Difference between revisions of "Damage Increase"

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'''Damage Increase''', or DI, increases the damage you will do on a successful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).
 
'''Damage Increase''', or DI, increases the damage you will do on a successful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).
  
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== Damage Increase from Skills / Stats ==
 
== Damage Increase from Skills / Stats ==
* +68.75% for GM [[Tactics]]
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:''Main article: [[Damage Calculations]]''
* +55% for GM [[Anatomy]]
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* +42.5% for 125 [[Strength]]
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Note that these do not count towards the 300% Damage Increase cap (posted in a [[Five on Friday|FoF]] on [http://www.uo.com/fof/fiveonfriday63.html uo.com])
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Note that these do not count towards the 300% Damage Increase cap (posted in [[Five on Friday - June 1, 2007]]):
  
Check out [http://uo.stratics.com/content/arms-armor/combat.php this] page on [[Stratics]] for more details.
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{|
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| valign="top" |
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'''[[Tactics]] Damage Bonus''' (Percentage)
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*''For Tactics Skill Levels < 100.0''
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**Tactics Damage Bonus = Skill Level/1.6
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*''For Tactics Skill Levels >= 100.0''
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**Tactics Damage Bonus = Skill Level/1.6 + 6.25
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| valign="top" |
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'''[[Lumberjacking]] Damage Bonus''' (Percentage)
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*''For Lumberjacking Skill Levels < 100.0''
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**Skill Level/5
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*''For Lumberjacking Skill Levels = 100.0''
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**(Skill Level/5) + 10
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|-
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| valign="top" |
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'''[[Anatomy]] Damage Bonus''' (Percentage)
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*(Skill Level/2) + 5
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| valign="top" |
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'''[[Strength]] Damage Bonus''' (Percentage)
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*''For Strength < 100''
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**Strength * 0.3
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*''For Strength >= 100''
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**(Strength * 0.3) + 5
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|}
  
 
==Imbuing==
 
==Imbuing==
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==See Also==
 
==See Also==
 
{{Item Properties}}
 
{{Item Properties}}
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==External Links==
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* [http://uo.stratics.com/content/arms-armor/combat.php Stratics combat calculations page]

Revision as of 05:20, 12 June 2011

Damage Increase, or DI, increases the damage you will do on a successful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).

It can be found naturally on weapons and jewelery. It ranges in intensity from 1 to 50% on weapons, and 1 to 25% on jewlery. It is capped at 100% from items.

Total Damage Increase is capped at 300% ( all the above + abilities, spells, buffs )

Grapes of Wrath adds 35% Damage Increase as a temporary bonus, that cannot exceed the 100% items cap.

Damage Increase from Skills / Stats

Main article: Damage Calculations

Note that these do not count towards the 300% Damage Increase cap (posted in Five on Friday - June 1, 2007):

Tactics Damage Bonus (Percentage)

  • For Tactics Skill Levels < 100.0
    • Tactics Damage Bonus = Skill Level/1.6
  • For Tactics Skill Levels >= 100.0
    • Tactics Damage Bonus = Skill Level/1.6 + 6.25

Lumberjacking Damage Bonus (Percentage)

  • For Lumberjacking Skill Levels < 100.0
    • Skill Level/5
  • For Lumberjacking Skill Levels = 100.0
    • (Skill Level/5) + 10

Anatomy Damage Bonus (Percentage)

  • (Skill Level/2) + 5

Strength Damage Bonus (Percentage)

  • For Strength < 100
    • Strength * 0.3
  • For Strength >= 100
    • (Strength * 0.3) + 5

Imbuing

The following resources are required to imbue the highest intensity of Damage Increase (50%):

See Also

External Links