Runic Re-Forging

Introduction

Publish 74 introduced Runic Re-Forging. Unlike normal runic crafted items, Runic Re-Forging allows to "overcap" Item Properties, it can also add Stygian Abyss properties. For example, a Tailor can craft a leather tunic with 150 luck, or casting focus on it, a smith can craft a weapon with 40 SSI or Hit Fatigue. This is not possible with normal runic crafting or imbuing. A good basic explanation can be found on UO Stratics: Runic Re-Forging.

Basics

Re-Forging requires:

  • Stygian Abyss entitled account
  • User must be near a soulforge (soulforge bonuses do not apply)
  • User must have at least 65% Imbuing skill, more skill enables more options

You can only Re-Forge non-magical, craftable items. Both the item and the runic tool must be on top level of the backpack. Re-Forging will consume up to 10 charges from the runic tool, depending on the number of options selected. Runic tools can now be combined together if they are exactly the same type, up to a maximum of 100 charges. Higher runics have more budget and can add more properties but some properties are only possible with lower runics. For example, you cannot add "Auspicious/of Fortune" with a gold runic hammer. If no naming options (Grand, Exalted, Inspired, Sublime Artifice) are selected, the tool will simply add item properties randomly.

Re-Forging properties by name

Weapon

Prefix / Suffix Property Cap
Mighty / of Vitality Hit Life Leech 70%
Hit Point Increase 7
Strength Bonus 5
Hit Point Regeneration 9
Mystic / of Sorcery Hit Mana Leech 70%
Mana Increase 10
Intelligence Bonus 5
Lower Mana Cost 10
Mana Regeneration 9
Animated / of Haste Hit Stamina Leech 70%
Stamina Increase 10
Dexterity Bonus 5
Stamina Regeneration 9
Swing Speed Increase 40%
Arcane / of Wizardry Hit Mana Leech 70%
Hit Mana Drain 70%
Mana Increase 10
Intelligence Bonus 5
Lower Mana Cost 10
Faster casting 1
Spell Channeling -
Mage Weapon -15
Mana Regeneration 9
Exquisite / of Quality Self Repair 7
Velocity 50%
Elemental Damage 100%
Durability -
Lower Requirements -
Slayer -
Mage Weapon -15
Spell Channeling -
Balanced -
Vampiric / of the Vampire Hit Life Leech 70%
Hit Mana Leech 70%
Hit Stamina Leech 70%
Hit Mana Drain 70%
Hit Fatigue 70%
Blood Drinker -
Invigorating / of Restoration Hit Point Regeneration 9
Mana Regeneration 9
Stamina Regeneration 9
Fortified / of Defense Physical Resist 20
Fire Resist 20
Cold Resist 20
Poison Resist 20
Energy Resist 20
Auspicious / of Fortune Luck 150 (190 for ranged weapons)
Charmed / of Alchemy Enhance Potions (only available on one-hand weapons) 15
Balanced -
Vicious / of Slaughter Hit Spell 70% (not available on ranged weapons)
Hit Area Spell 70% (not available on ranged weapons)
Hit Chance Increase 25% (35% ranged)
Damage Increase 70%
Battle Lust -
Towering / of Aegis Hit Lower Attack 70%
Defense Chance Increase 25% (35% ranged)
Reactive Paralyze -

Use Best Weapon Skill or Hit Lower Defense are only reforged through random properties.

Armor

Prefix / Suffix Property Cap
Mighty / of Vitality Damage Eater 15%
Hit Point Increase 7
Strength Bonus 5
Hit Point Regeneration 4
Mystic / of Sorcery Mana Increase 10
Intelligence Bonus 5
Lower Mana Cost 10
Mana Regeneration 4
Animated / of Haste Stamina Increase 10
Dexterity Bonus 5
Stamina Regeneration 4
Arcane / of Wizardry Mana Increase 10
Intelligence Bonus 5
Lower Mana Cost 10
Mana Regeneration 4
Lower Reagent Cost 25
Exquisite / of Quality Self Repair 7
Durability -
Lower Requirements -
Vampiric / of the Vampire N/A -
Invigorating / of Restoration Hit Point Regeneration 4
Mana Regeneration 4
Stamina Regeneration 4
Damage Eater 15%
Fortified / of Defense Physical Resist 20 (plus base resist)
Fire Resist 20 (plus base resist)
Cold Resist 20 (plus base resist)
Poison Resist 20 (plus base resist)
Energy Resist 20 (plus base resist)
Auspicious / of Fortune Luck 150
Charmed / of Alchemy Enhance Potions 3
Vicious / of Slaughter Hit Chance Increase 5% (stackable with heartwood bonus)
Towering / of Aegis Defense Chance Increase 5%
Casting Focus 3%

Reflect physical damage appears only as random property. Publish 81 removed Mage Armor from Imbuing, Reforging and Enhancing. Armor now can be converted to and from Mage Armor by paying a Mage guild master 250,000 gold.

Shield

Prefix / Suffix Property Cap
Mighty / of Vitality Damage Eater 15%
Hit Point Increase 7
Strength Bonus 5
Hit Point Regeneration 4
Mystic / of Sorcery Mana Increase 5
Intelligence Bonus 5
Lower Mana Cost 5
Mana Regeneration 4
Animated / of Haste Stamina Increase 5
Dexterity Bonus 5
Stamina Regeneration 4
Swing Speed Increase 10
Arcane / of Wizardry Mana Increase 5
Intelligence Bonus 5
Lower Mana Cost 5
Mana Regeneration 4
Exquisite / of Quality Self Repair 7
Durability -
Lower Requirements -
Vampiric / of the Vampire N/A -
Invigorating / of Restoration Hit Point Regeneration 4
Mana Regeneration 4
Stamina Regeneration 4
Damage Eater 15%
Fortified / of Defense Physical Resist 20 (plus base resist)
Fire Resist 20 (plus base resist)
Cold Resist 20 (plus base resist)
Poison Resist 20 (plus base resist)
Energy Resist 20 (plus base resist)
Auspicious / of Fortune Luck 150
Charmed / of Alchemy N/A -
Vicious / of Slaughter Hit Chance Increase 5%
Damage Increase 35%
Towering / of Aegis Defense Chance Increase 20%
Soul Charge 30%
Reactive Paralyze -

Reflect physical damage appears only as random property.