Difference between revisions of "Board"

(We now use axes to make boards from logs)
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{{Wood Resources}}[[image:NewTypesofWood.gif|right|thumb|100px]][[Image:OrdinaryLog.gif|frame|A log]]
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[[image:NewTypesofWood.gif|right|thumb|100px]][[Image:OrdinaryLog.gif|frame|A log]]
  
Using an [[Axes|Axe]], a [[Lumberjacking|Lumberjack]] can chop '''Logs''', which in turn can be used to produce wooden '''Boards'''. Beginning Lumberjacks will only be able to harvest plain wood, but with practice, they can extract types that come with special properties. These are used by [[Carpentry|carpenters]] and [[Bowcraft/Fletching|fletchers]] for [[crafting]] purposes.
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Using an [[Axes|Axe]], a [[Lumberjacking|Lumberjack]] can chop '''Logs''', which in turn can be used to produce wooden '''Boards'''. Beginning Lumberjacks will only be able to harvest plain wood, but with practice, they can extract types that come with special properties. [[Elves]] enjoy a racial bonus for finding such logs. These colored logs are used by [[Carpentry|carpenters]] and [[Bowcraft/Fletching|fletchers]] for a variety of [[crafting]] purposes.
  
Whenever a tree refreshes after being harvested from, there is a slight chance it will change resource type. For example, a tree that yielded Bloodwood today might give plain wood tomorrow, and vice versa.
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Whenever a tree refreshes after being harvested from, there is a slight chance it will change resource type. For example, a tree that yielded Bloodwood today might give plain wood tomorrow, and vice versa. Nevertheless, it is a good idea to revisit a tree until the type changes.
  
 
==Making Boards==
 
==Making Boards==
 
Logs [[Weight|weigh]] two [[stone]]s each, but can be converted to boards by using an [[Axes|Axe type item]] on them. Boards are just as useful but only weigh a single stone.
 
Logs [[Weight|weigh]] two [[stone]]s each, but can be converted to boards by using an [[Axes|Axe type item]] on them. Boards are just as useful but only weigh a single stone.
  
Coloured logs require high levels of [[Carpentry]] or [[Lumberjacking]] skill to trim down into boards and the minimum skill requirements for each type are listed in the table below.
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Colored logs require high levels of [[Carpentry]] or [[Lumberjacking]] skill to trim down into boards and the minimum skill requirements for each type are listed in the table below.
  
 
Unlike the [[smelt]]ing of mined [[ore]] there is no chance of failure; you either have the skill level required and it works, or you don't and it doesn't.
 
Unlike the [[smelt]]ing of mined [[ore]] there is no chance of failure; you either have the skill level required and it works, or you don't and it doesn't.
  
 
==Wood Types==
 
==Wood Types==
Note that the skill levels listed here relate to those required to harvest logs and/or convert them to boards. For the skill levels required to create other items from coloured woods, refer to the [[Carpentry#Wood|Carpentry]] and/or [[Bowcraft & Fletching#Wood|Bowcraft & Fletching]] pages.
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Note that the skill levels listed here relate to those required to harvest logs and/or convert them to boards. For the skill levels required to create other items from colored woods, refer to the [[Carpentry#Wood|Carpentry]] and/or [[Bowcraft & Fletching#Wood|Bowcraft & Fletching]] pages.
  
 
{| cellpadding="5" cellspacing="0" border="1"
 
{| cellpadding="5" cellspacing="0" border="1"
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| rowspan="3" | 95
 
| rowspan="3" | 95
 
! Armor || 6 || 3 || 3 || 0 || 3 || 15
 
! Armor || 6 || 3 || 3 || 0 || 3 || 15
| rowspan="2" | 1 Hit Point Regeneration
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| rowspan="2" | 1 Hit Point Regeneration <sup>1</sup>
 
|- style="background-color:#FFCC99;" align="center"
 
|- style="background-color:#FFCC99;" align="center"
 
