Difference between revisions of "Exploring the Deep"
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| − | + | '''Exploring the Deep''' is a [[quest]] chain that gives players access to the sunken ship BMV [[Ararat]] on the bottom of Gravewater Lake in [[Malas]]. | |
| − | == | + | [[File:Hepler Paulson.png|thumb|Hepler Paulson]] |
| − | + | ==Hepler Paulson the Salvage Master== | |
| + | The quest starts in [[Trinsic]]. Visit Hepler Paulson the Salvage Master outside of the Sons of the Sea shipwrights' shop near the docks. Double-click on him, and he will speak about the many recent shipwrecks and will offer salvage gear for purchase. | ||
| + | [[File:A Special Salvage Hook.png|thumb|Salvage Hook]] | ||
| − | + | : ''Greetings! My have my pockets become burdened with gold! Not that this is a bad thing of course ... *grins* So ye seek to cash in salvaging many wrecks that now litter the sea floor? Well I'll tell you what... buy some of this here salvage gear and go find yourself a wreck. Return to me when ye have a piece o'wreckage.'' | |
| − | + | Asking him, "What of all these shipwrecks?" | |
| + | : ''Almost uncanny how many wrecks now dot the seascape, none can say for sure why there are so many as of late... sure a drunk skipper here or there will bring a ship down real quick... but this... well why question good fortune I always say!'' | ||
| − | + | Asking him, "How do I use salvage gear?" | |
| − | + | ||
| − | + | : ''Buy a salvage hook from me, head to deep water and hoist the hook overboard. With any luck you'll pull out a bit o' wreckage and if fortune smiles on you, a bit o' treasure too!'' | |
| − | + | [[File: Broken Remains Of A Shipwreck.png|150px|thumb|Broken Remains of a Shipwreck]] | |
| + | Paulson sells Special Salvage Hooks for 1900 gold. It is recommended to purchase several hooks, as it will most likely take a few tries to obtain the quest item. Use the hook in deep water. Double-click on it and then on the water. It will sink and then reappear in a few seconds. It may bring up monsters, like [[Sea Serpent]]s, [[Kraken]], and [[Water Elemental]]s. Eventually, the quest item, Broken Remains of a Shipwreck, will be pulled up. It has a one hour timer on it and is blessed. Drop the item on Paulson, and it will progress the quest to the next step. | ||
| + | : ''Well well! Lookie here! That's a fine pull indeed! Shame we can only salvage with hooks and the like... if we could peak beneath the waves and score the big hauls! Say, I heard once of a Master Tinker that may be able to tell of a suit specially made for exploring deep ship wrecks... if you manage to get your hands on one of those suits return to me and I'll share a map with you showing the location of a secret wreck only I know about!'' | ||
| − | + | ==Cousteau Perron the Master Tinker== | |
| + | [[File:Cousteau Perrons House.png|200px|thumb|Cousteau's House]] | ||
| + | Paulson directs players to East [[Britain]] to find the house of the master tinker, Cousteau Perron. The house can be found just north of the eastern bank with a sign out front indicating the owner. The house is empty, but upstairs, there is a book and a scroll that indicate that Perron was in very cold lands doing research. | ||
| − | + | [[File:Cousteau Perrons Camp.png|150px|thumb|Cousteau's Camp]] | |
| + | Cousteau Perron can be found in the snow area in the [[Lost Lands]]. The easiest way to get to her is to use the passage in the northeastern corner of the [[Ice Dungeon]] to the Lost Lands. Her camp is right next to the exit. | ||
| + | : ''*she looks up from the slowly rotating rabbit on a spit* Oh hello there, what brings you way out to this frozen tundra?'' | ||
| − | + | Telling her, "Hepler sent me to ask about Shipwrecks" | |
| + | : ''Ahh, been listening to old Hepler have you? So I've heard something of these shipwrecks, even all the way out here. I'm guessing you want me to tell you of one of these suits to help you explore beneath the waves?'' | ||
| − | + | Asking her, "Do you know of the suit?" | |
| − | + | : ''Before I will help you with this perhaps you can assist me with a small task? I require an Ice Wyrm Scale to assist me in my research, but sadly I am not strong enough to slay one alone. Do you think you could collect this for me? Yes? Oh grand! Return to me with the ice wyrm scale and I will assist thee further.'' | |
