Difference between revisions of "Leather"

(Added Butcher's War Cleaver to skinning, corrected human's bonus leather amount when skinning, other minor edits)
(clarification as to how the bonus resources apply to Felucca and for humans, and adding additional sources for leather types)
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Humans gain ten percent more leather when skinning (22 instead of 20, 53 instead of 48, etc.), and leather is also affected by the "double resources" rule in the Felucca ruleset.
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Leather is affected by the "double resources" rule in the Felucca ruleset. Humans gain ten percent more leather when skinning (22 instead of 20, 53 instead of 48, etc.), rounded up. For Humans hunting in Felucca, base amount is doubled, then the 10% bonus is applied, for purposes of rounding off fractions.
  
For example, an [[Elves|elf]] hunting [[Polar Bear]]s in [[Trammel]] would get 16 leather per kill, while a [[human]] hunting the same creatures in [[Felucca]] would get (16 + 2) x 2 = 36 leather per kill.<br><br>
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For example, an [[Elves|elf]] hunting [[Giant Serpent]]s in [[Trammel]] would get 15 spined leather per kill, while a [[human]] hunting the same creatures would get 17 spined leather per kill (15 x 110% = 16.5, rounding up to 17). In [[Felucca]], against the same creature type, an [[Elves|elf]] would get 30 spined leather(15 x 2) per kill, while a [[human]] would get 33 ((15 x 2) x 110%).<br><br>
  
 
==See Also==
 
==See Also==

Revision as of 04:55, 23 December 2008

Template:Leather resources
Spined Hide
Barbed Hide

Leather is one of the material types used by Tailors in Ultima Online. It can be purchased from NPC vendors, but is usually harvested from corpses.

In order to obtain leather, you must first kill a creature then use a bladed weapon on the body. The Leather Hides will then be placed on the corpse for you to collect. These weigh five stones each, but can be converted to normal "cut" leather by using Scissors on them (reducing the weight down to a stone apiece). Either way leather is stackable.

Another way to harvest leather is to skin creatures with a Skinning Knife equipped. This way, the hides are automatically converted to leather then placed in your backpack. The same effect is also possessed by the Butcher's War Cleaver, except that this weapon is not required to be equipped for the automatic harvesting to "cut leather". Note also, that both will leave the cut leather on the corpse being skinned, if the weight of one's equipment is approximately 350 stones or more. This bug is believed to be related to the maximum capacity of backpacks from prior to Mondain's Legacy, but actual confirmation has not been forthcoming from EA.

Hides can be turned in for reward points in the Britain Library Collection.

Leather Types

There are 4 different kinds of leather: Normal, Spined, Horned and Barbed. The three special types give additional properties to Tailor crafted armor:


Leather File:Leather normal.gif File:Leather spined.gif File:Leather horned.gif File:Leather barbed.gif
Armor Normal Spined Horned Barbed
Physical resist icon.png Physical Resist 5 2 2
Fire resist icon.png Fire Resist 3 1
Cold resist icon.png Cold Resist 2 2
Poison resist icon.png Poison Resist 2 3
Energy resist icon.png Energy Resist 2 4
Luck 40
Tailoring Required 65 80 99?


Creature Drop Rates

Plain
Creature Amount
Brown Bear, Black Bear 12
Cow 12
Llama 12
Mountain Goat 12
Walrus 12
Bull 15
Great Hart 15
Grizzly Bear 16
Polar Bear 16
Swamp Dragon 20
Hydra, Abscess 40
Thrasher 48
Hiryu, Lesser Hiryu 60
Spined
Creature Amount
Imp 6
Ratman, all types 8
Giant Toad 12
Ridgeback 12
Lizardman 12
Lava Lizard 14
Giant Ice Serpent 15
Giant Serpent 15
Horned
Creature Amount
Ki-Rin 10
Drake 20
Wyvern 20
Barbed
Creature Amount
Ancient Wyrm 20
Dragon 20
White Wyrm 20
Greater Dragon 30

Leather is affected by the "double resources" rule in the Felucca ruleset. Humans gain ten percent more leather when skinning (22 instead of 20, 53 instead of 48, etc.), rounded up. For Humans hunting in Felucca, base amount is doubled, then the 10% bonus is applied, for purposes of rounding off fractions.

For example, an elf hunting Giant Serpents in Trammel would get 15 spined leather per kill, while a human hunting the same creatures would get 17 spined leather per kill (15 x 110% = 16.5, rounding up to 17). In Felucca, against the same creature type, an elf would get 30 spined leather(15 x 2) per kill, while a human would get 33 ((15 x 2) x 110%).

See Also