Difference between revisions of "Damage Increase"

m (Damage increase moved to Damage Increase over redirect)
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Total Damage Increase is capped at 300% ( all the above + abilities, spells, buffs )
 
Total Damage Increase is capped at 300% ( all the above + abilities, spells, buffs )
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[[Grapes of Wrath]] adds 35% Damage Increase as a temporary bonus, that cannot exceed the 100% items cap.
  
 
== Damage Increase from Skills / Stats ==
 
== Damage Increase from Skills / Stats ==

Revision as of 11:33, 22 January 2010

Damage Increase, or DI, increases the damage you will do on a successful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).

It can be found naturally on weapons and jewelery. It ranges in intensity from 1 to 50% on weapons, and 1 to 25% on jewlery. It is capped at 100% from items.

Total Damage Increase is capped at 300% ( all the above + abilities, spells, buffs )

Grapes of Wrath adds 35% Damage Increase as a temporary bonus, that cannot exceed the 100% items cap.

Damage Increase from Skills / Stats

Note that these do not count towards the 300% Damage Increase cap (posted in a FoF on uo.com)

Check out this page on Stratics for more details.

See Also