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- There are eight circles of eight spells, each circle taking more skill, mana and time to cast than the previous circle. The casting time of a spell is d ...ill allow you to cast lower skill spells which are faster and consume less mana. You would need an extra faster casting to compensate for the -1 of the [[S5 KB (835 words) - 11:43, 21 August 2017
- | [[Hit Lower Attack]] | [[Hit Mana Drain]]18 KB (2,489 words) - 16:07, 4 July 2022
- ...na Cost]], 2 [[Faster Casting]], 6 [[Faster Cast Recovery]], and as much [[Mana Regeneration]] as possible. ! width="80" | Mana Cost7 KB (1,042 words) - 07:27, 19 April 2020
- ...quite capable of killing weaker characters. If they are hit with a ranged attack, they run at [[Paragon]]-like speeds to catch up with their attacker. They *[[Mana Drain (pets)|Mana Drain]]4 KB (600 words) - 14:18, 3 May 2017
- ...rong and quite capable of killing weaker characters. If they have a ranged attack used on them they run at [[Paragon]] like speeds to catch up with their att *[[Mana Drain (pets)|Mana Drain]]3 KB (363 words) - 00:37, 10 May 2017
- |mana=351 - 450 |specialskill=[[Life Drain Attack]], [[Mana Drain Attack]], [[Stamina Drain Attack]]2 KB (273 words) - 22:28, 29 May 2008
- ...st and for moon; [[Tsuki Wolf]] is UO for formidable foe. It has a special attack that inflicts more [[Physical Damage]] than otherwise. The loot on the Tsuk *[[Mana Drain (pets)|Mana Drain]]2 KB (268 words) - 11:28, 4 May 2017
- * Fixed an issue with Mana Drain not restoring the target’s mana after 4 seconds in rare cases * ERT update to fix an issue with the Ninjitsu ability Focus Attack where under certain circumstances, the weapon held by the ninja may have a6 KB (927 words) - 04:17, 22 July 2007
- |[[Intelligence]] and [[Mana]] *[[Lower Mana Cost]]7 KB (951 words) - 18:54, 31 March 2012
- * ”Young” players will no longer be protected against attack in Dungeon Doom. ...sed with the ''Mana Drain'' spell) has been changed to give the user a 40% Mana return on the damage they deal (instead of 20%).12 KB (2,071 words) - 15:48, 30 July 2007
- ...ve spells (Blood Oath, Clumsy, Corpse Skin, Curse, Feeblemind, Mana Drain, Mana Vampire, Mind Rot, Pain Spike, Paralyze, Poison, Poison Field, and Weaken).14 KB (2,206 words) - 19:37, 24 September 2007
- ..., evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range * Ethereal Blast - The mage restores a large amount of mana based on mastery level and can recast the ability more often based on mager40 KB (6,437 words) - 11:20, 30 April 2016
- * [[Hit Lower Attack]] * [[Hit Mana Drain]]482 bytes (68 words) - 00:21, 22 December 2019
- * [http://guide.uo.com/itemproperties_0.html Item Properties]: Rewrote the Mana and Life Leech bits several times - they may even be accurate now. ...://guide.uo.com/skill_49.html Necromancy]: Clarified Vampiric Embrace life drain, added correct duration and damage for Poison Strike.5 KB (898 words) - 20:27, 22 February 2008
- ...hat is entirely undamaged (that is, it's [[Hit Points]], [[Stamina]] and [[Mana]] levels must be at their maximum). It could originally be used against pla ...s are good for reaching Knight, some would suggest Succubi, but their area attack can be bothersome.4 KB (626 words) - 01:18, 20 April 2019
- |mana=- |specialskill=reveals hidden players, Life drain attack1 KB (127 words) - 17:54, 24 October 2008
- ** [[Seed Of Life]], [[Mana Draught]], [[Gem Of Salvation]], [[Balm Of Strength]], [[Balm Of Wisdom]], ...t]]: Insurable. When drunk, the player instantly recovers between 25 to 40 mana points. 10 min cooldown.13 KB (2,019 words) - 00:09, 19 April 2009
