Publishes

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A publish is a change to a Shard's programming to fix bugs or add content. Publishes may or may not be announced by the development team, depending on the type. A major game update will always be announced (I.E. Publish 25), however, publishes may also occur invisibly during a shard's maintenance to fix exploits and bugs.

List of Publishes

2007

2006

2005

2004

2003

  • Publish 22 - December 17, 2003
  • Publish 21 - November 25, 2003
  • Publish 20 - October 6, 2003
    • New Vendor system, Bulletin Boards, Housing Runestones, the death of in-game HTML and UBWS bows
  • Publish 19 - July 30, 2003
    • Quick Self-looting, BoD books, special move fixes/changes, housing lockdown fixes, pet and faction tweaks
  • Publish 18 - May 28, 2003
    • AoS launch gifts, new wearables, customized housing fixes, Paladin/Necromancer balances
  • Publish 17 - February 11, 2003
    • AoS launch publish and miscellaneous related changes

2002

  • Publish 16 - July 12-22, 2002
    • Resource/Crafting changes, Felucca Champion Spawns and Powerscrolls, Barding/Taming changes, Felucca enhancements/changes, House Ownership changes, the GGS system, the Justice Virtue, Siege Perilous ruleset changes
  • Publish 15 - January 9, 2002
    • Housing/Lockdown fixes, NPC and hireling fixes, various skill gump fixes, Faction updates, miscellaneous localizations

2001

  • Publish 14 - November 30, 2001
    • New Player Experience, context sensitive menus, Blacksmithing BoD system, Animal Lore changes, Crafting overhaul, Factions updates
  • Publish 13.6 (Siege Perilous Shards Only) - October 25, 2001
  • Publish 13.5 - October 11, 2001
    • Commodity Deeds, Repair Contracts, Secure House Trades
  • Publish 13 - August 19, 2001
    • Treasure map changes, tutorial/Haven changes, combat changes, with power hour changes and player owned barkeeps as later additions
  • Publish 12 - July 24, 2001
    • Veteran Rewards, vendor changes, skill modification changes, GM rating tool, miscellaneous bug fixes and changes
  • Publish 11 - March 14, 2001
    • The Ilshenar landmass, taxidermy kits, hair stylist NPCs, Item Identification changes, creatures vs. negative karma, vendor changes, various fixes and preparations for UO:TD
  • Publish 10 - February 1, 2001
    • Henchman for Noble NPCs, disabling Hero/Evil, magic in towns, facet menus for public moongates, karma locking, faction fixes, spawn changes

2000

Publish 10 serves as the earliest publish whose publish number can be definitively determined. All publishes before this, starting with Publish 9 and going back to Publish 1 and before, have been painstakingly reconstructed through cross-referencing of dates and other information from various UO archives, fansites, and all available official Origin/EA communiqué.

All of the general publish information, including the actual publish content and the release dates of various publishes, are considered to be as accurate as possible; the possible inaccuracy lies only in the groupings of these publishes under their publish numbers. Publish 8, for instance, known as the Factions System Publish, may have been either Publish 8 or Publish 9, depending on whether what is currently considered as Publish 9 was itself a fully-numbered publish, or was merely a large update to the Factions System Publish. This would in turn move publishes such as Publish 5, the Renaissance Publish, to Publish 6, and so on.

Another possible source of inaccuracy lies in the fact that when one counts backwards through what could be considered to be large, numbered publishes, Publish 1 is reached long before the beginning of UO is reached. This could possibly indicate one of two things:

  1. The numbering of publishes began only with the move from owo.com to uo.com.
  2. Our current grouping of publishes before Publish 10 is inaccurate.

Any information regarding the grouping of the publishes from Publish 9 to the beginning of UO would be greatly appreciated, and as such information becomes available, the groupings in this section will be corrected and refined.

  • Publish 9 - December 15, 2000
    • T2A transport, Holiday gifts/tree activation, lockdown changes, default desktops, house add-on changes
  • Publish 8 - December 6, 2000
    • The Factions System, stablemaster changes, monster movement changes
  • Publish 7 - September 3, 2000
    • New Player Experience changes, lockdown/secure changes, comm. crystal changes, Dungeon Khaldun, vendor customization
  • Publish 6 - August 1, 2000
    • Looting rights changes, lockdown changes, stuck player options
  • Publish 5 - April 27, 2000
  • Publish 4 - March 8, 2000
    • Skill gain changes, Power Hour, sea serpents in fishing, bank checks, tinker traps, shopkeeper changes
  • Publish 3 - February 23, 2000
    • Trade window changes, monsters trapped in houses, guild stone revamp, moonstones, secure pet/house trading, dex and healing

See Also