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  • There are eight circles of eight spells, each circle taking more skill, mana and time to cast than the previous circle. The casting time of a spell is d ...ill allow you to cast lower skill spells which are faster and consume less mana. You would need an extra faster casting to compensate for the -1 of the [[S
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  • | [[Hit Lower Attack]] | [[Hit Mana Drain]]
    18 KB (2,489 words) - 16:07, 4 July 2022
  • ...na Cost]], 2 [[Faster Casting]], 6 [[Faster Cast Recovery]], and as much [[Mana Regeneration]] as possible. ! width="80" | Mana Cost
    7 KB (1,042 words) - 07:27, 19 April 2020
  • ...quite capable of killing weaker characters. If they are hit with a ranged attack, they run at [[Paragon]]-like speeds to catch up with their attacker. They *[[Mana Drain (pets)|Mana Drain]]
    4 KB (600 words) - 14:18, 3 May 2017
  • ...rong and quite capable of killing weaker characters. If they have a ranged attack used on them they run at [[Paragon]] like speeds to catch up with their att *[[Mana Drain (pets)|Mana Drain]]
    3 KB (363 words) - 00:37, 10 May 2017
  • |mana=351 - 450 |specialskill=[[Life Drain Attack]], [[Mana Drain Attack]], [[Stamina Drain Attack]]
    2 KB (273 words) - 22:28, 29 May 2008
  • ...st and for moon; [[Tsuki Wolf]] is UO for formidable foe. It has a special attack that inflicts more [[Physical Damage]] than otherwise. The loot on the Tsuk *[[Mana Drain (pets)|Mana Drain]]
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  • * Fixed an issue with Mana Drain not restoring the target’s mana after 4 seconds in rare cases * ERT update to fix an issue with the Ninjitsu ability Focus Attack where under certain circumstances, the weapon held by the ninja may have a
    6 KB (927 words) - 04:17, 22 July 2007
  • |[[Intelligence]] and [[Mana]] *[[Lower Mana Cost]]
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  • * ”Young” players will no longer be protected against attack in Dungeon Doom. ...sed with the ''Mana Drain'' spell) has been changed to give the user a 40% Mana return on the damage they deal (instead of 20%).
    12 KB (2,071 words) - 15:48, 30 July 2007
  • ...ve spells (Blood Oath, Clumsy, Corpse Skin, Curse, Feeblemind, Mana Drain, Mana Vampire, Mind Rot, Pain Spike, Paralyze, Poison, Poison Field, and Weaken).
    14 KB (2,206 words) - 19:37, 24 September 2007
  • ..., evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range * Ethereal Blast - The mage restores a large amount of mana based on mastery level and can recast the ability more often based on mager
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  • * [[Hit Lower Attack]] * [[Hit Mana Drain]]
    482 bytes (68 words) - 00:21, 22 December 2019
  • * [http://guide.uo.com/itemproperties_0.html Item Properties]: Rewrote the Mana and Life Leech bits several times - they may even be accurate now. ...://guide.uo.com/skill_49.html Necromancy]: Clarified Vampiric Embrace life drain, added correct duration and damage for Poison Strike.
    5 KB (898 words) - 20:27, 22 February 2008
  • ...hat is entirely undamaged (that is, it's [[Hit Points]], [[Stamina]] and [[Mana]] levels must be at their maximum). It could originally be used against pla ...s are good for reaching Knight, some would suggest Succubi, but their area attack can be bothersome.
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  • |mana=- |specialskill=reveals hidden players, Life drain attack
    1 KB (127 words) - 17:54, 24 October 2008
  • ** [[Seed Of Life]], [[Mana Draught]], [[Gem Of Salvation]], [[Balm Of Strength]], [[Balm Of Wisdom]], ...t]]: Insurable. When drunk, the player instantly recovers between 25 to 40 mana points. 10 min cooldown.
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  • ...till illegal to start fights, so Thieves Guild members are still safe from attack, as they can call the guards (unless of course, they just committed a crime * Victims of thieves can feel free to attack them, as they will not go gray for attacking a thief who has stolen from th
    12 KB (2,065 words) - 10:34, 28 December 2008
  • ** An attack that would result in your notoriety going down will indeed make it go down ** An attack that would result in your notoriety going up will not have any effect (a ne
    2 KB (356 words) - 13:07, 6 January 2012
  • ...o a temporary Sleep state. In this state, a Slept Target will be unable to attack or cast spells, and will move at a much slower speed. A Slept Target will a ...nimated Weapon:''' Conjures and animates a weapon that selects a Target to attack based off its combat strength and proximity.
    32 KB (4,844 words) - 22:47, 23 November 2010
  • |mana=??? ...ot]] (extended duration), [[Poison|Deadly Poison]], [[Angry Fire]], [[Mana Drain]], [[Paralyze]]
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  • *[[Mana Drain (pets)|Mana Drain]] *[[Psychic Attack]]
    2 KB (280 words) - 06:32, 7 May 2017
  • ...ts of damage to the enemy. While in Vampiric Embrace you perform 20% life drain whenever you strike an enemy (20% of the damage that you deal will be retur ...if you can afford it it's wise to include hit chance for the times you get mana drained and/or you need to use a special move like whirlwind or momentum st
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  • The strength of the '''Bane Dragon''''s poison attack varies depending upon range. In the adjacent tile, the poison can be level *[[Mana Drain (pets)|Mana Drain]]
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  • |[[Hit Lower Attack]] |[[Hit Mana Drain]]
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  • | While the bushido, chivalry or ninjitsu mastery are active mana is increased based on mastery level. | 40 Mana
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  • | [[Hit Mana Leech]] || 70% | [[Mana Increase]] || 10
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  • ''"When she was denied advanced knowledge of mana by the Codex of Infinite Wisdom, the sorceress Cora became enraged. In her ...le of Dungeon [[Covetous]]. Injured, and with her own ability to channel [[mana]] damaged, Cora retreated deeper into the dungeon. Over time, she recovered
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  • ...taken to cast [[Sacred Journey]] was not consistent regardless of current mana, this issue was fixed. ...igue]] should now correctly drain 20% of the damage given from the targets mana or stamina
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  • * Merchant’s Association: +2 Mana Regeneration ==Weapon Special Move Mana Cost Changes==
    28 KB (4,174 words) - 07:45, 11 October 2016
  • ==Weapon Special Move Mana Cost Changes== * Block mana cost decreased from 30 to 20.
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  • ..., evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range *Ethereal Blast - The mage restores a large amount of mana based on mastery level and can recast the ability more often based on mager
    16 KB (2,508 words) - 22:04, 26 August 2015
  • ..., evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range *Ethereal Blast – The mage restores a large amount of mana based on mastery level and can recast the ability more often based on mager
    28 KB (4,487 words) - 20:51, 22 September 2015
  • ..., evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range *Ethereal Blast – The mage restores a large amount of mana based on mastery level and can recast the ability more often based on mager
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  • *[[Mana]]: 1500 *[[Mana Regeneration]]: 30
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