| + | [[File:Ice Wyrm.png|200px|thumb|Ice Wyrm]] | ||
| + | Cousteau asks for an Ice Wyrm Scale from an [[Ice Wyrm]]. Note that the wyrm right inside Ice Dungeon is a [[Platinum Drake]], and its scales do not count. Go near where the [[Arctic Ogre Lord]]s reside in the southern portion of the Ice Dungeon. The Ice Wyrm will spawn near a set of crystals when approached. The scale will appear in the player's backpack when the creature is killed; it is not on its corpse. The scale is blessed and has a one-hour timer. Drop the scale on Cousteau to progress the quest. | ||
| − | + | [[File:Ice Wyrm Scale.png|150px|thumb|Ice Wyrm Scales]] | |
| + | : ''You've got one! I don't know how but you did! This will prove invaluable in my research! I will do as promised. Long ago I learned of a set of items known as the Salvager's Suit. It had been quite some time since anyone had seen the actual plans – or a suit for that matter, but legend tells any who wear the suit will be aided in undersea exploration. Last anyone heard the plans could be found deep within the Sorcerer's Dungeon in Ilshenar.'' | ||
| − | Cousteau | + | Cousteau says that the plans for the diving suit were last seen in the [[Sorcerer's Dungeon]] in [[Ilshenar]]. This dungeon can be accessed by taking either the [[Honor#Moongate|Honor moongate]] and going north, or the [[Valor#Moongate|Valor moongate]] and going south. |
| − | === | + | ===Sorcerer's Dungeon=== |
| + | [[File:Sorcerers Dungeon Reagents.png|300px|thumb|Reagent Locations]] | ||
| − | + | In the [[Sorcerers Dungeon]], go down to the third level. Follow the path to the Laboratory, a large room with a table covered with plates, a scroll and a strong box. | |
| − | + | Read the scroll and follow the instructions. | |
| − | + | You will need to find various reagents. Each of these is not a normal reagent, but a quest item that has a timer on it. Click on a plate, and then click on the quest item in your backpack and you will get the message: | |
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| − | Read the scroll and follow instructions. | + | |
| − | You will need to find various reagents. Each of these is not a normal reagent, but a quest item | + | |
''* You place the reagent on the plate and hear an ominous click in the background...*'' | ''* You place the reagent on the plate and hear an ominous click in the background...*'' | ||
| − | To get each item, double click on it. | + | Each item is found on the 3rd level. To get each item, double-click on it. You cannot drag it into your backpack, so don't waste time trying that our you may quickly die! |
| − | * [[Mandrake Root]] is in the same room as the table, just north of the table. | + | * [[Mandrake Root]] is in the same room as the table, just north of the table. |
| + | [[File:Mighty Mandrake.png]] | ||
| + | * [[Bursting Brimstone]] is found just north of the test room, where you will also find [[Rock Mite]]s. Note that you do not have to kill them if you can distract them long enough to get the brimstone. It has a limited lifetime of 1 hour. | ||
| + | [[File:Bursting Brimstone.png]] | ||
| − | + | To get to the next three items, they are also on level three, but you need to go back up to level 2 and head down the other set of stairs to the West. When you enter level 2 head down the West hall to the stairs beyond the auditorium room. | |
| − | * [[Perfect Black Pearl]] | + | * [[Perfect Black Pearl]] A short way after the stairs is a room with skeletons and a number of writing desks. On one desk, next to a quill, is a perfect black pearl. |
| + | [[File:Perfect Black Pearl.png]] | ||
| − | * [[Vial of Blood]] is beyond the skeleton desk room, lying on a pentagram. There are Balrons here so be careful! | + | * [[Vial of Blood]] is beyond the skeleton desk room, lying on a bloody pentagram. There are Balrons here so be careful! |
| + | [[File:Vial of Blood.png]] | ||
* [[Burly Bone]] is in a smaller room within the room with the pentagram. [[Efreet]] live here. | * [[Burly Bone]] is in a smaller room within the room with the pentagram. [[Efreet]] live here. | ||
| + | [[File:Burly Bone.png]] | ||
| − | + | Back to the room with the table. Read the plates and place each reagent on the appropriate one. Be prepared for a fight! The Master Instructor will appear in the room to the north. Kill it and get a key which will open a strong box on the table where the plates are. Open it to get plans to a Salvager suit | |
