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  • ...s, money and you will develop better hunting skills. However, your targets combat skills must be relatively close to your pets - too strong (or weak) and you [[Evaluating Intelligence]] serves to boost the effects of most combat-orientated spells, improving damage dealt along with the duration of [[buff
    27 KB (4,776 words) - 23:02, 26 April 2017
  • ...ew [[Animal Training]] System let you give pets special abilities, special moves, area effects and magic schools. **PVP Combat Changes, New Item Properties, Doom Artifact Upgrades, Classic Client Resolu
    20 KB (2,360 words) - 07:11, 10 April 2020
  • * Can not engage in combat * If a owner moves too far away the attendant will teleport to the owner's location
    6 KB (1,039 words) - 12:32, 3 October 2008
  • ...Other major changes included the introduction of [[Factions]] and [[Combat Moves]].
    5 KB (763 words) - 18:29, 8 October 2017
  • ..., Lumberjacking, Stealth, Poisoning, Bushido, and Ninjitsu), their special moves will use the full mana cost.
    7 KB (929 words) - 11:41, 29 May 2014
  • ..., Lumberjacking, Stealth, Poisoning, Bushido, and Ninjitsu), their special moves will use the full mana cost.
    2 KB (319 words) - 17:48, 13 May 2015
  • ...n in the game has a different combination of primary and secondary special moves, making each weapon truly unique! ...e game window and double-clicked to activate the special move. The special moves can also be configured in macros for one-key activation. When activated, th
    6 KB (817 words) - 06:13, 25 February 2023
  • #Passively increases the combat damage you deal. </td><td>Moves like quicksilver
    5 KB (723 words) - 02:23, 22 December 2018
  • This skill also counts towards your ability to perform [[Special Moves]]. '''Step 4:''' Go to the sheep pens in Yew and flag combat on all eight of the sheep, letting them surround you while you're in cat fo
    6 KB (1,084 words) - 14:00, 26 October 2022
  • ...d. Mana, too, is an important stat to any warrior that uses special combat moves as part of his tactics. ...d in the determination of the "chance to cast" spells and Bushido/Ninjitsu moves. This focus is quite different from the skill Focus. For a detailed discuss
    2 KB (412 words) - 09:34, 20 February 2008
  • ...ther offensive skills, a mace fighter is able to use the primary [[Special Moves|special move]] with Macing skill at 70 and Tactics skill at 30 and the seco In [[Player vs. Player|PvP]] combat, mace weapons are valued because they always damage an opponent's armor whe
    6 KB (767 words) - 09:52, 22 November 2019
  • ...ectively. This skill also counts towards your ability to perform [[Special Moves]]. ...Runic Tools]], the items it produces are seldom used as primary weapons in combat. On the other hand, the ''only''* swords which may be used with the [[Poiso
    9 KB (1,174 words) - 13:15, 4 April 2020
  • ...n]]. The Wrestling skill is checked automatically each time in bare handed combat. The skill determines the frequency of your attacks, as well as the amount Wrestling has two [[special moves]]. At 70 skill you can [[Disarm]] an opponent and at 90 you may deal a [[Pa
    2 KB (346 words) - 13:21, 23 December 2018
  • ...the main skill of the Samurai, and embodies the very essence of honorable combat. With it and the [[Spellbook|Book of Bushido]] (purchased from [[Tokuno Isl Bushido gives a damage bonus to the [[Whirlwind]] [[special moves|special move]]. This bonus is capped at 100. The bonus is determined by the
    5 KB (726 words) - 23:29, 12 April 2014
  • ...] does not act as a substitute for a weapon skill when it comes to special moves. ...nearly any use of a [[Greater Cure Potion]] or [[Arch Cure]] spell in PvP combat would render a successful poisoning of a target useless. Poisoning remains
    8 KB (1,221 words) - 10:05, 12 January 2018
  • ...of vessel deployable when you already have a boat or galleon deployed. It moves slowly, thus only being useful for short range travel. ==Combat==
    16 KB (2,563 words) - 19:59, 1 April 2019
  • * Death Strike is now capped at 60 damage if the target moves and 20 damage if the target doesn’t move, with 66% of the damage determin ...after moving. This fix also includes improved target switching for ranged combat.
