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  • ...ircle. The casting time of a spell is determined by the circle number. The formula is 0.25 + spell circle * 0.25 seconds.
    5 KB (835 words) - 11:43, 21 August 2017
  • ...the equivalent of 120 melee defensive ability. The result of the following formula is capped at 120, so having 120 in both skills does not give a greater bene * '''Formula''': ( Evaluating Intelligence + Anatomy + 20 ) / 2
    5 KB (723 words) - 02:23, 22 December 2018
  • * '''Direct Damage Formula:''' total damage = ( base damage * ( 3 * Evaluating Intelligence / 100 + 1 * '''Positive 'buff' Spell Formula:''' Final Positive Stat = Base Stat * ( 1 + ( 1 + Evaluating Intelligence /
    5 KB (685 words) - 16:51, 4 March 2016
  • ...erjacks receive a [[Damage Increase]] when they wield certain weapons. The formula is Lumberjack skill ÷ 5 (plus 10% if Lumberjacking is equal to or greater
    4 KB (578 words) - 21:07, 27 April 2018
  • Here is the formula for stealing when stealing from another player; first we need to determine
    7 KB (1,115 words) - 09:02, 18 May 2012
  • ...a skill of 100 or better in Meditation you get a 10% bonus, making the GM+ formula:
    4 KB (385 words) - 06:36, 13 September 2010
  • * The amount of ingots returned is calculated by the following formula: (ingots needed to make item) x (0.66% x Skill), rounding fractions down af
    8 KB (1,334 words) - 20:19, 8 August 2019
  • ...e]]. This bonus is capped at 100. The bonus is determined by the following formula:
    5 KB (726 words) - 23:29, 12 April 2014
  • Discordance uses the same success/failure calcuation formula as [[Provocation]], so training methods are identical in terms of what crea
    2 KB (313 words) - 08:58, 27 December 2022
  • ...e skill. The calculation of the bonus to resist is done with the following formula: ! Formula
    6 KB (844 words) - 17:57, 11 March 2016
  • ...in November 2007, changes were made to the cost of transporting items. The formula became 1 charge for every 10 stones of [[Weight]] rounded up. For example,
    2 KB (265 words) - 23:27, 18 May 2012
  • Here is the formula for stealing when stealing from another player:
    6 KB (1,072 words) - 20:36, 21 July 2007
  • '''"Post the formula for determining swing speed...."''' Here is the formula:
    3 KB (585 words) - 20:42, 21 July 2007
  • The formula varies from skill to skill - here's the spellcasting skills, separated in t
    6 KB (989 words) - 20:46, 21 July 2007
  • '''"What is the formula for pack instinct animals and increased damage? Does this include spell dam
    4 KB (753 words) - 20:47, 21 July 2007
  • In any case, boiling it down, the formula for success chance for active meditation was designed with the assumption t
    4 KB (798 words) - 20:55, 21 July 2007
  • ...be a constant increase across all base weapon speeds? Doesn't forcing that formula to only be balanced at specific levels of SSI/Stamina really hurt overall b ...red;">Fizzle</span> : the current HP formula is str/2 +50. What is the new formula?'''
    12 KB (2,087 words) - 21:18, 21 July 2007
  • ** The looting rights formula has remained unchanged
    12 KB (1,904 words) - 05:10, 22 July 2007
  • ...and the swing speed calculations for them are the same as for humans. That formula is posted [[Five on Friday - March 9, 2007|here]] - for your pets, just use
    3 KB (473 words) - 12:27, 28 July 2007
  • ==Formula== ...ch 9, 2007|March 9, 2007]], the developer Leurocian provided the following formula for determining swing speed. The example provided was based upon a characte
    3 KB (451 words) - 19:04, 21 September 2019
  • * The formula for controlling a tamed pet has changed - [[Publish Notes 02.08.07|see here So, we've tweaked the overall formula somewhat to this:
    9 KB (1,508 words) - 21:51, 18 January 2008
  • * The Mindblast damage calculation formula has changed. Note: Mindblast damage is based on Intelligence and Magery ski
    14 KB (2,206 words) - 19:37, 24 September 2007
  • ...tack of 4 or more food items at a time will restore its stamina. The exact formula for the amount of Stamina restored is: Number of Food Items In Stack * 15 -
    12 KB (1,829 words) - 17:23, 29 September 2007
  • ...dify the target’s maximum hit points equally. For example, under the new formula, a player with 80 strength will have 90 hit points. However, if they drink ...lumberjack skill will now add a damage bonus to axe weapons using the same formula as described for the anatomy damage bonus.