| − | Back to the room with the table. Read the plates and place each reagent on the appropriate one. | + | |
| − | + | ||
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Take this to Cousteau Perron back in the ice area. You cannot just click on her, nor just click on the scroll. Take it and drop it onto her. She will thank you then give you a list of four items to collect. | Take this to Cousteau Perron back in the ice area. You cannot just click on her, nor just click on the scroll. Take it and drop it onto her. She will thank you then give you a list of four items to collect. | ||
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====Bucaneer's Den- Josef Skimmons- Nictitating Lens==== | ====Bucaneer's Den- Josef Skimmons- Nictitating Lens==== | ||
| − | First go to Bucaneer's Den to find the blacksmith | + | First go to Bucaneer's Den to find the blacksmith Joseph Skimmons. Josef's shop is on the north side of Bucaneer's Den. He can make the lenses, but first needs you to get the schematics to an Orcish machine. They are found inside the Orc Fort near Yew. |
Fight your way to find an Orcish Engineer. He will have some random Orc name with "Engineer" in his title, and will be found in the back part of the lower caves near an ore machine. Kill him and the plans will appear in your backpack. | Fight your way to find an Orcish Engineer. He will have some random Orc name with "Engineer" in his title, and will be found in the back part of the lower caves near an ore machine. Kill him and the plans will appear in your backpack. | ||
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Take the lens to Joseph, drop it on him, and you will get the Nictitating Lens. | Take the lens to Joseph, drop it on him, and you will get the Nictitating Lens. | ||
| − | ====Jhelom | + | ====Jhelom- Madeline Hart- Canvass Robe ==== |
At the Adventurer's Needle shop in Jhelom find Madeline Hart. She is mourning for her son, Willem, who disappeared in Destard. | At the Adventurer's Needle shop in Jhelom find Madeline Hart. She is mourning for her son, Willem, who disappeared in Destard. | ||
Go to Destard and find Willem's hat! Go past the main area, to the northwest, to a ramp down. Go down this, then immediately down another to get the the third level. Kill an Obsidian Wyvern and Willem's hat will appear in your backpack. Bring it back to madeline, hand it to her and receive the Canvass Robe. | Go to Destard and find Willem's hat! Go past the main area, to the northwest, to a ramp down. Go down this, then immediately down another to get the the third level. Kill an Obsidian Wyvern and Willem's hat will appear in your backpack. Bring it back to madeline, hand it to her and receive the Canvass Robe. | ||
| − | ====Ilshenar- Desert Outpost- | + | ====Ilshenar- Desert Outpost- Zalia the Gemologost- Aqua Pendant ==== |
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Go to the Desert Outpost Gypsy camp in northeast Ilshenar. There are two, but this is the western one, closest to the undead island bridge. | Go to the Desert Outpost Gypsy camp in northeast Ilshenar. There are two, but this is the western one, closest to the undead island bridge. | ||
Compassion is the closest moongate. | Compassion is the closest moongate. | ||
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Zalia asks you to get gold from killing Djinn near the water. Go east along the coast until you see a hammock between two palm trees. The Djinn will appear here. It is not too tough, but will summon about 5 Efreeti to attack you! Once you kill it, the Aqua Gem will appear in your backpack. Give it to Zalia for your reward- the Aqua Pendant. | Zalia asks you to get gold from killing Djinn near the water. Go east along the coast until you see a hammock between two palm trees. The Djinn will appear here. It is not too tough, but will summon about 5 Efreeti to attack you! Once you kill it, the Aqua Gem will appear in your backpack. Give it to Zalia for your reward- the Aqua Pendant. | ||
| − | ====Vesper - | + | ====Vesper - Champ Huwaith the Seedy Cobbler- Boots of Ballast==== |
| − | + | Next go to Vesper to visit Champ Huthwait. He's not just "The Cobbler", but "The ''Seedy'' Cobbler"! He is found in a store called The Adventurer's Supplies. This is the the northwest of downtown, on the mainland. | |
