Difference between revisions of "One-handed weapon"
m (Alianin moved page One-Handed Weapon to One-handed weapon: Lowercase for ease of linking.) |
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| − | + | An [[Item Property]] of all [[weapon]]s is that they are either a '''one-handed weapon''' or a [[two-handed weapon]]. Generally speaking, and relative to two-handed models, one-handed weapons: | |
| − | + | ||
| − | An [[Item Property]] of all | + | |
* do less damage; | * do less damage; | ||
* are faster; | * are faster; | ||
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** drinking a [[potion]], | ** drinking a [[potion]], | ||
** detonating a potion, | ** detonating a potion, | ||
| − | ** throwing a [[poison]]ed [[Shuriken]], etc. | + | ** throwing a [[poison]]ed [[Shuriken]], etc. |
| − | ==Bushido, Parrying & | + | ==Bushido, Parrying & one-handed weapons== |
| − | With the samurai skill | + | With the samurai skill [[Bushido]], a character has a greater chance at [[Parrying]] a blow if they are equipped with a two-handed weapon rather than a one-handed weapon and a shield. Holding a shield will ''decrease'' the chance of a successful parry. A Bushido practitioner should not wear a shield, ''even if'' they are using a one-handed weapon. |
| − | ==Weapon | + | ==Weapon macros== |
| − | The recommendations related to creating [[macro]]s that allow for quick weapon switches | + | The recommendations related to creating [[macro]]s that allow for quick weapon switches are mixed. One school of thought is that it is better to experience a slight additional delay by first un-equipping both hands, and then arming, which avoids the "you already have something in your hands" error. Another school of thought advocates creating macros that disarm a specific hand and then equip a specific weapon; proponents claim that the "you already have something in your hands" error is just not an issue. |
==Recommendations== | ==Recommendations== | ||
| − | A brief survey of the forum posts on the subject resulted in the following non-[[ | + | A brief survey of the forum posts on the subject resulted in the following non-[[artifact]], one-handed weapon suggestions, presented in no particular order: |
| − | *[[Swordsmanship]]: [[Elven Machete]]; [[Katana]]; [[Radiant Scimitar|Radiant]] & [[Twinkling Scimitar]]s. | + | * [[Swordsmanship]]: [[Elven Machete]]; [[Katana]]; [[Radiant Scimitar|Radiant]] & [[Twinkling Scimitar]]s. |
| − | *[[Mace Fighting]]: [[Diamond Mace]] and [[War Axe]] | + | * [[Mace Fighting]]: [[Diamond Mace]] and [[War Axe]] |
| − | *[[Fencing]]: [[Leafblade]] and [[War Fork]] | + | * [[Fencing]]: [[Leafblade]] and [[War Fork]] |
| − | *[[Player vs. Player]]: Bushido + [[Bokuto]] = a win. | + | * [[Player vs. Player]]: Bushido + [[Bokuto]] = a win. |
==Weapons== | ==Weapons== | ||
| − | |||
===Swordsmanship=== | ===Swordsmanship=== | ||
| − | The standard sword class of [[ | + | The standard sword class of [[weapon]]s are primarily designed to chop and slice opponents. As it offers the largest range of weapons to choose from by far, the [[Power Scroll]]s required to become a Legendary Swordsman are considered extremely valuable. |
| − | Another exclusive bonus to Swordsmen is the [[Axes|Axe]] weapon class. These add an additional [[Damage Increase]] bonus | + | Another exclusive bonus to Swordsmen is the [[Axes|Axe]] weapon class. These add an additional [[Damage Increase]] bonus dependent on a character's [[Lumberjacking]] skill, though this is typically considered too low to be worth pursuing. |
Note that as the [[Tinkering]] skill has no [[Runic Tools]], the items it produces are seldom used as primary weapons in combat. On the other hand, the ''only'' swords which may be used with the [[Poisoning]] skill are created by Tinkers (the [[Butcher Knife]] and the [[Cleaver]]). | Note that as the [[Tinkering]] skill has no [[Runic Tools]], the items it produces are seldom used as primary weapons in combat. On the other hand, the ''only'' swords which may be used with the [[Poisoning]] skill are created by Tinkers (the [[Butcher Knife]] and the [[Cleaver]]). | ||
