Difference between revisions of "Spell Damage Increase"

m (copied good stuff from discussion page to main articel)
(modify)
 
(83 intermediate revisions by 18 users not shown)
Line 1: Line 1:
__NOTOC__'''Spell Damage Increase''' (SDI) is an [[item property]] that, surprisingly, increases the damage of most magical attacks that are cast. The property is capped at 15% for [[PvP]]. For [[PvE]] there is no cap on spell damage, so pack it on. 
+
{{tocright}}
  
There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 12% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., [[War of Shadows|War of Shadows Invasion Spellbooks]]).
+
'''Spell Damage Increase''' (SDI) is an [[item property]] that increases the damage of most magical attacks that are cast. This property is capped at 25% in [[PVP]] provided you dont have more than 30% of a skill in two different spell lines or [[Animal Taming]] or [[Parry]]. Then, you will become "focused" to that spell line and can display it from your titles menu, under overhead name, skills. So, if you have [[Imbuing]], [[mysticism]] and [[focus]] you can be a focused mystic, but not if you have [[mysticism]] and 31 in [[evaluating intelligence]]. It's noteworthy that [[chivalry]] is amongst the magical lines even though it has no spell affected by SDI. So, if you have 120 [[magery]] and 120 [[chivalry]], you won't be a focused mage. If you are not eligible to be focused, then your SDI pvp cap will be 20%.
 +
For [[PvE]] there is no cap on spell damage, so pack it on. 
 +
 
 +
 
 +
There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 50% for special items (e.g., [[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbook]]).
  
 
==Qualifiers==
 
==Qualifiers==
As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect [[Poison Strike]] and [[Whither]], but it does not affect [[Pain Spike]] or [[Holy Light]]. It appears that it works with [[Word of Death]], as the spell is not dependant on a secondary ability check like Pain Spike, which involves [[Spirit Speak]], or Holy Light, which involves [[Karma]]. SDI impact of WoD needs to be confirmed.
+
As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect [[Poison Strike]] and [[Wither]], but it does not affect [[Pain Spike]] or [[Holy Light]]. It works with [[Word of Death]], as the spell is not dependent on a secondary ability check, ''e.g.'' like Pain Spike, which involves [[Spirit Speak]], or Holy Light, which involves [[Karma]].
  
 
==Calculating Spell Damage==
 
==Calculating Spell Damage==
#A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1
+
* A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating the [[magery]] base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1.
#The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.
+
* Similar with [[Spirit Speak]] for [[Necromancy Spells]] and [[Focus]] or [[Imbuing]] for [[Mysticism|Mysticism Spells]], [[Arcane Focus]] for [[Spellweaving|Spellweaving Spells]].
#The next factor is the [[inscription]] Skill bonus.  This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription. This is a 10% damage bonus for [[Magery Spells]].
+
* The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.
#And finally, factor in any SDI imparted from items.
+
* [[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] increase spell damage.
 +
* A bards [[Inspire]] (giving SDI) & [[Invigorate]] (giving intelligence) buffs the spell damage and too.
 +
* [[Races#Berserk|Berserk]] ability of the gargoyle race may increase SDI (up to 12%).
 +
* Getting the [[City_Loyalty#Trade_Deals_Include|Guild of Arcane Arts trade deal city buff]] increases the SDI value by 5%
 +
* [[Inscription]] Skill bonus.  This is a 10% increase in the base damage for [[Magery Spells]]. (This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.)
 +
* Being cursed by a target's [[Blood Oath]].
 +
* Factor in any SDI imparted from items.
 +
* Factor the use of a Slayer spellbook property matching the target.
 +
* Don't forget the well timed usage of an [[Spell Focusing Sash]].
 +
* Last but not least, the [[Summer Dragonfish Pie]] gives a straight +5 spell damage and the [[Grapes of Wrath]] gives +15 spell damage.
  
==SDI Items==
+
On the other hand factor in resist lowering and additional damage received issues on the target like:
Both [[ring]]s and [[bracelet]]s can possess SDI.
+
  
===Weapons===
+
* [[Discordance]]
*[[Breath of the Dead]] 5%
+
* [[Evil Omen]]
*[[Grim Reaper's Scythe]] 5%
+
* [[Corpse Skin]]
*[[Rune Blade of Knowledge]] 5% (fixed stat, [[runic]]s may have higher amounts)
+
* [[Curse]]
*[[Staff of Power]] 5%
+
  
===Armor/Neckware===
+
==SDI Items==
*[[Elven Leafweave]] 15% (total from 4 pieces)
+
===Heads===
*[[Greymist Armor]] 8% (2% per from 4 pieces)
+
*[[The Scholar’s Halo]] 15%
*[[Hat of the Magi]] 10%
+
*[[Wizard's Crystal Reading Glasses]] 15%
 
