Difference between revisions of "Pets"

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Usually control chance can be roughly guessed according to the initial difficulty involved in taming the creature. For example, anyone may tame a [[Cat]], and hence anyone may also control one. On the other hand, if you barely have the ability to tame a [[Dragon]] don't expect to be able to control it reliably!
 
Usually control chance can be roughly guessed according to the initial difficulty involved in taming the creature. For example, anyone may tame a [[Cat]], and hence anyone may also control one. On the other hand, if you barely have the ability to tame a [[Dragon]] don't expect to be able to control it reliably!
  
If a pet hears an order and decides to ignore it, it'll lose [[Pets#Happiness|happiness]]. As happiness goes down the chance that it'll ignore you again increases. If a pet becomes too unhappy it may attack you or become completely wild.
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If a pet hears an order and decides to ignore it, it'll lose [[#Happiness & Feeding|happiness]]. As happiness goes down the chance that it'll ignore you again increases. If a pet becomes too unhappy it may attack you or become completely wild.
  
 
On the other hand, pets will regain some level of happiness every time they obey you, so if you have a high level of taming skill this is not something you need to worry about often. Some creatures (such as the [[Swamp Dragon]], a popular [[Mounts|mount]]) are very difficult to tame but can still be controlled by any character.
 
On the other hand, pets will regain some level of happiness every time they obey you, so if you have a high level of taming skill this is not something you need to worry about often. Some creatures (such as the [[Swamp Dragon]], a popular [[Mounts|mount]]) are very difficult to tame but can still be controlled by any character.
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The [[Animal Lore]] skill can be used to check your pet's strengths and weaknesses, and at higher levels, you can also get readings on the monsters you find in the wild.
 
The [[Animal Lore]] skill can be used to check your pet's strengths and weaknesses, and at higher levels, you can also get readings on the monsters you find in the wild.
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==Happiness & Feeding==
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Each pet has a "happiness" rating that can be revealed by using the [[Animal Lore]] skill on it. In order from best to worst, these are:
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''Wonderfully Happy''<br>
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''Extremely Happy''<br>
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''Very Happy''<br>
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''Rather Happy''<br>
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''Happy''<br>
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''Content''<br>
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''Content, I Suppose''<br>
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''Unhappy''<br>
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''Rather Unhappy''<br>
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''Extremely Unhappy''<br>
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''Confused''<br>
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Over time a pet's happiness level will drop on it's own (much faster if it can't see you). Furthermore, a pet will lose happiness every time it ignores one of your orders - And the more happiness it loses, the more likely it will ignore again. If a pet's happiness drops too low it will return to a wild state.
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On the other hand, every time a pet accepts one of your orders it will gain a small amount of happiness, so a skilled tamer need just about never worry about annoying his or her charges. However, every now and then a pet will ignore a few times in a row and then it's time to bring out the doggy treats.
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Pets do not get hungry and so do not need to be fed on a regular basis, but they do love food and a single piece will typically take them from the depths of despair right back up to the ''Wonderfully Happy'' level. Each species has different preferences, which again can be revealed via the [[Animal Lore]] skill.
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To feed a pet, just drag and drop a food item onto it. One unit will have the same effect as many. Note that this will cause the pet to stop whatever it was doing so you may need to give it a fresh [[#List Of Commands|order]] afterwards.
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Note that some pets will take "food" they don't "prefer". For example, a [[White Wyrm]] finds [[gold]] just as acceptable as meat.
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In order to [[Pet Bonding|bond]] with a pet you must feed it one real world week after the first time you fed it. Bonding allows you to keep your pet even if it dies, and also allows for easier transportation with the [[Recall]] spell. Some creatures (such as the [[Skittering Hopper]]) don't accept food at all, meaning they cannot be bonded.
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Unskilled tamers will often have pets ignore them, and hence will often need to produce food. You might consider carrying several single bits of food in your pack so that you don't need to divide a pile in the heat of combat. The [[Create Food]] spell is of great use to tamers.
  