- ...till illegal to start fights, so Thieves Guild members are still safe from attack, as they can call the guards (unless of course, they just committed a crime * Victims of thieves can feel free to attack them, as they will not go gray for attacking a thief who has stolen from th12 KB (2,065 words) - 10:34, 28 December 2008
- ** An attack that would result in your notoriety going down will indeed make it go down ** An attack that would result in your notoriety going up will not have any effect (a ne2 KB (356 words) - 13:07, 6 January 2012
- ...o a temporary Sleep state. In this state, a Slept Target will be unable to attack or cast spells, and will move at a much slower speed. A Slept Target will a ...nimated Weapon:''' Conjures and animates a weapon that selects a Target to attack based off its combat strength and proximity.32 KB (4,844 words) - 22:47, 23 November 2010
- |mana=??? ...ot]] (extended duration), [[Poison|Deadly Poison]], [[Angry Fire]], [[Mana Drain]], [[Paralyze]]3 KB (402 words) - 01:14, 29 August 2023
- *[[Mana Drain (pets)|Mana Drain]] *[[Psychic Attack]]2 KB (280 words) - 06:32, 7 May 2017
- ...ts of damage to the enemy. While in Vampiric Embrace you perform 20% life drain whenever you strike an enemy (20% of the damage that you deal will be retur ...if you can afford it it's wise to include hit chance for the times you get mana drained and/or you need to use a special move like whirlwind or momentum st11 KB (1,818 words) - 04:17, 24 October 2015
- The strength of the '''Bane Dragon''''s poison attack varies depending upon range. In the adjacent tile, the poison can be level *[[Mana Drain (pets)|Mana Drain]]3 KB (444 words) - 06:00, 5 May 2017
- |[[Hit Lower Attack]] |[[Hit Mana Drain]]15 KB (2,021 words) - 22:02, 24 November 2019
- | While the bushido, chivalry or ninjitsu mastery are active mana is increased based on mastery level. | 40 Mana24 KB (3,524 words) - 17:29, 31 August 2022
- | [[Hit Mana Leech]] || 70% | [[Mana Increase]] || 108 KB (994 words) - 07:01, 16 April 2020
- ''"When she was denied advanced knowledge of mana by the Codex of Infinite Wisdom, the sorceress Cora became enraged. In her ...le of Dungeon [[Covetous]]. Injured, and with her own ability to channel [[mana]] damaged, Cora retreated deeper into the dungeon. Over time, she recovered2 KB (286 words) - 09:37, 26 January 2024
- ...taken to cast [[Sacred Journey]] was not consistent regardless of current mana, this issue was fixed. ...igue]] should now correctly drain 20% of the damage given from the targets mana or stamina16 KB (2,674 words) - 15:10, 8 October 2012
- * Merchant’s Association: +2 Mana Regeneration ==Weapon Special Move Mana Cost Changes==28 KB (4,174 words) - 07:45, 11 October 2016
- ==Weapon Special Move Mana Cost Changes== * Block mana cost decreased from 30 to 20.15 KB (2,212 words) - 10:50, 19 May 2013
- ..., evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range *Ethereal Blast - The mage restores a large amount of mana based on mastery level and can recast the ability more often based on mager16 KB (2,508 words) - 22:04, 26 August 2015
- ..., evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range *Ethereal Blast – The mage restores a large amount of mana based on mastery level and can recast the ability more often based on mager28 KB (4,487 words) - 20:51, 22 September 2015
- ..., evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range *Ethereal Blast – The mage restores a large amount of mana based on mastery level and can recast the ability more often based on mager28 KB (4,497 words) - 07:43, 9 October 2015
- *[[Mana]]: 1500 *[[Mana Regeneration]]: 3011 KB (1,547 words) - 05:36, 7 December 2019