Difference between revisions of "Spell Damage Increase"

(Armor/Neckware)
m (Armor/Neckware)
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*[[Greymist Armor]] 8% (2% per from 4 pieces)
 
*[[Greymist Armor]] 8% (2% per from 4 pieces)
 
*[[Wizard's Crystal Reading Glasses]] 15%
 
*[[Wizard's Crystal Reading Glasses]] 15%
 +
*[[Treasures and Trinkets Reading Glasses]] 10%
 
*[[Hat of the Magi]] 10%
 
*[[Hat of the Magi]] 10%
 
*[[Crown of Tal'Keesh]] 10%
 
*[[Crown of Tal'Keesh]] 10%
 
*[[Crown of Arcane Temperament]] 8%
 
*[[Crown of Arcane Temperament]] 8%
 
*[[Kasa of the Raj-In]] 12%
 
*[[Kasa of the Raj-In]] 12%
*[[Midnight Bracers]] 10%
 
 
*[[Pendant of the Magi]] 5%
 
*[[Pendant of the Magi]] 5%
 +
*[[Protector of the Battle Mage]] 5%
 +
*[[Midnight Bracers]] 10%
 
*[[Spell Woven Britches]] 10%
 
*[[Spell Woven Britches]] 10%
 +
*[[Enchanted Kelp Woven Leggings]] 8%
 
*[[Cloak Of Death]] 3%
 
*[[Cloak Of Death]] 3%
 
*[[Ranger's Cloak of Augmentation]] 3%
 
*[[Ranger's Cloak of Augmentation]] 3%
*[[Protector of the Battle Mage]] 5%
 
*[[Enchanted Kelp Woven Leggings]] 8%
 
  
 
===Books===
 
===Books===

Revision as of 13:13, 17 December 2010

Spell Damage Increase (SDI) is an item property that, surprisingly, increases the damage of most magical attacks that are cast. The property is capped at 15% for PvP. For PvE there is no cap on spell damage, so pack it on.

There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 12% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., War of Shadows Invasion Spellbooks).

Qualifiers

As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect Poison Strike and Wither, but it does not affect Pain Spike or Holy Light. It works with Word of Death, as the spell is not dependent on a secondary ability check, e.g. like Pain Spike, which involves Spirit Speak, or Holy Light, which involves Karma.

Calculating Spell Damage

  1. A character's skill level of evaluating intelligence is the first thing that comes into play in calculating the base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1
  2. The next factor involved in spell damage is intelligence. The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.
  3. The next factor is the inscription Skill bonus. This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription. This is a 10% increase in the base damage for Magery Spells.
  4. And finally, factor in any SDI imparted from items.

SDI Items

Both rings and bracelets can possess SDI.

Weapons

Armor/Neckware

Books

Rings

Talismans

Maximum Possible SDI

As of October of 2010, the maximum Spell Damage Increase is 118%, which is constituted from the following:

Imbuing

The following resources are required to imbue the highest intensity of Spell Damage Increase (12%):

See Also