Search results

Page title matches

  • '''Damage Eater''' is an [[Item Properties|item property]] found on certain [[armor]] ...same type as the eater for the property to function. The percentage of the damage converted to health stacks with other eaters of the same type, but is cappe
    2 KB (310 words) - 10:36, 16 April 2019

Page text matches

  • * Corrected the damage range on legacy [[Ornate Axe]]s, [[Talon Bite]]s, and [[The Taskmaster]] we ...of Vampiric Embrace to life steal from casting spells (as opposed to doing damage via weapon)
    15 KB (2,490 words) - 12:20, 19 August 2008
  • ** Damage numbers, pet fixes, [[Archery|archery]]/[[Bola|bola]]/[[Lightning Strike|li ...eves Guild]], new skill titles, tying [[Evaluating Intelligence]] to spell damage, dungeon treasure chests and dungeon traps, trash barrels, pet "orneriness,
    20 KB (2,360 words) - 07:11, 10 April 2020
  • ...ab]], [[Focus Attack]], [[Ki Attack]], and [[Momentum Strike]] now do less damage against players * The bonus to damage from [[Evil Omen]] has been reduced against players
    4 KB (704 words) - 19:03, 6 April 2011
  • * [[Travesty]] will now cause damage when mimicking a player with a non-weapon ([[Fishing Pole]], [[Candle]], et * Damage from all [[Archery]] weapons has been adjusted Some underpowered bows have
    5 KB (871 words) - 21:08, 18 July 2007
  • ** 35 damage cap for direct damage for PvP (no cap for PvM) ** [[Word of Death]] now uses [[Chaos Damage]]
    3 KB (565 words) - 00:44, 19 July 2007
  • * Corrected older Ornate Axes to do about the same amount of damage as new ones * The 10% damage bonus on the [[Quiver of Infinity]] now works as intended
    15 KB (2,489 words) - 13:46, 4 November 2008
  • * Changed the base damage and speed of the ornate axe. DPS is now slightly higher but this avoids som
    7 KB (1,049 words) - 18:38, 16 September 2008
  • * Spell damage increase is now capped at 15% for the [[Wither]] spell in PvP.
    5 KB (764 words) - 11:50, 29 February 2008
  • ...lved in faction or guild wars, it is vitally important to note that direct damage spells will work in towns. ...resources. Also, when a tinker fails at making a trap, he will always take damage.
    19 KB (3,071 words) - 13:32, 12 January 2017
  • ...ll spring the trap, moving the player into the maiden and causing a little damage
    704 bytes (116 words) - 09:48, 4 November 2006
  • ...nt it to sit. Double-clicking the Guillotine twice will set off a trap and damage you. * The Guillotine can trap and damage a user
    798 bytes (129 words) - 12:00, 4 November 2006
  • * Gives a +1% [[Damage Increase]] bonus to all exceptionally crafted weapons for every 20 skill po | align="center" bgcolor="#9F3215" | <font color="#ffffff">Average Damage</font>
    6 KB (861 words) - 13:29, 22 March 2019
  • | +1 Damage | +3 Damage
    4 KB (641 words) - 04:50, 8 June 2011
  • | [[Damage Types|Cold Resist]] | [[Damage Increase]]
    18 KB (2,489 words) - 16:07, 4 July 2022
  • * [[Spell Damage Increase]] 10% * [[Damage Increase]] 40%
    649 bytes (76 words) - 02:31, 12 November 2010
  • * [[Reflect Physical Damage]] 10%
    543 bytes (59 words) - 05:25, 10 March 2012
  • * [[Spell Damage Increase]] 10% ...originals, the replicas: are not [[blessed]]; weigh 1 [[stone]]; and take damage. The rings randomly spawn in a character's backpack who has secured looting
    1 KB (135 words) - 15:24, 29 July 2013
  • ...pons and armor of today, those from 1999 pale in comparison with regard to damage and other properties. Additionally, [[Clothing Bless Deed]]s now exist and
    3 KB (442 words) - 13:34, 24 March 2012
  • * Fire horns can no longer damage targets on the other side of doors and walls.
    7 KB (1,093 words) - 12:12, 29 February 2008
  • * Mace weapons will now do less damage to armor than before (but still more than other weapon types). ...stamina damage that "true" maces do (they still do not get the extra armor damage that "true" maces get).
    11 KB (1,723 words) - 22:45, 23 November 2010
  • * [[Strength]] - Determines how much can be carried, amount of melee damage, and number of [[Hit Points]];
    6 KB (730 words) - 21:51, 12 September 2016
  • :''Resilient skin has an increased capacity to resist damage from energy attacks.'' ...health lost from maximum health (60% weapon damage bonus cap and 12% spell damage bonus cap).
    22 KB (3,272 words) - 06:41, 19 March 2024
  • | [[Damage Increase]]
    1 KB (185 words) - 07:52, 29 June 2012
  • ...mportant game choice. There are also race specific weapons that deal extra damage against the appropriate opponent. It should be noted that there were severa :''Resilient skin has an increased capacity to resist damage from energy attacks.''
    7 KB (929 words) - 11:41, 29 May 2014
  • * [[Reaper]]s were renamed to [[Winter Reaper]]s, hued white, and dealt cold damage.