! Shield || 3 || &nbsp; || &nbsp; || &nbsp; || &nbsp; || 3
 
! Shield || 3 || &nbsp; || &nbsp; || &nbsp; || &nbsp; || 3
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[[Image:Boards_(Bloodwood).png]]
 
[[Image:Boards_(Bloodwood).png]]
 
| rowspan="3" | 100
 
| rowspan="3" | 100
! Armor || 3 || 8 || 1 || 3 || 3 || 18 || 2 Hit Point Regeneration
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! Armor || 3 || 8 || 1 || 3 || 3 || 18 || 2 Hit Point Regeneration <sup>1</sup>
 
|- style="background-color:#BD3929;" align="center"
 
|- style="background-color:#BD3929;" align="center"
 
! Shield || &nbsp; || 3 || &nbsp; || &nbsp; || &nbsp; || 3 || 40 Luck, 2 Hit Point Regeneration
 
! Shield || &nbsp; || 3 || &nbsp; || &nbsp; || &nbsp; || 3 || 40 Luck, 2 Hit Point Regeneration
 
|- style="background-color:#BD3929;" align="center"
 
|- style="background-color:#BD3929;" align="center"
 
! Weapon
 
! Weapon
| colspan="7" | 2 Hit Point Regeneration, 16% Hit Life Leech
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| colspan="7" | 2 Hit Point Regeneration, 16% Hit Life Leech <sup>1</sup>
 
|- style="background-color:#99CC00;" align="center"
 
|- style="background-color:#99CC00;" align="center"
 
| rowspan="3" |
 
| rowspan="3" |
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! style="background-color:#9f3215; color:#FFFFFF;" | Other
 
! style="background-color:#9f3215; color:#FFFFFF;" | Other
 
|}
 
|}
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<sup>1</sup> Does not stack with existing life leech/hit point regeneration and will set any existing values that exceed this to this new amount.
  
 
==Heartwood Properties==
 
==Heartwood Properties==
 
The Heartwood random property is different for each type of equipment.
 
The Heartwood random property is different for each type of equipment.
* '''Armor''' - Luck 40, Durability 50%, Lower Requirements 20%, Damage Increase 10%, Lower Weight 50%, Hit Chance Increase 5%, Mage Armor
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* '''Armor''' - Luck 40, Durability 50%, Lower Requirements 20%, Damage Increase 10%, Lower Weight 50%, Hit Chance Increase 5%, Mage Armor, None
 
* '''Shield''' - Dexterity Bonus 2, Strength Bonus 2, Physical Resist 5%, Reflect Physical Damage 5%, Self Repair 2, Cold Resist 3%, Spell Channeling
 
* '''Shield''' - Dexterity Bonus 2, Strength Bonus 2, Physical Resist 5%, Reflect Physical Damage 5%, Self Repair 2, Cold Resist 3%, Spell Channeling
 
* '''Weapon''' - Luck 40, Durability 50%, Lower Requirements 20%, Swing Speed Increase 10%, Lower Weight 75%, Hit Chance Increase 5%, Hit Life Leech (variable), Luck 10
 
* '''Weapon''' - Luck 40, Durability 50%, Lower Requirements 20%, Swing Speed Increase 10%, Lower Weight 75%, Hit Chance Increase 5%, Hit Life Leech (variable), Luck 10
  
Additionally, not all wooden shields found as loot on creatures can be enhanced with Heartwood. Anecdotal evidence suggests little rhyme or reason to which can be enhanced and which cannot; while some [[Spell Channeling]], [[Defense Chance Increase]] looted shields ''can'', others with the exact same [[Item Property|item properties]] cannot be enhanced with Heartwood.
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Tests have shown that all wooden shields found as loot on creatures can be enhanced with Heartwood. However, repeated attempts often have to be made.  
  