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! {{Colored Link|Crafting|Crafting{{Line Break}}Skill|color=FFFFFF}} | ! {{Colored Link|Crafting|Crafting{{Line Break}}Skill|color=FFFFFF}} | ||
|- | |- | ||
| − | | [[File:Bladed_whip.png|link=Category:Whip]] | + | | [[File:Bladed_whip.png|link=Category:Bladed Whip]] |
| − | | [[ | + | | [[Bladed Whip]] |
| 13 - 17 | | 13 - 17 | ||
| [[Bleed Attack]] | | [[Bleed Attack]] | ||
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===Fencing=== | ===Fencing=== | ||
| − | Fencing [[weapons]] are used to stab | + | Fencing [[weapons]] are used to stab and jab opponents, allowing the user to quickly attack while at the same time maintaining a defense. It is the best melee class available for use with [[Poisoning]]. |
| − | All items in this category can be made by [[Blacksmithy|Blacksmiths]], with the exception of the [[Whip]] which is made by a [[Tinkering|Tinker]]. | + | All items in this category can be made by [[Blacksmithy|Blacksmiths]], with the exception of the [[Spiked Whip]], which is made by a [[Tinkering|Tinker]]. |
{| class="uoguidetable" | {| class="uoguidetable" | ||
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| 2.75s | | 2.75s | ||
|- | |- | ||
| − | | [[File:Spiked_whip.png|link= | + | | [[File:Spiked_whip.png|link=Spiked Whip]] |
| − | | [[ | + | | [[Spiked Whip]] |
| 13 - 17 | | 13 - 17 | ||
| [[Armor Pierce]] | | [[Armor Pierce]] | ||
| Line 239: | Line 236: | ||
===Mace Fighting=== | ===Mace Fighting=== | ||
| − | Simply put, mace class | + | Simply put, mace-class weapons are designed to crush, or at least bruise, opponents. Sometimes spikes are added in order to cause additional flesh wounds. They deal an extra hit to the [[stamina]] level of targets, while also lowering the [[durability]] of their [[armor]] at an accelerated rate. |
| − | + | ||
| − | They deal an extra hit to the [[stamina]] level of targets, while also lowering the [[durability]] of their [[armor]] at an accelerated rate. | + | |
Note that as the [[Tinkering]] skill has no [[Runic Tools]], the items it produces are seldom used as primary weapons in combat. | Note that as the [[Tinkering]] skill has no [[Runic Tools]], the items it produces are seldom used as primary weapons in combat. | ||
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! {{Colored Link|Crafting|Crafting<br>Skill|color=FFFFFF}} | ! {{Colored Link|Crafting|Crafting<br>Skill|color=FFFFFF}} | ||
|- | |- | ||
| − | | [[File:Barbed_whip.png|link= | + | | [[File:Barbed_whip.png|link=Barbed Whip]] |
| − | | [[ | + | | [[Barbed Whip]] |
| 13 - 17 | | 13 - 17 | ||
| [[Concussion Blow]] | | [[Concussion Blow]] | ||
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| [[Carpentry]] | | [[Carpentry]] | ||
|} | |} | ||
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[[Category:Weapons]] | [[Category:Weapons]] | ||
Latest revision as of 06:07, 4 June 2026
An Item Property of all weapons is that they are either a one-handed weapon or a two-handed weapon. Generally speaking, and relative to two-handed models, one-handed weapons:
- do less damage;
- are faster;
- allow for shields to be equipped;
- allow for a free hand, as several actions cannot be taken unless a hand is free:
Contents
Bushido, Parrying & one-handed weapons
With the samurai skill Bushido, a character has a greater chance at Parrying a blow if they are equipped with a two-handed weapon rather than a one-handed weapon and a shield. Holding a shield will decrease the chance of a successful parry. A Bushido practitioner should not wear a shield, even if they are using a one-handed weapon.
Weapon macros
The recommendations related to creating macros that allow for quick weapon switches are mixed. One school of thought is that it is better to experience a slight additional delay by first un-equipping both hands, and then arming, which avoids the "you already have something in your hands" error. Another school of thought advocates creating macros that disarm a specific hand and then equip a specific weapon; proponents claim that the "you already have something in your hands" error is just not an issue.