  
 
==Other Pet Management==
 
==Other Pet Management==
<br><br>
 
 
* '''Pack Animals''' (Giant Beetles, Pack Llamas etc) have the additional 'Open Backpack' menu selection on the Pet Command menu (see above). <br><br>
 
* '''Pack Animals''' (Giant Beetles, Pack Llamas etc) have the additional 'Open Backpack' menu selection on the Pet Command menu (see above). <br><br>
 
* '''Healing Pets''' Dragging a pile of bandies to your hotbar will give you an 'instant' count on how many you have remaining. The original pile of bandies must be in your main backpack to ensure the 'count' refreshes as you use them. Right click the bandies in your hotbar and select <target> <cursor> to give you an instant target cursor to heal a pet or set a macro in the create macro section (see: [[KR Macros]] )and put on an assigned key to give you a target cursor.<br><br>
 
* '''Healing Pets''' Dragging a pile of bandies to your hotbar will give you an 'instant' count on how many you have remaining. The original pile of bandies must be in your main backpack to ensure the 'count' refreshes as you use them. Right click the bandies in your hotbar and select <target> <cursor> to give you an instant target cursor to heal a pet or set a macro in the create macro section (see: [[KR Macros]] )and put on an assigned key to give you a target cursor.<br><br>
 
* '''Fighting with Pets''' I have found it most useful to drag the health bar off pet/s prior to going out to fight and placing it somewhere convenient on your screen. This applies to your own pets and anyone else's pet in your party.  The bars will stay where you place them, even when recalling, and you may target the bar with a bandy or right click it to bring up the pet command menu rather than try and find a pet in the middle of a fight or worry about what the active target is. Left clicking on the bar will make the selected pet the active target. The bar may also be used to target the 'stable' cursor command to put your pets away after fighting. (note: at the present time there appears to be a bug with the bars in that only one pet will obey commands issued from them, irrespective of which pet is the active target, this has been reported)<br><br>
 
* '''Fighting with Pets''' I have found it most useful to drag the health bar off pet/s prior to going out to fight and placing it somewhere convenient on your screen. This applies to your own pets and anyone else's pet in your party.  The bars will stay where you place them, even when recalling, and you may target the bar with a bandy or right click it to bring up the pet command menu rather than try and find a pet in the middle of a fight or worry about what the active target is. Left clicking on the bar will make the selected pet the active target. The bar may also be used to target the 'stable' cursor command to put your pets away after fighting. (note: at the present time there appears to be a bug with the bars in that only one pet will obey commands issued from them, irrespective of which pet is the active target, this has been reported)<br><br>
* '''Animal Lore''' Tamers may find it useful to put the Lore Skill Command Icon [[Image:Animalloreicon.jpg]] into a hotbar, right click and assign the target to cursor to give you a target cursor to lore pets.  <br><br>
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* '''Feeding Pets''' As KR will allow you to place backpacks and other containers into hotbars it is handy to put your pet food in a bag in single units, ie 1 x apple x 3 times, 1 x meat x 3 times etc so when fighting and needing to feed you do not need to fiddle in your main backpack looking for food. Place your food container in a hotbar, click once and it will open, take out the food and dump on the pet to feed direct from the hotbar.  It is best to put single units in as then you do not need to hold the shift key to separate bundles of food which is a problem in the middle of a fight if your pet becomes unhappy. <br><br>
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[[Category:Taming]]
* '''Macro Sets''' which maybe used for Stabling and Pet Commands are available in the [[KR Macros]] section or in the [[KR Macro Sets]] section.<br><br>
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Revision as of 03:53, 9 July 2008

Pets are essential to nearly all characters in Ultima Online. Without a mount a warrior cannot hope to keep up with (or escape from!) his foes, and beasts of burden are essential for those who wish to collect resources. Most domesticated animals (such as Horses) require no skill to own, ride or command.

However, only those well versed in Animal Taming can hope to command the strongest of creatures. The dedicated tamer will also practise his Veterinary skill in order to keep his charges in top condition, and an additional dose of Animal Lore not only helps when applying bandages but also when giving commands.

Players may store pets they currently don't need at the stables located in most towns and cities. If a pet is worth keeping for any length of time, it should be bonded in order to preserve it should it die.


Control Slots

Each character has a total of five control slots, a number cannot be increased in any way. Whenever any creature comes under their control, some of these slots will be used up. If the character does not have enough control slots available then they will be unable to take control of the new pet.

Most animals (such as Horses and Pack Horses) require only a single control slot, meaning that the character may command up to five such creatures at a time. However, many monsters can also be tamed, and most require multiple slots.

For example, a Bake Kitsune requires two slots, while a Rune Beetle requires three. Hence a tamer may journey with one of each of these creatures at the same time, making for a powerful combination.

The Nightmare is a popular two slot, as it is not only powerful but ridable as a mount.

More powerful creatures require yet more slots. The Cu Sidhe (the only creature with the Healing skill) requires four, as does the Hiryu and Reptalon. Such pets are usually used as "tanks"; somewhat less damaging then a two-pet combo but typically much easier to keep alive in combat.

The only tamable creature to date that account for all five slots is the devastatingly powerful Greater Dragon.