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| − | Vesper | + | |
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Champ asks you to take out a Brigand leader named Mercutio. The camp is to the southwest of the city. Kill Mercutio and his Cutlass will appear in your backpack. Hand it to Champ for the Boots of Ballast. | Champ asks you to take out a Brigand leader named Mercutio. The camp is to the southwest of the city. Kill Mercutio and his Cutlass will appear in your backpack. Hand it to Champ for the Boots of Ballast. | ||
====Back to Hepler for the Map==== | ====Back to Hepler for the Map==== | ||
| + | Congratulations! You now have all the pieces of the diving suit! They are blessed, so you should not lose them. They do not decay, so you can used them over and over as you explore the depths. | ||
Now that you have all of the pieces, take them back to Hepler. He gives you a map to Gravewater lake in Umbra. The map is only valid for 1 hour. | Now that you have all of the pieces, take them back to Hepler. He gives you a map to Gravewater lake in Umbra. The map is only valid for 1 hour. | ||
| − | Put on the Pendant (head), Lenses (earrings), Robe, and Boots. Note that these work | + | Put on the Pendant (head), Lenses (earrings), Robe, and Boots. Note that these work for Gargoyles with no need for alteration. Now walk into the lake! |
| − | Go to the whirlpool and click on it to enter | + | Go to the whirlpool and click on it to enter an undersea world! Note that you can remove the diving gear once you are on the bottom. |
| − | + | ==The Wreck of the Ararat== | |
Go to the dock at the lake, equip the suit, and go to the wreck. Step into the whirlpool! | Go to the dock at the lake, equip the suit, and go to the wreck. Step into the whirlpool! | ||
| − | + | ===Underwater World=== | |
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Underwater is a vast cavern with a shipwreck surrounded by monsters- some familiar, some unique to this environment: | Underwater is a vast cavern with a shipwreck surrounded by monsters- some familiar, some unique to this environment: | ||
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*[[Water Elemental]] | *[[Water Elemental]] | ||
*[[Hydra]] | *[[Hydra]] | ||
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On the east side of the ship is a hole. Enter it. | On the east side of the ship is a hole. Enter it. | ||
| − | + | The paralithode can be tamed, but several bugs exist that limit their usefulness. | |
| − | There are rooms filled with barrels. I'm a Mystic, so I cast Bombard on the barrels and it destroyed them in two hits. | + | [https://forum.uo.com/discussion/10133/underwater-bugs underwater-bugs] |
| + | |||
| + | It was possible to take arbitrary tamed pets into the underwater world, until a set of undocumented "stealth" changes was made to limit this, starting in 2022, publish 112. This "problem" was originally discussed in [https://forum.uo.com/discussion/8370/gating-from-underwater this] thread, though pets had been observed in the underwater world for at least 5 years prior. | ||
| + | |||
| + | ===Barrels=== | ||
| + | There are rooms filled with barrels. I'm a Mystic, so I cast Bombard on the barrels and it destroyed them in two hits. Each barrel can be destroyed by 1 flamestrike spell, with sufficient SDI. Are affect and other spells did not seem to have any effect. Weapons work, but were slower than the spells for me. Sometimes exploding barrels will damage you with debris, other times poison clouds, rats or [[sea snakes]] will appear. | ||
Kill barrels until you find a key- put it in your backpack. Then clear out the barrels around the central area. Seven of the eight barrels surrounding the central locker are invulnerable, but one is not, making a path the locker. Use the key to unlock it and one of the four parts will appear in your backpack. There does not appear to be any pattern to where the key and the locker entry are. There are 80 barrels to chose from! | Kill barrels until you find a key- put it in your backpack. Then clear out the barrels around the central area. Seven of the eight barrels surrounding the central locker are invulnerable, but one is not, making a path the locker. Use the key to unlock it and one of the four parts will appear in your backpack. There does not appear to be any pattern to where the key and the locker entry are. There are 80 barrels to chose from! | ||