Recommendations
A brief survey of the forum posts on the subject resulted in the following non-artifact, one-handed weapon suggestions, presented in no particular order:
- Swordsmanship: Elven Machete; Katana; Radiant & Twinkling Scimitars.
- Mace Fighting: Diamond Mace and War Axe
- Fencing: Leafblade and War Fork
- Player vs. Player: Bushido + Bokuto = a win.
Weapons
Swordsmanship
The standard sword class of weapons are primarily designed to chop and slice opponents. As it offers the largest range of weapons to choose from by far, the Power Scrolls required to become a Legendary Swordsman are considered extremely valuable.
Another exclusive bonus to Swordsmen is the Axe weapon class. These add an additional Damage Increase bonus dependent on a character's Lumberjacking skill, though this is typically considered too low to be worth pursuing.
Note that as the Tinkering skill has no Runic Tools, the items it produces are seldom used as primary weapons in combat. On the other hand, the only swords which may be used with the Poisoning skill are created by Tinkers (the Butcher Knife and the Cleaver).
Fencing
Fencing weapons are used to stab and jab opponents, allowing the user to quickly attack while at the same time maintaining a defense. It is the best melee class available for use with Poisoning.
All items in this category can be made by Blacksmiths, with the exception of the Spiked Whip, which is made by a Tinker.
| Type | Base Damage |
Primary Move |
Secondary Move |
Weapon Speed | |
|---|---|---|---|---|---|
|
Assassin Spikes | 10 - 12 | Infectious Strike | Shadowstrike | 2s |
|
Daggers | 10 - 11 | Infectious Strike | Shadowstrike | 2s |
|
Kryss | 10 - 12 | Armor Ignore | Infectious Strike | 2s |
|
Lances | 17 - 18 | Dismount | Concussion Blow | 4.5s |
|
Leafblades | 13 - 15 | Feint | Armor Ignore | 2.75s |
|
Spiked Whip | 13 - 17 | Armor Pierce | Whirlwind Attack | 3.25s |
|
War Forks | 12 - 13 | Bleed Attack | Disarm | 2.5s |
Mace Fighting
Simply put, mace-class weapons are designed to crush, or at least bruise, opponents. Sometimes spikes are added in order to cause additional flesh wounds. They deal an extra hit to the stamina level of targets, while also lowering the durability of their armor at an accelerated rate.
Note that as the Tinkering skill has no Runic Tools, the items it produces are seldom used as primary weapons in combat.
Poisoning cannot be used with mace fighting.
| Type | Base Damage |
Primary Move |
Secondary Move |
Weapon Speed |
Crafting Skill | |
|---|---|---|---|---|---|---|
|
Barbed Whip | 13 - 17 | Concussion Blow | Whirlwind Attack | 3.25s | Tinkering |
|
Clubs | 11 - 13 | Shadowstrike | Dismount | 2.5s | Carpentry |
|
Diamond Maces | 14 - 17 | Concussion Blow | Crushing Blow | 3s | Blacksmithy |
|
Hammer Picks | 15 - 17 | Armor Ignore | Mortal Strike | 3.75s | Blacksmithy |
|
Maces | 12 - 14 | Concussion Blow | Disarm | 2.75s | Blacksmithy |
|
Mauls | 14 - 16 | Crushing Blow | Concussion Blow | 3.5s | Blacksmithy |
|
Scepters | 14 - 17 | Crushing Blow | Mortal Strike | 3.5s | Blacksmithy |
|
Sledge Hammers | 13 - 15 | Crushing Blow | Shadowstrike | 3.25s | Tinkering |
|
Smith's Hammers | 13 - 15 | Crushing Blow | Shadowstrike | 3.25s | Tinkering |
|
Wands | 9 - 11 | Dismount | Disarm | 2.75s | Uncraftable |
|
War Axes | 14 - 15 | Armor Ignore | Bleed Attack | 3.25s | Blacksmithy |
|
War Maces | 16 - 17 | Crushing Blow | Bleed Attack | 4s | Blacksmithy |
|
Wild Staves | 11 - 13 | Block | Force of Nature | 2.5s | Carpentry |



































