Difference between revisions of "Treasure Map"
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{| class="uoguidetable leftalign" style="text-align: left; width:95%" | {| class="uoguidetable leftalign" style="text-align: left; width:95%" | ||
− | ! Level | + | ! rowspan="2" | Level |
− | ! Map Title | + | ! rowspan="2" | Map Title |
− | ! Cartography | + | ! rowspan="2" | Cartography |
− | ! Lockpicking | + | ! rowspan="2" | Lockpicking |
− | ! Treasure Items | + | ! colspan="2" | Treasure Items |
+ | |- | ||
+ | ! Always | ||
+ | ! Random | ||
|- | |- | ||
| 1 | | 1 | ||
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| 30 | | 30 | ||
| 36 (or 50 [[Magery]]) | | 36 (or 50 [[Magery]]) | ||
− | | 5000 [[Gold]], 4 [[Gems]], 19 Magic Items | + | | 5000 [[Gold]], 4 [[Gems]], 19 Magic Items |
+ | | [[Scroll of Alacrity]] | ||
|- | |- | ||
| 2 | | 2 | ||
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| 71 | | 71 | ||
| 76 (or 100 Magery) | | 76 (or 100 Magery) | ||
− | | 15000 [[Gold]], 7 [[Gems]], 19 Magic Items, 2 [[Imbuing Ingredients]], [[Tasty Treat]] | + | | 15000 [[Gold]], 7 [[Gems]], 19 Magic Items, 2 [[Imbuing Ingredients]] |
+ | | [[Recipe]], [[Tasty Treat]] | ||
|- | |- | ||
| 3 | | 3 | ||
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| 81 | | 81 | ||
| 84 | | 84 | ||
− | | 15000 [[Gold]], 10 [[Gems]], 19 Magic Items, 3 [[Imbuing Ingredients]] | + | | 15000 [[Gold]], 10 [[Gems]], 19 Magic Items, 3 [[Imbuing Ingredients]] |
+ | | [[Tasty Treat]], [[Scroll of Alacrity]] | ||
|- | |- | ||
| 4 | | 4 | ||
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| 91 | | 91 | ||
| 92 | | 92 | ||
− | | 20000 [[Gold]], 13 [[Gems]], 19 Magic Items, 4 [[Imbuing Ingredients]] | + | | 20000 [[Gold]], 13 [[Gems]], 19 Magic Items, 4 [[Imbuing Ingredients]] |
+ | | [[A Creeping Vine]] | ||
|- | |- | ||
| 5 | | 5 | ||
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| 100 | | 100 | ||
| 100 | | 100 | ||
− | | 25000 [[Gold]], 16 [[Gems]], 19 Magic Items, 5 [[Imbuing Ingredients]] | + | | 25000 [[Gold]], 16 [[Gems]], 19 Magic Items, 5 [[Imbuing Ingredients]] |
+ | | [[Recipe]], [[Tasty Treat]] | ||
|- | |- | ||
| 6 | | 6 | ||
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| 100 | | 100 | ||
| 100 | | 100 | ||
− | | 30000 [[Gold, 19 [[Gems]], 19 Magic Items + 1 [[Artifacts (Treasure Map)|Minor Artifact]], 6 [[Imbuing Ingredients]] | + | | 30000 [[Gold]], 19 [[Gems]], 19 Magic Items + 1 [[Artifacts (Treasure Map)|Minor Artifact]], 6 [[Imbuing Ingredients]] |
+ | | [[Forged Pardon]], [[Scroll of Alacrity]], [[A Creeping Vine]] | ||
|} | |} | ||
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| [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]] | | [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]] | ||
| [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]] | | [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]] | ||
− | | [[ | + | | [[Acid Slug]], [[Slith]], [[Water Elemental]], [[Hell Hound]], [[Orc Mage]] |
|- | |- | ||
| 3 | | 3 |
Revision as of 14:12, 26 July 2010
Treasure Maps show the location of where a Treasure Chest is buried. The maps require Cartography skill to decode at which point it will no longer say it is tattered but will become Blessed and display the location of the buried treasure chest.
A map may decoded by another person, but the person digging up the map must still have the minimum required Cartography skill for the level of treasure map. Mining skill helps, as high skill allows you to dig for the chest without being exactly on top of it, but is not required. Many players use a treasure map rune library or website to find out precisely where to dig.
All treasure chests are trapped and Remove Trap skill will take care of it, but the skill is also not required as many players simply cast Telekinesis on the chest to trigger the trap from a safe distance.
Lockpicking is required for level 3 chests and above.
Mining skill is not required to dig up a treasure chest. However, the higher a character's Mining skill, the further away from the exact spot they can be when attempting to dig up the chest. With no Mining skill, the digger must be directly on the correct spot where the chest is buried. Mining skill was helpful long ago before treasure map rune libraries created by players existed.