    2 KB (284 words) - 16:50, 20 March 2008
  • ...mal [[Reaper]]s that were hued white and have a [[Cold Aura]] dealing area damage. They stopped spawning on February 13, 2007.
    873 bytes (87 words) - 14:24, 3 February 2008
  • ...; it cannot be [[Dragon Barding Deed|barded]] and does not absorb physical damage inflict upon the rider. Only players with accounts 60 months or older may u ...Dragon Barding Deed|swamp dragon armour]] and therefore ''does'' possess a damage reduction bonus.
    910 bytes (127 words) - 01:40, 16 March 2011
  • ...mations. They move very quickly and switch targets often due to their aura damage. ...health drain ability. Summons, such as energy vortex, heal more than they damage. Bards can kill if one is [[Discordance|disco'd]] and two others are [[Prov
    2 KB (291 words) - 13:46, 13 June 2010
  • ...has the property "Durability 0 / 100" on it. The next time the item takes damage, the property changes to "Durability 0 / 99". ...em has the property "Durability 0 / 1" on it. The next time the item takes damage, it will be destroyed.
    7 KB (1,047 words) - 20:40, 15 June 2011
  • ...mations. They move very quickly and switch targets often due to their aura damage. ...Aura]] of Energy, [[Fire Breath]], [[Area Life Drain]], [[Reflect Physical Damage]], and high [[Hit Point Regeneration]]
    1 KB (105 words) - 23:23, 1 February 2008
  • ...mations. They move very quickly and switch targets often due to their aura damage. ...Abilities:''' [[Aura]] of Energy, [[Area Life Drain]], [[Reflect Physical Damage]], and high [[Hit Point Regeneration]]
    1 KB (127 words) - 14:19, 20 December 2008
  • | [[Library Talisman - A Primer on Arms Damage Removal|A Primer on Arms]] Talisman
    7 KB (972 words) - 19:52, 14 February 2012
  • ...tard''' is the most aggressive of the ostard family. It does slightly more damage than the other ostards, and this can be increased greatly when used in a gr
    1 KB (173 words) - 03:43, 24 August 2011
  • ...D CAREFULLY. THIS SECTION LIMITS Electronic Arts' LIABILITY TO YOU FOR ANY DAMAGE SUFFERED BY YOU. PLEASE READ CAREFULLY. Electronic Arts MAY HOLD YOU RESPONSIBLE FOR DAMAGE YOU CAUSE TO OTHERS BY USING OUR SERVICE IN VIOLATION OF THIS AGREEMENT.
    19 KB (3,231 words) - 15:19, 26 August 2017
  • ...Dragon]], comes with a permanent set of armor equipped which blocks 12% of damage.
    3 KB (364 words) - 13:23, 13 March 2011
  • ...llotted amount of time. The 8th circle magery spell "Earthquake" does high damage to Vorpal Bunnies without needing to target the small and fast moving bunny
    2 KB (222 words) - 21:42, 4 January 2023
  • | name=Library Talisman - A Primer on Arms Damage Removal
    531 bytes (68 words) - 01:27, 16 December 2008
  • ...a [[Faction Artifact]] for 5,000 silver; the faction version adds a +10% [[Damage Increase]] bonus.
    1 KB (165 words) - 03:19, 23 June 2014
  • *[[Reflect Physical Damage]] 15%
    825 bytes (96 words) - 13:24, 23 February 2008
  • * '''[[Spell Damage Increase]]''' 15%
    1 KB (124 words) - 05:17, 1 January 2024
  • * '''[[Reflect Physical Damage]]''' 20%
    882 bytes (113 words) - 12:52, 11 June 2008
  • * '''[[Spell Damage Increase]]''' 10%
    942 bytes (120 words) - 12:53, 11 June 2008
  • * '''[[Damage Increase]]''' 30%
    963 bytes (124 words) - 12:59, 11 June 2008
  • | [[Night Sight (property)|Night Sight]], [[Luck]] 150, [[Reflect Physical Damage|Reflect Physical]] 20% | [[Mana]] 10, [[Mana Regeneration]] 3, [[Spell Damage Increase|SDI]] 15%
    3 KB (275 words) - 17:42, 9 October 2013
  • * '''[[Reflect Physical Damage]]''' 10% * '''[[Reflect Physical Damage]]''' 50%
    1 KB (132 words) - 21:26, 25 August 2008
  • ***Platinum and Crimson Drakes spawn in colors related to the type of damage they deal. ***Stygian Drakes spawn in a variety of rare hues and deal physical damage.
    3 KB (471 words) - 12:57, 8 November 2022
  • * '''[[Damage Increase]]''' 40%
    716 bytes (99 words) - 21:07, 25 December 2008
  • ...armor up to five pieces will reduce the amount of stamina lost when taking damage. The armor pieces which provide the most stamina loss reduction will take p
    10 KB (1,275 words) - 09:15, 13 February 2017
  • ...loot rights by default. We’ve fixed this by ensuring at least 5% of your damage is applied directly to the Berserker, however, the Berserkers have become s ...age to Berserkers is the 5% mentioned above, and doesn't include the extra damage the magical weapon has included as well.
    31 KB (5,209 words) - 01:04, 24 June 2009
  • ...son that shall house him, is not only inescapable, but highly resistant to damage, and fireproof as well. Ricardo has earned a dubious reputation throughout
    2 KB (275 words) - 19:04, 27 December 2007

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)