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* Wire Spool | * Wire Spool | ||
| − | Once | + | Once you have all of these, the winch on the main deck works, and you can go to the center of it, up a platform, and then step into the dark hole! |
Then one of the three shadowlords appears: | Then one of the three shadowlords appears: | ||
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I have never made it past getting killed by Nosfentor... | I have never made it past getting killed by Nosfentor... | ||
| − | + | For those that are capable of "killing" the shadowlord, they have a 30-minute respawn/reset/rebirth timer. A fresh set of keys is required for each instance. | |
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| − | + | ==Screenshots== | |
| − | + | <gallery> | |
| + | Sorcerers Quest Room.png | ||
| + | Sorcerers Quest Table2.png | ||
| + | </gallery> | ||
| − | + | ==External links== | |
| − | [ | + | * [http://uo2.stratics.com/quest-and-events/enchantment-of-the-royal-sea-part-1/exploring-the-deep-part-1/ Exploring the Deep guide] on Stratics |
| − | [[ | + | [[Category:Quests]] |
Latest revision as of 11:15, 1 May 2026
Exploring the Deep is a quest chain that gives players access to the sunken ship BMV Ararat on the bottom of Gravewater Lake in Malas.
Contents
Hepler Paulson the Salvage Master
The quest starts in Trinsic. Visit Hepler Paulson the Salvage Master outside of the Sons of the Sea shipwrights' shop near the docks. Double-click on him, and he will speak about the many recent shipwrecks and will offer salvage gear for purchase.
- Greetings! My have my pockets become burdened with gold! Not that this is a bad thing of course ... *grins* So ye seek to cash in salvaging many wrecks that now litter the sea floor? Well I'll tell you what... buy some of this here salvage gear and go find yourself a wreck. Return to me when ye have a piece o'wreckage.
Asking him, "What of all these shipwrecks?"
- Almost uncanny how many wrecks now dot the seascape, none can say for sure why there are so many as of late... sure a drunk skipper here or there will bring a ship down real quick... but this... well why question good fortune I always say!
Asking him, "How do I use salvage gear?"
- Buy a salvage hook from me, head to deep water and hoist the hook overboard. With any luck you'll pull out a bit o' wreckage and if fortune smiles on you, a bit o' treasure too!
Paulson sells Special Salvage Hooks for 1900 gold. It is recommended to purchase several hooks, as it will most likely take a few tries to obtain the quest item. Use the hook in deep water. Double-click on it and then on the water. It will sink and then reappear in a few seconds. It may bring up monsters, like Sea Serpents, Kraken, and Water Elementals. Eventually, the quest item, Broken Remains of a Shipwreck, will be pulled up. It has a one hour timer on it and is blessed. Drop the item on Paulson, and it will progress the quest to the next step.
- Well well! Lookie here! That's a fine pull indeed! Shame we can only salvage with hooks and the like... if we could peak beneath the waves and score the big hauls! Say, I heard once of a Master Tinker that may be able to tell of a suit specially made for exploring deep ship wrecks... if you manage to get your hands on one of those suits return to me and I'll share a map with you showing the location of a secret wreck only I know about!
Cousteau Perron the Master Tinker
Paulson directs players to East Britain to find the house of the master tinker, Cousteau Perron. The house can be found just north of the eastern bank with a sign out front indicating the owner. The house is empty, but upstairs, there is a book and a scroll that indicate that Perron was in very cold lands doing research.
Cousteau Perron can be found in the snow area in the Lost Lands. The easiest way to get to her is to use the passage in the northeastern corner of the Ice Dungeon to the Lost Lands. Her camp is right next to the exit.
- *she looks up from the slowly rotating rabbit on a spit* Oh hello there, what brings you way out to this frozen tundra?
Telling her, "Hepler sent me to ask about Shipwrecks"
- Ahh, been listening to old Hepler have you? So I've heard something of these shipwrecks, even all the way out here. I'm guessing you want me to tell you of one of these suits to help you explore beneath the waves?