*[[Kasa of the Raj-In]] 12%
 
*[[Kasa of the Raj-In]] 12%
*[[Midnight Bracers]] 10%
+
*[[Dr. Spector's Lenses]] 12%
 +
*[[Treasures and Trinkets Reading Glasses]] 10%
 +
*[[Hat of the Magi]] 10%
 +
*[[Crown of Tal'Keesh]] 10%
 +
*[[Crown of Arcane Temperament]] 8%
 +
*[[Obsidian Earrings]] 8%
 +
 
 +
===Necks===
 
*[[Pendant of the Magi]] 5%
 
*[[Pendant of the Magi]] 5%
 +
 +
===Chests===
 +
*[[Mantle of the Fallen]] 5%
 +
*[[Protector of the Battle Mage]] 5%
 +
*[[Shugenja’s Raiment]] 5%
 +
 +
===Legs===
 
*[[Spell Woven Britches]] 10%
 
*[[Spell Woven Britches]] 10%
 +
*[[Enchanted Kelp Woven Leggings]] 8%
 +
*[[Summoner's Kilt]] 5%
  
===Books===
+
===Arms===
*[[Conjurer's Grimoire]] 15%
+
*[[Cuffs of the Archmage]] 20%
*[[Inscription|Mage Inscribed Spellbooks]] up to 9% (?)
+
*[[Midnight Bracers]] 10%
*[[Scrapper's Compendium]] 25%
+
 
*[[Tome of Lost Knowledge]] 15%
+
===Robes===
*[[War of Shadows|War of Shadows Invasion Spellbooks]] up to 30%
+
*[[Hawkwind's Robe]] 5%
 +
*[[Tabard of Virtue]] 5%
 +
*[[Cloak Of Death]] 3%
 +
 
 +
===Cloaks===
 +
*[[Jumu’s Sacred Hide]] 5%
 +
*[[Ranger's Cloak of Augmentation]] 3%
 +
 
 +
===Sets===
 +
*[[Elven Leafweave]] 15% (total from 4 pieces)
 +
*[[Greymist Armor]] 8% (2% per from 4 pieces)
  
 
===Rings===
 
===Rings===
 +
*[[Compassion's Eye]] 20%
 
*[[Crystalline Ring]] 20%
 
*[[Crystalline Ring]] 20%
 +
*A ring out of the [[Random_Magic_Item_Generation_System#The_Name_Prefixes_and_Suffixe|Random Magic Item Generation System]] max. 18%
 +
*An [[Spell_Damage_Increase#Imbuing|imbued ring]] max. 12%
 +
*[[Ring of the Soulbinder]] 10%
 +
*[[Djinni's Ring]] 10%
 
*[[Ecru Citrine Ring]] (random, max seen 8%)
 
*[[Ecru Citrine Ring]] (random, max seen 8%)
  
===Maximum Possible SDI===
+
===Bracelets===
As of [[Publish 57]], the maximum Spell Damage Increase is 99%, which is constituted from the following:  
+
*A bracelet out of the [[Random Magic Item Generation System#The_Name_Prefixes_and_Suffixes|Random Magic Item Generation System]] max. 18%
*Spell Woven Britches 10%,
+
*An [[Spell_Damage_Increase#Imbuing|imbued bracelet]] max. 12%
*Crystaline Ring 20%,
+
*[[Enchanted Coral Bracelet]] 10%
*any Bracelet with 12%,
+
*[[Venom]] 10%
*Kasa of the Rajin 12%,
+
 
*Midnight Bracers 10%,
+
===Talismans===
*Pendant of the Magi 5%, and
+
*[[Mana Phasing Orb]] 5%
*a maximum War of Shadows Magery Spellbook 30.
+
*[[Mystic's Memento]] 5%
 +
*[[Necromancer's Phylactery]] 5%
 +
*[[Wizard's Curio]] 5%
 +
*[[Serpent’s Bite]] 8%
 +
 
 +
===Earrings===
 +
*[[Yukio's Glass Earrings]] 15%
 +
 
 +
===Books===
 +
The relative effective %Damage output is in parentheses to set the order.
 +
*(330) A target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbook]] max. 30%, triple damage
 +
*(325) A target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Scrapper's Compendium]] 25%, triple damage
 +
*(315) [[Anon's Spellbook]] 15% (Dinosaur, Myrmidex or Eodon Tribe Slayer, triple damage)
 +
*(309) A target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Inscription|Inscribed Spellbook]] max. 9%, triple damage
 +
*(230) A target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbook]] max. 30%, double damage
 +
*(225) A target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Scrapper's Compendium]] 25%, double damage
 +
*(215) [[Juo’nar’s Grimoire]] 15% ([[Slayer|Super Slayer]], double damage)
 +
*(215) [[Conjurer's Grimoire]] 15%, Undead Slayer, double damage
 +
*(210) [[Fallen Mystic's Spellbook]] 10% ([[Fey_Slayer|Fey Slayer]], double damage)
 +
*(209) A target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Inscription|Inscribed Spellbook]] max. 9%, double damage
 +
*(150) Maximum vs creatures with no slayer vulnerability [[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbook]] max. 50%
 +
*(130) [[War of Shadows|War of Shadows Invasion Spellbooks]] max. 30%
 +
*(125) [[Scrapper's Compendium]] 25%
 +
*(115) [[Tome of Lost Knowledge]] 15%
 +
*(110) [[Tome of Enlightenment]] 10%
 +
*(109) An [[Inscription|Inscribed Spellbook]] max. 9%
 +
 
