Resistance is a generic term used to indicate the five areas in which damage is reduced and armor is designed to resist. A character's individual resistances are displayed in the Character Status Menu, as shown in the image at right. They are, from top to bottom:
- Physical Resistance
- Fire Resistance
- Cold Resistance
- Poison Resistance and
- Energy Resistance.
For Humans and Gargoyles, resistance is cumulative up to a maximum level of 70% in all five areas. As shown to the right, the levels are maxed out when the full Virtue Armor Set, which can add to 70+, is worn. However, an Elf enjoys an Energy Resist maximum of 75%, not 70%; the rest of its resistances are capped at 70%.
- certain weapons carried (e.g. Cavorting Club)
- the amount of Resisting Spells Skill possessed
- being under the effect of the Magery Spell Reactive Armor
- being under the effect of the Magery Spell Magic Reflection
- being under the effect of the Spellweaving Spell Attunement
- being under the effect of the Necromancy Spell Corpse Skin and
- being in certain other forms (e.g. Reaper Form, Lich Form).
Unless modified, melee and ranged weapons cause physical damage. When a weapon possesses damage modifiers, the sum of any damage types will total 100%.
The type and amount of resistance a piece of armor imparts depends on:
- the type of armor;
- the quality of the armor;
- any magic modifiers on it; and
- the materials used to create or enhance it.
Veteran Reward cloaks and robes have +3% Physical Resistance each.