Asking her, "Do you know of the suit?"
- Before I will help you with this perhaps you can assist me with a small task? I require an Ice Wyrm Scale to assist me in my research, but sadly I am not strong enough to slay one alone. Do you think you could collect this for me? Yes? Oh grand! Return to me with the ice wyrm scale and I will assist thee further.
Cousteau asks for an Ice Wyrm Scale from an Ice Wyrm. Note that the wyrm right inside Ice Dungeon is a Platinum Drake, and its scales do not count. Go near where the Arctic Ogre Lords reside in the southern portion of the Ice Dungeon. The Ice Wyrm will spawn near a set of crystals when approached. The scale will appear in the player's backpack when the creature is killed; it is not on its corpse. The scale is blessed and has a one-hour timer. Drop the scale on Cousteau to progress the quest.
- You've got one! I don't know how but you did! This will prove invaluable in my research! I will do as promised. Long ago I learned of a set of items known as the Salvager's Suit. It had been quite some time since anyone had seen the actual plans – or a suit for that matter, but legend tells any who wear the suit will be aided in undersea exploration. Last anyone heard the plans could be found deep within the Sorcerer's Dungeon in Ilshenar.
Cousteau says that the plans for the diving suit were last seen in the Sorcerer's Dungeon in Ilshenar. This dungeon can be accessed by taking either the Honor moongate and going north, or the Valor moongate and going south.
Sorcerer's Dungeon
In the Sorcerers Dungeon, go down to the third level. Follow the path to the Laboratory, a large room with a table covered with plates, a scroll and a strong box.
Read the scroll and follow the instructions. You will need to find various reagents. Each of these is not a normal reagent, but a quest item that has a timer on it. Click on a plate, and then click on the quest item in your backpack and you will get the message:
* You place the reagent on the plate and hear an ominous click in the background...*
Each item is found on the 3rd level. To get each item, double-click on it. You cannot drag it into your backpack, so don't waste time trying that our you may quickly die!
- Mandrake Root is in the same room as the table, just north of the table.
- Bursting Brimstone is found just north of the test room, where you will also find Rock Mites. Note that you do not have to kill them if you can distract them long enough to get the brimstone. It has a limited lifetime of 1 hour.
To get to the next three items, they are also on level three, but you need to go back up to level 2 and head down the other set of stairs to the West. When you enter level 2 head down the West hall to the stairs beyond the auditorium room.
- Perfect Black Pearl A short way after the stairs is a room with skeletons and a number of writing desks. On one desk, next to a quill, is a perfect black pearl.
- Vial of Blood is beyond the skeleton desk room, lying on a bloody pentagram. There are Balrons here so be careful!
- Burly Bone is in a smaller room within the room with the pentagram. Efreet live here.
Back to the room with the table. Read the plates and place each reagent on the appropriate one. Be prepared for a fight! The Master Instructor will appear in the room to the north. Kill it and get a key which will open a strong box on the table where the plates are. Open it to get plans to a Salvager suit
Take this to Cousteau Perron back in the ice area. You cannot just click on her, nor just click on the scroll. Take it and drop it onto her. She will thank you then give you a list of four items to collect.
Collecting the Parts of the Suit
Cousteau needs many parts in order to make the suit. Get ready to travel!
Bucaneer's Den- Josef Skimmons- Nictitating Lens
First go to Bucaneer's Den to find the blacksmith Joseph Skimmons. Josef's shop is on the north side of Bucaneer's Den. He can make the lenses, but first needs you to get the schematics to an Orcish machine. They are found inside the Orc Fort near Yew.
Fight your way to find an Orcish Engineer. He will have some random Orc name with "Engineer" in his title, and will be found in the back part of the lower caves near an ore machine. Kill him and the plans will appear in your backpack.
Take the lens to Joseph, drop it on him, and you will get the Nictitating Lens.
Jhelom- Madeline Hart- Canvass Robe
At the Adventurer's Needle shop in Jhelom find Madeline Hart. She is mourning for her son, Willem, who disappeared in Destard.