    6 KB (968 words) - 02:53, 22 July 2007
  • ==Combat Fixes/Tweaks== * Fixed an issue that allowed special moves to automatically hit when a spell landed
    6 KB (927 words) - 04:17, 22 July 2007
  • * A player can no longer stack special combat moves and Ninja spells. * No-Dachi is now listed in combat book under Crushing Blow.
    12 KB (1,904 words) - 05:10, 22 July 2007
  • ==Adventuring, Combat, Skills== * The wrestling special moves will no longer require arms lore or anatomy.
    12 KB (2,014 words) - 22:17, 21 February 2008
  • ==Spells, Skills and Special Moves== * The special moves Concussion Blow, Crushing Blow, Shadowstrike, Whirlwind, Moving Shot, and I
    12 KB (2,034 words) - 14:17, 30 July 2007
  • ...s damaging then a two-pet combo but typically much easier to keep alive in combat. ...f food in your pack so that you don't need to divide a pile in the heat of combat. The [[Create Food]] spell is of great use to tamers.
    21 KB (3,805 words) - 23:12, 26 April 2017
  • ...and the player remains in the world. (This is to prevent insta-logging in combat.) * The mongbat tutorial gump will no longer close when entering combat, as well the death gump will not vanish if the player leaves the area towar
    23 KB (3,807 words) - 22:45, 23 November 2010
  • ...vide a foundation for player conflict based upon meaningful and contextual combat and conflict-related interactions. The system is designed to encourage the Players who join factions will be able to participate in the combat, politics, and trade within the Faction system. Players can join Factions b
    47 KB (7,456 words) - 04:04, 25 November 2007
  • ...xpansion]]. It changed many game mechanics, including such basic things as combat, spell casting times, and how armor and damage worked. It also introduced [ *13 new [[Special Moves|combat attack moves]]
    3 KB (424 words) - 06:58, 25 July 2012
  • ==Combat Enhancements== ...o increase the diversity and tactics in player vs. player combat (PvP) and combat as a whole. Note that many of these changes are related to each other. It i
    49 KB (8,274 words) - 04:04, 25 November 2007
  • * For PVP combat, the damage is capped at 35 damage for melee and 30 damage for ranged weapo * [[Special Moves]]
    1 KB (144 words) - 11:10, 25 June 2019
  • ...ows an attacker to strike their opponent twice in the next single round of combat. Subsequent to activation, the next hit will automatically cause another sw * [[Special Moves]]
    1 KB (157 words) - 21:04, 25 August 2010
  • '''Combat and Equipment''' * [http://guide.uo.com/combat_8.html Special Moves - Added info about Tactics requirements, added cap info to Crushing Blow]
    6 KB (974 words) - 17:19, 21 December 2007
  • Many characters without combat abilities will still hold weapons (or spellbooks) to take advantage of thei Each weapon come with two [[Special Moves]] that can be activated using your reserves of [[mana]]. These can be used
    3 KB (414 words) - 19:30, 6 April 2011
  • ...n Title System]], the other being [[Fame]]. Karma was designed to regulate combat between players. Simply put, unjust killings, [[Stealing|thievery]], and th Karma is automatically locked when a character moves from neutral to a negative karma. An [[ankh]] must be visited and the karma
    7 KB (1,021 words) - 07:43, 31 December 2012
  • ...The animal tamer readies their pet for battle allowing the tamer to add combat abilities to their pet based on animal taming skill, animal lore skill, and ...trigger from hitting targets no longer trigger when combined with special moves.
    40 KB (6,437 words) - 11:20, 30 April 2016
  • ...[[skills]], a new land called [[Malas]], and 13 new [[Special Moves|combat moves]].