 
==See Also==
 
==See Also==
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* [[Carpentry]]
 
* [[Carpentry]]
 
* [[Fletching]]
 
* [[Fletching]]
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{{Resources}}
  
 
[[Category:Resources]][[Category:Lumberjacking]][[Category:Carpentry]][[Category:Bowcraft/Fletching]]
 
[[Category:Resources]][[Category:Lumberjacking]][[Category:Carpentry]][[Category:Bowcraft/Fletching]]

Latest revision as of 13:24, 1 October 2022

NewTypesofWood.gif
A log

Using an Axe, a Lumberjack can chop Logs, which in turn can be used to produce wooden Boards. Beginning Lumberjacks will only be able to harvest plain wood, but with practice, they can extract types that come with special properties. Elves enjoy a racial bonus for finding such logs. These colored logs are used by carpenters and fletchers for a variety of crafting purposes.

Whenever a tree refreshes after being harvested from, there is a slight chance it will change resource type. For example, a tree that yielded Bloodwood today might give plain wood tomorrow, and vice versa. Nevertheless, it is a good idea to revisit a tree until the type changes.

Making Boards

Logs weigh two stones each, but can be converted to boards by using an Axe type item on them. Boards are just as useful but only weigh a single stone.

Colored logs require high levels of Carpentry or Lumberjacking skill to trim down into boards and the minimum skill requirements for each type are listed in the table below.

Unlike the smelting of mined ore there is no chance of failure; you either have the skill level required and it works, or you don't and it doesn't.

Wood Types

Note that the skill levels listed here relate to those required to harvest logs and/or convert them to boards. For the skill levels required to create other items from colored woods, refer to the Carpentry and/or Bowcraft & Fletching pages.

Wood Skill Equipment Physical resist icon.png Fire resist icon.png Cold resist icon.png Poison resist icon.png Energy resist icon.png Total Other

Plain

Boards.png

0 Armor 0 0 0 0 0 0  
Shield 0 0 0 0 0 0  
Weapon  
 

Oak

Boards (Oak).png

65 Armor 3 3 0 2 3 11 40 Luck
Shield 1 1 1 1 1 5  
Weapon 40 Luck, 5% Damage Increase

Ash

Boards (Ash).png

80 Armor 4 2 4 1 6 17 20% Lower Requirements
Shield         3 3
Weapon 10% Swing Speed Increase, 20% Lower Requirements

Yew

Boards (Yew).png

95 Armor 6 3 3 0 3 15 1 Hit Point Regeneration 1
Shield 3         3
Weapon 5% Hit Chance Increase, 10% Damage Increase

Bloodwood

Boards (Bloodwood).png

100 Armor 3 8 1 3 3 18 2 Hit Point Regeneration 1
Shield   3       3 40 Luck, 2 Hit Point Regeneration
Weapon 2 Hit Point Regeneration, 16% Hit Life Leech 1

Heartwood

Boards (Heartwood).png

100 Armor 2 3 2 7 2 16 Random Property (see note)
Shield           0
Weapon Random Property (see note)

Frostwood

Boards (Frostwood).png

100 Armor 2 1 8 3 4 18  
Shield     3     3 Spell Channeling, -1 Faster Casting
Weapon 40% Cold Damage, 12% Damage Increase
Wood Skill Equipment Physical resist icon.png Fire resist icon.png Cold resist icon.png Poison resist icon.png Energy resist icon.png Total Other

1 Does not stack with existing life leech/hit point regeneration and will set any existing values that exceed this to this new amount.

Heartwood Properties

The Heartwood random property is different for each type of equipment.

  • Armor - Luck 40, Durability 50%, Lower Requirements 20%, Damage Increase 10%, Lower Weight 50%, Hit Chance Increase 5%, Mage Armor, None
  • Shield - Dexterity Bonus 2, Strength Bonus 2, Physical Resist 5%, Reflect Physical Damage 5%, Self Repair 2, Cold Resist 3%, Spell Channeling
  • Weapon - Luck 40, Durability 50%, Lower Requirements 20%, Swing Speed Increase 10%, Lower Weight 75%, Hit Chance Increase 5%, Hit Life Leech (variable), Luck 10

Tests have shown that all wooden shields found as loot on creatures can be enhanced with Heartwood. However, repeated attempts often have to be made.

See Also