    14 KB (2,248 words) - 18:18, 11 October 2007
  • '''"What's the new formula for determining Mana Regeneration?"'''
    3 KB (621 words) - 17:09, 14 October 2007
  • '''"What is the barding difficulty formula?"''' ...may have skill points in it, affecting its total difficulty. So while the formula itself is correct, players don't necessarily have all the data they'd need
    2 KB (433 words) - 14:13, 29 October 2007
  • ...e chance to lose a point of durability" seems to be the simple answer. The formula is as follows: ...vendor slots are derived from your total storage (by an incredibly arcane formula) so increasing your total storage will make your vendor slots go up, but it
    6 KB (972 words) - 18:25, 19 November 2007
  • ...get's current hit points, at low levels, poison was less effective. If the formula that determines poison damage is less than the minimum associated with the
    49 KB (8,274 words) - 04:04, 25 November 2007
  • ...t uses 2, 21-30 it uses 3, etc. We haven't seen any inaccuracies with this formula so far, so we're reasonably confident that it actually works that way. If a
    4 KB (708 words) - 00:51, 4 January 2008
  • * [http://guide.uo.com/skill_49.html Necromancy - Fixed Cursed Weapon formula and added info about Spell Resist and Blood Oath damage, added the Fast Cas ...! But you can get the necessary info from the in-game tooltips to use that formula.)]
    6 KB (974 words) - 17:19, 21 December 2007
  • ...ting Spells now reduces a percentage of Blood Oath damage by the following formula: <BR> ((Resisting Spells Skill x 10) / 20) + 10 = percentage of damage resi
    1,000 bytes (143 words) - 10:53, 14 June 2018
  • ...racter’s karma. Karma can be calculated by the following ''approximate'' formula:
    7 KB (1,021 words) - 07:43, 31 December 2012
  • ...ance]], while lowering the caster's [[Resistances|elemental resistances]]. Formula: 15 + ([[Inscription]] / 20) Physical bonus, -5 Elemental.
    987 bytes (125 words) - 14:27, 31 January 2010
  • ...irit Speak]] skill and the damage you do to the target by weapon or spell. Formula is Spirit Speak / 5:
    1 KB (208 words) - 11:04, 14 June 2018
  • The base regeneration formula is: ...ems is capped at 30</sup>[http://stratics.com/community/threads/mana-regen-formula.170563/]
    4 KB (641 words) - 18:24, 3 January 2016
  • By way of example, the formula for hit chance percentage is:
    2 KB (239 words) - 23:20, 4 March 2010
  • ...centage you can get on a '''melee''' weapon is determined by the following formula (based on [http://boards.stratics.com/php-bin/arcpub/showthreaded.php?Cat=&
    4 KB (336 words) - 14:22, 25 August 2012
  • ==Swing Speed Formula== The formula is based upon [[Five on Friday - March 9, 2007|March 9, 2007]].
    4 KB (559 words) - 01:30, 21 May 2011
  • There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% inc ...that comes into play in calculating the [[magery]] base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is
    9 KB (1,146 words) - 04:56, 1 January 2024
  • ...]] and scaled by their [[Magic Resistance]]. An intuitive (yet unofficial) formula is: ...'''rounded down''' to the nearest integer and is capped at 100% while the formula's maximum value is 110%. Because of this, not all skill values need to be m
    3 KB (525 words) - 00:33, 3 September 2012
  • |description=The formula for determining the level of poison inflicted on a target is Magery + [[Poi
    707 bytes (88 words) - 12:40, 26 May 2010
  • ...re damage this spell deals. The damage is multiplied by the result of this formula: 3 - (Cur Stamina ÷ Max Stamina x 2. For example, suppose the base damage
    1 KB (204 words) - 11:01, 14 June 2018
  • values from the [[Swing_Speed_Increase#Formula|swing speed calculator]]. ...skill is solely based on dexterity; stamina has no impact on healing. The formula for a character's healing time is as follows:
    3 KB (466 words) - 19:04, 4 February 2012
  • ...inant of hit points, but they are not assigned on a one-for-one basis. The formula for calculating hit points is ([[Strength_attribute|Strength]]/2) + 50.
    1 KB (185 words) - 17:58, 4 December 2016
  • ...monsters' percentage chance to hit you. (You can check out the hit chance formula [[Five on Friday - February 29, 2008|here]].)