Contents
Types
Level | Map Title | Cartography | Lockpicking | Treasure Items | Guardians |
---|---|---|---|---|---|
1 | Plainly | 30 | 36 (or 50 Magery) | 1000 Gold, 3 Gems, 5 Magic Items, 4 Scrolls, 3 Reagent Stacks | Headless One, Mongbat, Ratman, Skeleton, Zombie |
2 | Expertly | 71 | 76 (or 100 Magery) | 2000 Gold, 6 Gems, 10 Magic Items, 8 Scrolls, 6 Reagent Stacks | Earth Elemental, Gazer, Gargoyle, Hell Hound, Orc Mage |
3 | Adeptly | 81 | 84 | 3000 Gold, 9 Gems, 15 Magic Items, 12 Scrolls, 9 Reagent Stacks | Air Elemental, Dread Spider, Fire Elemental, Lich, Ogre Lord |
4 | Cleverly | 91 | 92 | 4000 Gold, 12 Gems, 38 Magic Items, 16 Scrolls, 12 Reagent Stacks | Elder Gazer, Daemon, Dread Spider, Lich Lord, Ogre Lord |
5 | Deviously | 100 | 100 | 5000 Gold, 15 Gems, 50 Magic Items, 20 Scrolls, 15 Reagent Stacks | Blood Elemental, Elder Gazer, Daemon, Lich Lord, Poison Elemental |
6 | Ingeniously | 100 | 100 | 6000 Gold, 18 Gems, 60 Magic Items + 1 Minor Artifact, 24 Scrolls, 18 Reagent Stacks | Ancient Wyrm, Balron, Blood Elemental, Poison Elemental, Titan |
Publish 67
This section is currently being updated.
Level | Map Title | Cartography | Lockpicking | Treasure Items | |
---|---|---|---|---|---|
Always | Random | ||||
1 | Plainly | 30 | 36 (or 50 Magery) | 5000 Gold, 4 Gems, 19 Magic Items | Scroll of Alacrity |
2 | Expertly | 71 | 76 (or 100 Magery) | 15000 Gold, 7 Gems, 19 Magic Items, 2 Imbuing Ingredients | Recipe, Tasty Treat |
3 | Adeptly | 81 | 84 | 15000 Gold, 10 Gems, 19 Magic Items, 3 Imbuing Ingredients | Tasty Treat, Scroll of Alacrity |
4 | Cleverly | 91 | 92 | 20000 Gold, 13 Gems, 19 Magic Items, 4 Imbuing Ingredients | A Creeping Vine |
5 | Deviously | 100 | 100 | 25000 Gold, 16 Gems, 19 Magic Items, 5 Imbuing Ingredients | Recipe, Tasty Treat |
6 | Ingeniously | 100 | 100 | 30000 Gold, 19 Gems, 19 Magic Items + 1 Minor Artifact, 6 Imbuing Ingredients | Forged Pardon, Scroll of Alacrity, A Creeping Vine |
Using
- Find the location the treasure map points to.
- Use a shovel or a pickaxe and target the treasure map.
- When the new targeting cursor appears, target the spot on the ground the chest is believed located to begin digging. If no treasure is found there, try digging somewhere else nearby.
- If the correct location is dug, the digger will automatically keep digging and the chest will appear and begin slowly rising up from the ground.
Lookout! When a chest is fully dug up 4 guardians will suddenly appear around it and try to attack the digger. Especially on higher level treasure maps, casting Invisibility on the digger just as the chest finally finishes rising out of the ground can help save their life. Hiding skill may also used for this, but with both methods precise timing is crucial.
Once the initial 4 guardians are taken care of, the chest must first be unlocked(Lockpicking skill) and then de-trapped with either Remove Trap skill or casting the Telekinesis spell(from a safe distance) on the chest. Once both steps are completed, the chest may then be opened and items taken out. Sometimes a player may not be able to pull an item out an open chest, so they should simply take a step around or to the side of the chest or have someone else who is standing next to it do the same. Additionally, anyone in a Party with the person who dug up the chest can also take items out. There is a random chance another guardian will suddenly appear for each item taken out of the chest, so sometimes it may be wise to only pull out one item at a time.
After completing a treasure chest, it is considered good treasure hunting etiquette to destroy the chest. This can be accomplished by either striking the chest with an axe or using the Contextual menu on the chest. This way if another treasure hunter comes along with a map to the exact same spot they do not have to wait around for the previous chest to decay and disappear on its own before starting to dig up their treasure chest. Also, many treasure hunting rune libaries have their runes marked to the exact location of the chest, so the spot will be blocked if there is still a chest there. Any items still in the chest will be destroyed along with the chest so ensure the good stuff has been taken out first.
Additionally, it is also considered good treasure hunting etiquette to not leave guardian monsters wandering around waiting to ambush people who may live nearby or even other treasure hunters who may come later. It's also a good idea to Dispel summoned creatures prior to departing to free up control slots before doing another map so you don't have to return to do it or wait for them to dispel on their own.
Completed treasure maps may be collected and used to create a Tattered Wall Map.