Most summoned creatures require spare control slots as well, including Ethereal Mounts. Those raised via the Necromancer's spell Animate Dead are one exception.

If a player has used all their control slots, in order to gain new pets they will need to release, kill or stable the old.


Obtaining A Pet

From An NPC

Most towns have a stable available for the storage of pets, and it's also here where most players get their first steed. NPC Animal Trainers sell mounts (among other creatures) for a small fee. There is a wait of approximately one minute (two? three?) between purchases.

From Another Player

Single clicking a pet will reveal a context menu, from which it's owner may select the "transfer" option before targeting another player. This brings up a standard Trade Window from which the creature can either be payed for or simply gifted - Providing the new owner has a sufficient level of Animal Taming/Animal Lore to command it.

If a pet has recently been tamed and has not yet been fed, it may refuse to be transferred even if it is "Wonderfully Happy". Young players may not have pets transferred to them in this way.

From The Wild

The direct use of the Animal Taming skill on a creature can be used to bend it to your will, providing you have the skill required (and perhaps, the strength to survive it's assault!).


Naming A Pet

To name a pet or change it's name dismount (if required), then click it and drag the mouse cursor away. Your pet's "bar" will follow the mouse, displaying (along with other things) it's name.

Click the text and you'll be presented with a cursor allowing you to change it. Note that you can't add any spaces to a pet's name, but you can delete around the ones already present to leave them intact. Press Enter to confirm your changes.


Commanding A Pet

Petcommands.jpg

The creatures you control are of limited use if they cannot be ordered. Blade Spirits, Energy Vortexes, Nature's Furys and those risen through the Animate Dead spell won't pay you any heed and simply attack anything that comes near them. Just about everything else however can be given orders, making them very much a part of your character in the game world.

Tamed pets each have a "control chance" attached to them that is dependant on your Animal Taming and Animal Lore skills. While the former accounts for the majority of your influence, a good dose or lore is still recommended for those serious in taking the path of the tamer. It is only with high levels of both that you'll be able to command the most powerful of monsters.

Usually control chance can be roughly guessed according to the initial difficulty involved in taming the creature. For example, anyone may tame a Cat, and hence anyone may also control one. On the other hand, if you barely have the ability to tame a Dragon don't expect to be able to control it reliably!

If a pet hears an order and decides to ignore it, it'll lose happiness. As happiness goes down the chance that it'll ignore you again increases. If a pet becomes too unhappy it may attack you or become completely wild.

On the other hand, pets will regain some level of happiness every time they obey you, so if you have a high level of taming skill this is not something you need to worry about often. Some creatures (such as the Swamp Dragon, a popular mount) are very difficult to tame but can still be controlled by any character.

One exception of note regarding control chance and taming skill is the Lesser Hiryu. Although it'll happily obey a tamer like any other pet will, it'll also obey a character with no taming but a high level of Bushido instead.

List Of Commands

  • Follow
The pet will follow the target until ordered to do otherwise.
  • Stop
The pet will cease all actions until ordered otherwise. While stopped, it will wander around in a similar fashion to a wild creature, but will not attack targets even if it is assaulted.
  • Come
The pet will attempt to go to your location using more advanced pathfinding methods then with the Follow command. Those with magical abilities may attempt to Teleport directly. As the pet will Stop upon reaching you this should only be used if it has gotten itself stuck somewhere.
  • Stay
The pet will stand still until ordered to do otherwise.
  • Guard
The pet will follow it's master and attack anything that assaults that person or itself. Only the active pet can actively guard, and any damage that pet deals is credited to the owner.
  • Kill
The pet will attack the target until either the victim or itself is dead. Once it has felled the enemy, it may attack any other creatures that are hostile towards it. The owner receives credit for all damage dealt within two minutes of giving this order - for long battles, it should be periodically repeated to ensure your character receives looting rights.
  • Release
The pet will be removed from your service. This will cause summoned creatures to disappear immediately, though monsters may use their new found freedom to attack you!


Giving Orders

Verbally

All pets (and some summons) will respond to orders if you simply "say" them. To give orders in this way, just address your pet with the command you wish to issue. For example:

Rover Stay

Assuming you've got old faithful Rover will you, he'll stay still until given a new instruction.

Commands which result in a targeting cursor (Follow and Kill) can be followed with the term "me" for quick use. For example:

Rover Follow Me

This will cause your pet to follow you around.

Finally, you don't have to address your pets individually unless you really need to direct them that way. Announcing your commands to "all" will cause all creatures under your control to respond.