    8 KB (1,410 words) - 19:28, 8 August 2008
  • ...ance he or she has of inflicting a higher level of poison on a target. The formula is one-for-one (i.e., attackers have a (Poisoning Skill)% chance to increas
    2 KB (334 words) - 18:35, 21 February 2020
  • ...ivine Fury, and Consecrate Weapon. Turns out they use very nearly the same formula. (Warning, math ahead!) The base formula is as follows: duration in seconds = (square root(karma + 20000 + (Chivalry
    4 KB (736 words) - 17:34, 26 January 2008
  • ...tionship between Eval Int and Magery damage (for you math fans, the actual formula used to generate those results is adjusted damage = (base damage * ( 30 + ( For the math fans, the formula is percent leeched = ((15 * Spirit Speak)/100) + 5
    6 KB (1,121 words) - 16:58, 2 February 2008
  • '''"What is the formula to calculate the chance for Cure and ArchCure to detoxify poison?"''' The Cure formula is as follows: Chance to Cure = (10000 + (Magery * 75) - (poison strength *
    4 KB (736 words) - 20:28, 22 February 2008
  • Attacker's stats: Weapon skill and Hit Chance Increase are the stats the formula uses on the attacker's side. HCI is increased by HCI items and decreased by Defender's stats: Weapon skill and Defense Chance Increase are the stats the formula uses on the defender's side. DCI is increased by DCI items and decreased by
    6 KB (1,022 words) - 22:47, 29 February 2008
  • ...rease]] bonus in combat when using an Axe - up to 30% at Grand Master. The formula is Lumberjack skill ÷ 5 (plus 10% if Lumberjacking is equal to or greater
    3 KB (389 words) - 14:26, 2 February 2010
  • ...centage you can get on a '''melee''' weapon is determined by the following formula (based on [http://boards.stratics.com/php-bin/arcpub/showthreaded.php?Cat=&
    4 KB (338 words) - 00:13, 21 June 2011
  • '''"Did Publish 55 change the accuracy formula for Archery?"''' ...one is aware of any change that might have even accidentally affected the formula. It's a question that has [[Five on Friday - February 29, 2008|come up befo
    7 KB (1,030 words) - 13:52, 20 September 2008
  • ...who was attempting to create a potion of invisibility. Unfortunately, his formula was flawed and unstable. An explosion occurred, ruining his lab to the nort
    1 KB (175 words) - 21:57, 22 November 2008
  • ...'''</span> - We've fixed some bugs with it for publish 28, and tweaked the formula to make it less likely for monsters to be able to reveal you
    17 KB (2,882 words) - 00:46, 27 December 2008
  • ...is just a big game of capture the flag. It's a tried-and-true multiplayer formula that has been very successful in other games. Clearly one of the hopes here
    40 KB (7,525 words) - 09:13, 8 February 2009
  • ...inates to latitude and longitude, run each component through the following formula: This formula works for both latitude and longitude and it works for both Britannia and t
    13 KB (1,999 words) - 19:24, 8 February 2009
  • The formula is: chance = round(luck ^ (5/9)). Results are rounded to the nearest whole
    7 KB (1,257 words) - 13:31, 3 April 2009
  • |description=The formula for determining the level of poison inflicted on a target is Magery + [[Poi
    835 bytes (110 words) - 06:28, 18 January 2012
  • The vendor fee formula changed some time ago. The vendor system now figures and charges it fees by
    6 KB (1,043 words) - 07:16, 14 December 2012
  • ...ted. The number output by this formula is then used to repopulate the same formula, which is then evaluated again. This process is repeated many times to crea ...-bit, 64-bit, 128-bit, etc.), as well as the complexity of the algorithm's formula. Since UO was originally created in the mid- to late-nineties, a time when
    5 KB (790 words) - 22:10, 3 December 2010
  • ...tpost so [[Dexter the Royal Mage|Dexter]] has been working on an alternate formula.'' ...ped with this campaign to test the new formulas. Whoever tests the winning formula will be appointed the Ranger of the Abyss.''
    4 KB (738 words) - 09:07, 26 February 2011
  • ...w much points for [[The Awakening#Loyalty Rating|Town Loyalty]]? Or even a formula on how the different options are calculated? I am a little confused about a
    5 KB (872 words) - 16:01, 14 November 2012
  • * Hit chance formula update: maximum hit chance is capped at 95% and minimum hit chance is cappe
    708 bytes (106 words) - 12:25, 20 May 2013
  • Antidote Formula
    31 KB (4,692 words) - 14:05, 21 January 2016
  • The formula for Dragon Breath:
    523 bytes (72 words) - 16:49, 3 May 2017