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  • ...ath and use of pets because corpses heal them and they have an area health drain ability. Summons, such as energy vortex, heal more than they damage. Bards |mana=150
    2 KB (291 words) - 13:46, 13 June 2010
  • * [[Mana Drain]] * [[Mana Vampire]]
    6 KB (844 words) - 17:57, 11 March 2016
  • When properly trained to all GM levels, they can be one of the more powerful pets that do not require any taming skill to own. They require 1 control slots a *[[Mana Drain (pets)|Mana Drain]]
    4 KB (600 words) - 14:18, 3 May 2017
  • The [[Samurai Empire]] expansion is required to use these creatures as pets. *[[Mana Drain (pets)|Mana Drain]]
    3 KB (363 words) - 00:37, 10 May 2017
  • *[[Mana Drain (pets)|Mana Drain]] |mana=40 - 40
    2 KB (268 words) - 11:28, 4 May 2017
  • * Damage numbers are now shown for you and any pets or controlled NPCs that are in your range * Pets with high Magery were casting invisible on themselves too often. Pets will now cast heal or greater heal instead of invisibility.
    6 KB (927 words) - 04:17, 22 July 2007
  • * Fixed an issue where tamed pets could not follow their masters across a particular bridge in Malas. ...sed with the ''Mana Drain'' spell) has been changed to give the user a 40% Mana return on the damage they deal (instead of 20%).
    12 KB (2,071 words) - 15:48, 30 July 2007
  • ...ve spells (Blood Oath, Clumsy, Corpse Skin, Curse, Feeblemind, Mana Drain, Mana Vampire, Mind Rot, Pain Spike, Paralyze, Poison, Poison Field, and Weaken).
    14 KB (2,206 words) - 19:37, 24 September 2007
  • ...ces and kill [[Monster]]s. As you gain in Humility you can give a bonus to pets you control. * During the Humility Hunt players, pets, and summons receive a -70 resist debuff to all resists.
    40 KB (6,437 words) - 11:20, 30 April 2016
  • ...of the Vile]] (Stamina Regeneration +6) are not enough to counter the stat drain of the item. A character's hit points, mana, and stamina are rapidly restored.
    4 KB (628 words) - 07:45, 4 June 2013
  • ...hat is entirely undamaged (that is, it's [[Hit Points]], [[Stamina]] and [[Mana]] levels must be at their maximum). It could originally be used against pla ...s an excellent complement to Taming. Building Honor will allow you to tame pets without being attacked. The follower level will keep you safe for 90 second
    4 KB (626 words) - 01:18, 20 April 2019
  • ** Mana drain ** Mana vampire
    12 KB (2,065 words) - 10:34, 28 December 2008
  • ...amage, each Target of the Nether Cyclone temporarily loses a percentage of mana and stamina. **Temporarily drains 50% of the target’s mana, restored after 6 seconds
    32 KB (4,844 words) - 22:47, 23 November 2010
  • |mana=??? ...ot]] (extended duration), [[Poison|Deadly Poison]], [[Angry Fire]], [[Mana Drain]], [[Paralyze]]
    3 KB (402 words) - 01:14, 29 August 2023
  • *[[Mana Drain (pets)|Mana Drain]] |mana=188 - 260
    2 KB (280 words) - 06:32, 7 May 2017
  • *[[Mana Drain (pets)|Mana Drain]] |mana=88 - 165
    3 KB (444 words) - 06:00, 5 May 2017
  • | While the bushido, chivalry or ninjitsu mastery are active mana is increased based on mastery level. | 40 Mana
    24 KB (3,524 words) - 17:29, 31 August 2022
  • * Merchant’s Association: +2 Mana Regeneration ==Weapon Special Move Mana Cost Changes==
    28 KB (4,174 words) - 07:45, 11 October 2016
  • *During the Humility Hunt players, pets, and summons receive a -70 resist debuff to all resists. ..., evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range
    16 KB (2,508 words) - 22:04, 26 August 2015
  • ...here unused tiles were being displayed in the trade gump while trading new pets. *During the Humility Hunt players, pets, and summons receive a -70 resist debuff to all resists.
    28 KB (4,487 words) - 20:51, 22 September 2015

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