 +
If the goal is maximum damage, using a slayer spellbook to match your target is clearly the most important element. These are crafted spellbooks with 0 SDI just to make the damage comparison clear.
 +
No additional SDI, but slayer books:
 +
*(300) A target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Inscription|Inscribed Spellbook]], triple damage
 +
*(200) A target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Inscription|Inscribed Spellbook]], double damage
 +
 
 +
===Shields===
 +
*[[Hook's Shield]] 10%
 +
 
 +
===Weapons===
 +
*[[Eternal Guardian Staff]] 10%
 +
*[[Staff of Power]] 5%
 +
*[[Breath of the Dead]] 5%
 +
*[[Grim Reaper's Scythe]] 5%
 +
*[[Rune Blade of Knowledge]] 5%
 +
 
 +
==Maximum Possible SDI by items==
 +
As of [[Publish 112|June 2022]], the maximum Spell Damage Increase from [[equipment]] is 185%, which is constituted from the following:  
 +
*[[The Scholar’s Halo]] or [[Wizard's Crystal Reading Glasses]] 15%
 +
*[[Pendant of the Magi]] 5%
 +
*[[Protector of the Battle Mage]] 5%
 +
*[[Spell Woven Britches]] 10%
 +
*[[Cuffs of the Archmage]] 20%
 +
*[[Greymist Armor]] gloves 2%
 +
*A bracelet out of the [[Random Magic Item Generation System]] 18%
 +
*Either [[Compassion's Eye]] or [[Crystalline Ring]] 20%
 +
*Any one of the talisman slot items: [[Mana Phasing Orb]], [[Necromancer's Phylactery]], [[Mystic's Memento]], [[Wizard's Curio]] 5%
 +
(**A target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbook]] 30%, triple damage)
 +
*A [[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbook]] 50%
 +
*[[Hawkwind's Robe]] 5%
 +
*[[Jumu’s Sacred Hide]] 5%
 +
*[[Hook's Shield]] 10%
 +
*[[Yukio's Glass Earrings]] 15%
 +
 
 +
==Imbuing==
 +
The following resources are required to [[Imbuing|imbue]] the highest intensity of Spell Damage Increase (12%):
 +
*5 [[Enchanted Essence]]
 +
*10 [[Gem|Emerald]]
 +
*10 [[Crystal Shards]]
  
{{Item properties}}
+
==See Also==
 +
{{Item Properties}}

Latest revision as of 04:56, 1 January 2024

Spell Damage Increase (SDI) is an item property that increases the damage of most magical attacks that are cast. This property is capped at 25% in PVP provided you dont have more than 30% of a skill in two different spell lines or Animal Taming or Parry. Then, you will become "focused" to that spell line and can display it from your titles menu, under overhead name, skills. So, if you have Imbuing, mysticism and focus you can be a focused mystic, but not if you have mysticism and 31 in evaluating intelligence. It's noteworthy that chivalry is amongst the magical lines even though it has no spell affected by SDI. So, if you have 120 magery and 120 chivalry, you won't be a focused mage. If you are not eligible to be focused, then your SDI pvp cap will be 20%. For PvE there is no cap on spell damage, so pack it on.


There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 50% for special items (e.g., Shattered Obelisk Invasion Spellbook).

Qualifiers

As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect Poison Strike and Wither, but it does not affect Pain Spike or Holy Light. It works with Word of Death, as the spell is not dependent on a secondary ability check, e.g. like Pain Spike, which involves Spirit Speak, or Holy Light, which involves Karma.

Calculating Spell Damage

On the other hand factor in resist lowering and additional damage received issues on the target like:

SDI Items

Heads

Necks

Chests

Legs

Arms

Robes

Cloaks

Sets

Rings

Bracelets

Talismans

Earrings

Books

The relative effective %Damage output is in parentheses to set the order.

If the goal is maximum damage, using a slayer spellbook to match your target is clearly the most important element. These are crafted spellbooks with 0 SDI just to make the damage comparison clear. No additional SDI, but slayer books:

Shields

Weapons

Maximum Possible SDI by items

As of June 2022, the maximum Spell Damage Increase from equipment is 185%, which is constituted from the following:

(**A target specific Lesser Slayer Shattered Obelisk Invasion Spellbook 30%, triple damage)

Imbuing

The following resources are required to imbue the highest intensity of Spell Damage Increase (12%):

See Also