Difference between revisions of "Board"
Bomb Bloke (Talk | contribs) (We now use axes to make boards from logs) |
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__NOTOC__ __NOEDITSECTION__ | __NOTOC__ __NOEDITSECTION__ | ||
− | + | [[image:NewTypesofWood.gif|right|thumb|100px]][[Image:OrdinaryLog.gif|frame|A log]] | |
− | Using an [[Axes|Axe]], a [[Lumberjacking|Lumberjack]] can chop '''Logs''', which in turn can be used to produce wooden '''Boards'''. Beginning Lumberjacks will only be able to harvest plain wood, but with practice, they can extract types that come with special properties. These are used by [[Carpentry|carpenters]] and [[Bowcraft/Fletching|fletchers]] for [[crafting]] purposes. | + | Using an [[Axes|Axe]], a [[Lumberjacking|Lumberjack]] can chop '''Logs''', which in turn can be used to produce wooden '''Boards'''. Beginning Lumberjacks will only be able to harvest plain wood, but with practice, they can extract types that come with special properties. [[Elves]] enjoy a racial bonus for finding such logs. These colored logs are used by [[Carpentry|carpenters]] and [[Bowcraft/Fletching|fletchers]] for a variety of [[crafting]] purposes. |
− | Whenever a tree refreshes after being harvested from, there is a slight chance it will change resource type. For example, a tree that yielded Bloodwood today might give plain wood tomorrow, and vice versa. | + | Whenever a tree refreshes after being harvested from, there is a slight chance it will change resource type. For example, a tree that yielded Bloodwood today might give plain wood tomorrow, and vice versa. Nevertheless, it is a good idea to revisit a tree until the type changes. |
==Making Boards== | ==Making Boards== | ||
Logs [[Weight|weigh]] two [[stone]]s each, but can be converted to boards by using an [[Axes|Axe type item]] on them. Boards are just as useful but only weigh a single stone. | Logs [[Weight|weigh]] two [[stone]]s each, but can be converted to boards by using an [[Axes|Axe type item]] on them. Boards are just as useful but only weigh a single stone. | ||
− | + | Colored logs require high levels of [[Carpentry]] or [[Lumberjacking]] skill to trim down into boards and the minimum skill requirements for each type are listed in the table below. | |
Unlike the [[smelt]]ing of mined [[ore]] there is no chance of failure; you either have the skill level required and it works, or you don't and it doesn't. | Unlike the [[smelt]]ing of mined [[ore]] there is no chance of failure; you either have the skill level required and it works, or you don't and it doesn't. | ||
==Wood Types== | ==Wood Types== | ||
− | Note that the skill levels listed here relate to those required to harvest logs and/or convert them to boards. For the skill levels required to create other items from | + | Note that the skill levels listed here relate to those required to harvest logs and/or convert them to boards. For the skill levels required to create other items from colored woods, refer to the [[Carpentry#Wood|Carpentry]] and/or [[Bowcraft & Fletching#Wood|Bowcraft & Fletching]] pages. |
{| cellpadding="5" cellspacing="0" border="1" | {| cellpadding="5" cellspacing="0" border="1" | ||
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| rowspan="3" | 95 | | rowspan="3" | 95 | ||
! Armor || 6 || 3 || 3 || 0 || 3 || 15 | ! Armor || 6 || 3 || 3 || 0 || 3 || 15 | ||
− | | rowspan="2" | 1 Hit Point Regeneration | + | | rowspan="2" | 1 Hit Point Regeneration <sup>1</sup> |
|- style="background-color:#FFCC99;" align="center" | |- style="background-color:#FFCC99;" align="center" | ||
! Shield || 3 || || || || || 3 | ! Shield || 3 || || || || || 3 | ||
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[[Image:Boards_(Bloodwood).png]] | [[Image:Boards_(Bloodwood).png]] | ||
| rowspan="3" | 100 | | rowspan="3" | 100 | ||
− | ! Armor || 3 || 8 || 1 || 3 || 3 || 18 || 2 Hit Point Regeneration | + | ! Armor || 3 || 8 || 1 || 3 || 3 || 18 || 2 Hit Point Regeneration <sup>1</sup> |
|- style="background-color:#BD3929;" align="center" | |- style="background-color:#BD3929;" align="center" | ||
! Shield || || 3 || || || || 3 || 40 Luck, 2 Hit Point Regeneration | ! Shield || || 3 || || || || 3 || 40 Luck, 2 Hit Point Regeneration | ||
|- style="background-color:#BD3929;" align="center" | |- style="background-color:#BD3929;" align="center" | ||
! Weapon | ! Weapon | ||
− | | colspan="7" | 2 Hit Point Regeneration, 16% Hit Life Leech | + | | colspan="7" | 2 Hit Point Regeneration, 16% Hit Life Leech <sup>1</sup> |