All Kill

Upon giving the kill command and selecting a target in this way, all your pets will plunge into the fight. Choose your active pet carefully - this will be the one your target focuses it's return attacks on.

Note that you cannot address a pet in any other way then the "all" method if it has a space in it's name. You might consider creating a macro to quickly "say" all the commands you commonly use; these can of course include additional actions if you so choose (such as Hiding!).

Using The Context Menu

Using the 2D client, a single left click on your pet will reveal a context menu from which you can select most orders using the mouse.

Using the Kingdom Reborn client you must hold Shift and then right click. Alternatively, you may right click your pet's target bar.


Active Pet

When commanding more then one pet, each will obey your commands in the order that you gained control of them.

Say you have a two pets with you and you give the "All Kill" command. Whichever pet you gained control of first will be the first to attack, and hence the target will also attack that particular pet. For this reason the first pet is known as the "Active Pet".

For example, journeying with a Fire Steed and a White Wyrm you encounter an Arctic Ogre Lord. The Ogre deals mostly cold damage, which the Steed is quite weak against. On the other hand, the Wyrm is resistant to icy attacks - If you took that creature from the stables prior to the Steed, then the Wyrm will be the active pet and the Ogre will concentrate it's attacks on that. As a result you'll need to spend far less time healing your creatures.

In another example, say you wanted to fight a Nightmare, which not only deals fire damage but has a Fire Breath attack. In this case it might be more prudent to use the Steed as your active pet, as the Wyrm's low resistance in that area would make in the more vulnerable.

The Animal Lore skill can be used to check your pet's strengths and weaknesses, and at higher levels, you can also get readings on the monsters you find in the wild.


Happiness & Feeding

Each pet has a "happiness" rating that can be revealed by using the Animal Lore skill on it. In order from best to worst, these are:

Wonderfully Happy
Extremely Happy
Very Happy
Rather Happy
Happy
Content
Content, I Suppose
Unhappy
Rather Unhappy
Extremely Unhappy
Confused

Over time a pet's happiness level will drop on it's own (much faster if it can't see you). Furthermore, a pet will lose happiness every time it ignores one of your orders - And the more happiness it loses, the more likely it will ignore again. If a pet's happiness drops too low it will return to a wild state.

On the other hand, every time a pet accepts one of your orders it will gain a small amount of happiness, so a skilled tamer need just about never worry about annoying his or her charges. However, every now and then a pet will ignore a few times in a row and then it's time to bring out the doggy treats.

Pets do not get hungry and so do not need to be fed on a regular basis, but they do love food and a single piece will typically take them from the depths of despair right back up to the Wonderfully Happy level. Each species has different preferences, which again can be revealed via the Animal Lore skill.

To feed a pet, just drag and drop a food item onto it. One unit will have the same effect as many. Note that this will cause the pet to stop whatever it was doing so you may need to give it a fresh order afterwards.

Note that some pets will take "food" they don't "prefer". For example, a White Wyrm finds gold just as acceptable as meat.

In order to bond with a pet you must feed it one real world week after the first time you fed it. Bonding allows you to keep your pet even if it dies, and also allows for easier transportation with the Recall spell. Some creatures (such as the Skittering Hopper) don't accept food at all, meaning they cannot be bonded.

Unskilled tamers will often have pets ignore them, and hence will often need to produce food. You might consider carrying several single bits of food in your pack so that you don't need to divide a pile in the heat of combat. The Create Food spell is of great use to tamers.


Other Pet Management

  • Pack Animals (Giant Beetles, Pack Llamas etc) have the additional 'Open Backpack' menu selection on the Pet Command menu (see above).

  • Healing Pets Dragging a pile of bandies to your hotbar will give you an 'instant' count on how many you have remaining. The original pile of bandies must be in your main backpack to ensure the 'count' refreshes as you use them. Right click the bandies in your hotbar and select <target> <cursor> to give you an instant target cursor to heal a pet or set a macro in the create macro section (see: KR Macros )and put on an assigned key to give you a target cursor.

  • Fighting with Pets I have found it most useful to drag the health bar off pet/s prior to going out to fight and placing it somewhere convenient on your screen. This applies to your own pets and anyone else's pet in your party. The bars will stay where you place them, even when recalling, and you may target the bar with a bandy or right click it to bring up the pet command menu rather than try and find a pet in the middle of a fight or worry about what the active target is. Left clicking on the bar will make the selected pet the active target. The bar may also be used to target the 'stable' cursor command to put your pets away after fighting. (note: at the present time there appears to be a bug with the bars in that only one pet will obey commands issued from them, irrespective of which pet is the active target, this has been reported)