    4 KB (606 words) - 10:42, 1 February 2008
  • * Join in on fast-paced team combat with... deadly snowballs! The developers are finishing up their moves and should be back in the office next week - we've got a LOT of stuff to do
    5 KB (900 words) - 23:30, 4 January 2008
  • ...er will force an opponent out of Animal Form. This includes weapon special moves such as [[Dismount]] and [[Riding Swipe]], items such as [[bola]]s, and any *Cannot cast spells, use weapon or ninja special moves (except Mirror Image and Shadow Jump) while in Animal Form.
    5 KB (695 words) - 05:11, 19 May 2018
  • ...age to 18-20, which caused signifigant difference in [[Player vs. Player]] combat. {{Special Moves
    1 KB (130 words) - 17:54, 17 January 2010
  • ..., Lumberjacking, Stealth, Poisoning, Bushido, and Ninjitsu), their special moves will use the full mana cost. ...y the toughest of adventurers, battling their foes in all-out hand to hand combat. Such individuals require great strength to wear heavy armor and survive ba
    11 KB (1,452 words) - 17:01, 29 February 2012
  • ...ces]]. Damage of this type is capped at 35 points in [[Player vs. Player]] combat. ===Direct Damage Spells/Moves===
    723 bytes (99 words) - 20:54, 27 September 2011
  • ...ea in two. One area allowed non-consensual [[Player vs. Player]] ([[PvP]]) combat, while the other area did not. A mirror image of each other, the PvP facet ...to adventure with a group of friends by facilitating group communication, combat, and profit and reward sharing.
    4 KB (598 words) - 06:39, 9 June 2012
  • ...on the Composite Bow when chasing characters down in [[Player vs. Player]] combat. * [[Special Moves]]
    1 KB (173 words) - 14:52, 8 February 2017
  • * [[Paralyze]] the target, which in [[Player vs. Player]] combat is for about 2 seconds. *[[Special Moves]]
    1 KB (183 words) - 11:11, 25 February 2008
  • *The official statement, "The 3(6) second duration is not broken by combat damage the way the paralyze spell is," is incorrect. * [[Special Moves]]
    1 KB (185 words) - 14:01, 17 April 2013
  • ...woodchopping [[skill]] increases, you gain a [[Damage Increase]] bonus in combat when using an Axe - up to 30% at Grand Master. The formula is Lumberjack sk Lumberjacking is also gained when using an Axe in melee combat.
    3 KB (389 words) - 14:26, 2 February 2010
  • ...Runic Tools]], the items it produces are seldom used as primary weapons in combat. On the other hand, the ''only'' swords which may be used with the [[Poison ! {{Colored Link|Special Moves|Primary{{Line Break}}Move|color=FFFFFF}}
    10 KB (1,372 words) - 10:08, 22 November 2019
  • ...Runic Tools]], the items it produces are seldom used as primary weapons in combat. On the other hand, the ''only'' swords which may be used with the [[Poison ! {{Colored Link|Special Moves|Primary{{Line Break}}Move|color=FFFFFF}}
    13 KB (1,728 words) - 18:59, 21 September 2019
  • Although not terribly useful as an actual melee weapon (due to a lack of combat orientated [[Item Properties]]), wands usually have [[Magery]] spell charge ...kground-color:#9f3215; color:#FFFFFF;" align="center" colspan="2"| Special Moves
    2 KB (305 words) - 04:18, 17 October 2016
  • ...at, slated for Publish 18. Many areas are being touched, including special moves, Chivalry abilities, Necro spells, and magery. More details about those wil
    18 KB (3,040 words) - 00:41, 27 December 2008
  • ** Target cancelling moves to the ESC key, instead of right-click. This enables you to move while in t ** You will now get a message when you target a player in combat, so you will know you have done it.
    9 KB (1,513 words) - 12:50, 7 January 2012
  • * Target highlighting when in combat turned targets red. ...ers back on land after a server restart (unless another player on the ship moves the ship before the other passengers log in).
    5 KB (814 words) - 12:50, 7 January 2012
  • ...or. The two combatants were engaging each other in almost harmonious melee combat, neither one losing footing to the other. ...towards the man in a voice that almost sang as she spoke. Pausing from her combat she now looked for an answer from the seemingly distracted man. For some re
    7 KB (1,245 words) - 14:59, 27 March 2009

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