|- style="background-color:#99CC00;" align="center" | |- style="background-color:#99CC00;" align="center" | ||
| rowspan="3" | | | rowspan="3" | | ||
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! style="background-color:#9f3215; color:#FFFFFF;" | Other | ! style="background-color:#9f3215; color:#FFFFFF;" | Other | ||
|} | |} | ||
+ | |||
+ | <sup>1</sup> Does not stack with existing life leech/hit point regeneration and will set any existing values that exceed this to this new amount. | ||
==Heartwood Properties== | ==Heartwood Properties== | ||
The Heartwood random property is different for each type of equipment. | The Heartwood random property is different for each type of equipment. | ||
− | * '''Armor''' - Luck 40, Durability 50%, Lower Requirements 20%, Damage Increase 10%, Lower Weight 50%, Hit Chance Increase 5%, Mage Armor | + | * '''Armor''' - Luck 40, Durability 50%, Lower Requirements 20%, Damage Increase 10%, Lower Weight 50%, Hit Chance Increase 5%, Mage Armor, None |
* '''Shield''' - Dexterity Bonus 2, Strength Bonus 2, Physical Resist 5%, Reflect Physical Damage 5%, Self Repair 2, Cold Resist 3%, Spell Channeling | * '''Shield''' - Dexterity Bonus 2, Strength Bonus 2, Physical Resist 5%, Reflect Physical Damage 5%, Self Repair 2, Cold Resist 3%, Spell Channeling | ||
* '''Weapon''' - Luck 40, Durability 50%, Lower Requirements 20%, Swing Speed Increase 10%, Lower Weight 75%, Hit Chance Increase 5%, Hit Life Leech (variable), Luck 10 | * '''Weapon''' - Luck 40, Durability 50%, Lower Requirements 20%, Swing Speed Increase 10%, Lower Weight 75%, Hit Chance Increase 5%, Hit Life Leech (variable), Luck 10 | ||
− | + | Tests have shown that all wooden shields found as loot on creatures can be enhanced with Heartwood. However, repeated attempts often have to be made. | |
==See Also== | ==See Also== | ||
Line 134: | Line 136: | ||
* [[Carpentry]] | * [[Carpentry]] | ||
* [[Fletching]] | * [[Fletching]] | ||
+ | |||
+ | {{Resources}} | ||
[[Category:Resources]][[Category:Lumberjacking]][[Category:Carpentry]][[Category:Bowcraft/Fletching]] | [[Category:Resources]][[Category:Lumberjacking]][[Category:Carpentry]][[Category:Bowcraft/Fletching]] |
Latest revision as of 13:24, 1 October 2022
Using an Axe, a Lumberjack can chop Logs, which in turn can be used to produce wooden Boards. Beginning Lumberjacks will only be able to harvest plain wood, but with practice, they can extract types that come with special properties. Elves enjoy a racial bonus for finding such logs. These colored logs are used by carpenters and fletchers for a variety of crafting purposes.
Whenever a tree refreshes after being harvested from, there is a slight chance it will change resource type. For example, a tree that yielded Bloodwood today might give plain wood tomorrow, and vice versa. Nevertheless, it is a good idea to revisit a tree until the type changes.
Making Boards
Logs weigh two stones each, but can be converted to boards by using an Axe type item on them. Boards are just as useful but only weigh a single stone.
Colored logs require high levels of Carpentry or Lumberjacking skill to trim down into boards and the minimum skill requirements for each type are listed in the table below.
Unlike the smelting of mined ore there is no chance of failure; you either have the skill level required and it works, or you don't and it doesn't.
Wood Types
Note that the skill levels listed here relate to those required to harvest logs and/or convert them to boards. For the skill levels required to create other items from colored woods, refer to the Carpentry and/or Bowcraft & Fletching pages.
1 Does not stack with existing life leech/hit point regeneration and will set any existing values that exceed this to this new amount.
Heartwood Properties
The Heartwood random property is different for each type of equipment.
- Armor - Luck 40, Durability 50%, Lower Requirements 20%, Damage Increase 10%, Lower Weight 50%, Hit Chance Increase 5%, Mage Armor, None
- Shield - Dexterity Bonus 2, Strength Bonus 2, Physical Resist 5%, Reflect Physical Damage 5%, Self Repair 2, Cold Resist 3%, Spell Channeling
- Weapon - Luck 40, Durability 50%, Lower Requirements 20%, Swing Speed Increase 10%, Lower Weight 75%, Hit Chance Increase 5%, Hit Life Leech (variable), Luck 10
Tests have shown that all wooden shields found as loot on creatures can be enhanced with Heartwood. However, repeated attempts often have to be made.
See Also