Go to Destard and find Willem's hat! Go past the main area, to the northwest, to a ramp down. Go down this, then immediately down another to get the the third level. Kill an Obsidian Wyvern and Willem's hat will appear in your backpack. Bring it back to madeline, hand it to her and receive the Canvass Robe.
Ilshenar- Desert Outpost- Zalia the Gemologost- Aqua Pendant
Go to the Desert Outpost Gypsy camp in northeast Ilshenar. There are two, but this is the western one, closest to the undead island bridge. Compassion is the closest moongate.
Zalia asks you to get gold from killing Djinn near the water. Go east along the coast until you see a hammock between two palm trees. The Djinn will appear here. It is not too tough, but will summon about 5 Efreeti to attack you! Once you kill it, the Aqua Gem will appear in your backpack. Give it to Zalia for your reward- the Aqua Pendant.
Vesper - Champ Huwaith the Seedy Cobbler- Boots of Ballast
Next go to Vesper to visit Champ Huthwait. He's not just "The Cobbler", but "The Seedy Cobbler"! He is found in a store called The Adventurer's Supplies. This is the the northwest of downtown, on the mainland.
Champ asks you to take out a Brigand leader named Mercutio. The camp is to the southwest of the city. Kill Mercutio and his Cutlass will appear in your backpack. Hand it to Champ for the Boots of Ballast.
Back to Hepler for the Map
Congratulations! You now have all the pieces of the diving suit! They are blessed, so you should not lose them. They do not decay, so you can used them over and over as you explore the depths.
Now that you have all of the pieces, take them back to Hepler. He gives you a map to Gravewater lake in Umbra. The map is only valid for 1 hour.
Put on the Pendant (head), Lenses (earrings), Robe, and Boots. Note that these work for Gargoyles with no need for alteration. Now walk into the lake!
Go to the whirlpool and click on it to enter an undersea world! Note that you can remove the diving gear once you are on the bottom.
The Wreck of the Ararat
Go to the dock at the lake, equip the suit, and go to the wreck. Step into the whirlpool!
Underwater World
Underwater is a vast cavern with a shipwreck surrounded by monsters- some familiar, some unique to this environment:
On the east side of the ship is a hole. Enter it.
The paralithode can be tamed, but several bugs exist that limit their usefulness. underwater-bugs
It was possible to take arbitrary tamed pets into the underwater world, until a set of undocumented "stealth" changes was made to limit this, starting in 2022, publish 112. This "problem" was originally discussed in this thread, though pets had been observed in the underwater world for at least 5 years prior.
Barrels
There are rooms filled with barrels. I'm a Mystic, so I cast Bombard on the barrels and it destroyed them in two hits. Each barrel can be destroyed by 1 flamestrike spell, with sufficient SDI. Are affect and other spells did not seem to have any effect. Weapons work, but were slower than the spells for me. Sometimes exploding barrels will damage you with debris, other times poison clouds, rats or sea snakes will appear.
Kill barrels until you find a key- put it in your backpack. Then clear out the barrels around the central area. Seven of the eight barrels surrounding the central locker are invulnerable, but one is not, making a path the locker. Use the key to unlock it and one of the four parts will appear in your backpack. There does not appear to be any pattern to where the key and the locker entry are. There are 80 barrels to chose from!
The two northern rooms are pretty easy, though tedious. The lower two are near a lich spawn. Tedious and dangerous! If you stand in the corner you may be able to avoid their attention.
The items you find are:
- Flywheel
- Bearing Assembly
- Power Core
- Wire Spool
Once you have all of these, the winch on the main deck works, and you can go to the center of it, up a platform, and then step into the dark hole!
Then one of the three shadowlords appears:
- Nosfentor, Shadowlord of Cowardice
- Faulinei, Shadowlord of Falsehood
- Astaroth, Shadowlord of Hatred
I have never made it past getting killed by Nosfentor...
For those that are capable of "killing" the shadowlord, they have a 30-minute respawn/reset/rebirth timer. A fresh set of keys is required for each instance.
Screenshots
External links
- Exploring the Deep guide on Stratics




