to do extensive public testing before we decide either way.
    2 KB (371 words) - 21:14, 21 July 2007
  • #: ''Ando:'' And we've managed to catch a few bugs thanks to players who were testing the changes on Test Center
    12 KB (2,087 words) - 21:18, 21 July 2007
  • ...it again. This is not necessary though, generally because we’re so busy testing new features in addition to bug reports from players, we don’t have time
    5 KB (961 words) - 21:20, 21 July 2007
  • .... We would like to try and get a Pub40 Test Center up for players to start testing some of the PVP fixes as soon as we can. At this point, there is only one t
    3 KB (482 words) - 21:20, 21 July 2007
  • ...else is equally applied to both, though that could change as we begin our testing phase.
    5 KB (966 words) - 21:21, 21 July 2007
  • ...olling needed. I don't have an ETA at the moment, but the new design is in testing as I type.
    3 KB (473 words) - 12:27, 28 July 2007
  • ...yet. They are part of the vendor improvement changes that are currently in testing. For more information about the Vendor Improvements, please visit [[Publish
    2 KB (360 words) - 09:45, 30 December 2011
  • ...ng little bugs - and the annoying REALLY BIG bugs - that we didn't find in testing, and believe me, we love ya for it. Keeping stuff in testing longer is always the preferred option - but we don't have infinite amounts
    5 KB (938 words) - 15:54, 17 August 2007
  • ...which is voted upon by other players. This system went into place with the testing of Publish 101. The official rules can be found here: [https://uo.com/custo
    10 KB (1,582 words) - 23:08, 4 October 2019
  • * October 7, 2009 - Initial testing on TC1 shard.
    6 KB (1,042 words) - 02:41, 7 November 2013
  • ...over to explain it. However, Flash master Noxin has, though comprehensive testing and diligent observation, put together a [http://noxins.net/flash/misc/mrca
    3 KB (621 words) - 17:09, 14 October 2007
  • ...to update the default desktops detailed in [http://update.uo.com/next.html Testing for Next Update].
    1 KB (175 words) - 11:42, 3 January 2012
  • ...in within the next 30 minutes that will activate the features currently in testing:
    1 KB (223 words) - 14:37, 3 January 2012
  • * When testing this new dungeon, keep the following things in mind:
    11 KB (1,742 words) - 22:16, 6 August 2008
  • ...e faction system battle for control of cities. This system is currently in testing.
    49 KB (8,274 words) - 04:04, 25 November 2007
  • ==Beta testing== Third Dawn reportedly entered beta testing in December 2000. Beta testing was closed on March 19, 2001.
    5 KB (913 words) - 06:40, 9 June 2012
  • ...ient patch and not a server publish. The features currently in [[Publish 2|Testing For The Next Update]] will require a server publish and will not be activat
    3 KB (499 words) - 15:11, 3 January 2012
  • ...about to begin today, September 1, 1999. The items currently listed in In Testing require slightly different patching processes. The majority of these can be ...ll percentage of these features from [http://update.uo.com/testing.html In Testing], such as the arm/disarm macro fix, require a more elaborate client patch.
    2 KB (345 words) - 15:16, 3 January 2012
  • ...e Great Lakes Shard will be initialized for a quick round of Internal-Only testing.
    1 KB (247 words) - 09:36, 4 January 2012
  • * Tinkering will have a new menu with tabbed pages. We are testing out this menu style with this skill before adopting its use for all skills.
    6 KB (1,037 words) - 05:52, 9 December 2007
  • ...my contemplation. The desert is usually so quiet and tranquil; the heat is testing to the concentration. This is why I am here. I expected the Britannians to
    8 KB (1,567 words) - 18:48, 27 December 2007
  • ...ients or by accidentally dropping a bomb or, on more than one occasion, by testing his product for flavor and nutrition.
    7 KB (1,210 words) - 01:31, 28 December 2007
  • ...n of exploding potions for use in boarding action. He also served Diego by testing the potency of reagents for resale on the black market, in Buccaneer’s De
    6 KB (1,120 words) - 21:33, 31 December 2007
  • ...range near Bonn, Germany. It was the first European shard and came out of testing on Thursday, October 22, 1998. The official Update message was as follows: ...ening of our first European Shard, Drachenfels! This shard is no longer in testing, but is live and ready to be played upon for real! We are excited to provid
    1 KB (190 words) - 18:17, 17 December 2012
  • Currently stress testing this. Join the fun! More will be unveiled soon
    5 KB (900 words) - 23:30, 4 January 2008
  • ...ce outside into the open air, the hound sniffed again, turning about as if testing the scent of the wind. After moving in circles for a short while, the beast
    10 KB (1,870 words) - 09:10, 11 January 2008
  • We're testing a new set of numbers internally now, and we're hoping to get it on a Test C
    8 KB (1,410 words) - 19:28, 8 August 2008
  • ...n, instant messaging protection, Internet security suites, online security testing, password managers, PC support services, Wi-Fi protection, Windows Update,
    6 KB (1,053 words) - 15:29, 19 January 2008
  • ...roups of players to participate. It does not follow the normal [[Publish]] testing cycle or schedule and does not feature a set of commands like the [[Test Ce
    484 bytes (69 words) - 04:04, 17 October 2016
  • ...spotlight tale today, Nocturne tells the story of an epic, and constantly testing, beachfront battle with a dangerous wyvern.
    10 KB (1,913 words) - 18:21, 28 January 2008
  • ...many other items are provided for free to facilitate testing as well. Once testing is complete the shard is usually taken down or wiped for the next set of ch
    1 KB (180 words) - 06:37, 16 October 2016
  • ...mpted to create two sequels to UO, but canceled just months away from beta testing.
    2 KB (311 words) - 06:22, 26 August 2008

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