Sleep - In Zu
Sleep.jpg Mana Cost Minimum Skill Delay (seconds)
9 20 1
Reagents Nightshade, Spiders' Silk, Black Pearl
Duration Up to ~15 seconds
Area of Effect Single Target
Description Puts the Target into a temporary Sleep state. In this state, a Slept Target will attack, cast spells, and move at a much slower speed in addition to having hit chance and defense chance reduced considerably. A Slept Target will awaken if harmed or after a set amount of time. The Sleep duration is determined by a comparison between the Caster's Mysticism and either Focus or Imbuing (whichever is greater) skills and the Target's Resisting Spells skill.

Changes as of Publish 65

  • Sleep will no longer prevent targets from casting spells or attacking.
  • Sleep will place the target in a state of stupor for a period determined by the caster’s skills and the target’s Resist Spells skill.
  • While in this state they will have their casting, casting recover, attack, and movement speed severely reduced.
  • If target receives damage during this period, the stupor effect will be broken.
  • Immunity has been changed to the following scale, 3-12 second scaling by player Magic Resist skill. Player must have 30 or more resist to extent sleep immunity beyond 3 seconds.

See Also

Mysticism Spells
Animated Weapon · Bombard · Cleansing Winds · Eagle Strike · Enchant · Hail Storm · Healing Stone
Mass Sleep · Nether Bolt · Nether Cyclone · Purge Magic · Rising Colossus · Sleep · Spell Plague · Spell Trigger · Stone Form