Difference between revisions of "War of Shadows"
(New page: Introduced with Publish 56. * Factions cities will come under attack in Trammel by the forces of the Shadowlords * Capturing a town sigil in Felucca allows the Trammel city to be invad...) |
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− | Introduced with [[Publish 56]]. | + | Introduced with [[Publish 56]], ended in [[Publish 58]]. Part of the [[Warriors of Destiny]] event cycle. |
* Factions cities will come under attack in Trammel by the forces of the Shadowlords | * Factions cities will come under attack in Trammel by the forces of the Shadowlords | ||
* Capturing a town sigil in Felucca allows the Trammel city to be invaded | * Capturing a town sigil in Felucca allows the Trammel city to be invaded | ||
− | ** Sigil must be captured by Chaos | + | ** Sigil must be captured by a Chaos faction, either [[Shadowlord]]s or [[Minax]]. |
** Up to three towns can be invaded at a time | ** Up to three towns can be invaded at a time | ||
** Additional sigil captures will queue those cities for attack, but will not occur until another city’s invasion ends | ** Additional sigil captures will queue those cities for attack, but will not occur until another city’s invasion ends | ||
* A city’s guard zones will disappear in Trammel when invaded, becoming a warzone | * A city’s guard zones will disappear in Trammel when invaded, becoming a warzone | ||
− | * All Felucca faction cities will have their guard zones | + | * All Felucca faction cities will have their guard zones removed, becoming warzones |
* Affected cities for the invasion: | * Affected cities for the invasion: | ||
− | ** Britain | + | ** [[Britain]] |
− | ** Skara Brae | + | ** [[Skara Brae]] |
− | ** Magincia | + | ** [[Magincia]] |
− | ** Minoc | + | ** [[Minoc]] |
− | ** Moonglow | + | ** [[Moonglow]] |
− | ** Trinsic | + | ** [[Trinsic]] |
− | ** Vesper | + | ** [[Vesper]] |
− | ** Yew | + | ** [[Yew]] |
* Players logging into a town under invasion will be relocated to Jhelom | * Players logging into a town under invasion will be relocated to Jhelom | ||
− | ** Teleportation attempts into danger zones will be rerouted to Jhelom when possible | + | ** Teleportation (Recall, Sacred Journey, etc.) attempts into danger zones will be rerouted to Jhelom when possible |
− | * Invading forces comprised of three types | + | * Invading forces comprised of three types: |
− | ** Shadowlord allied monsters (new alliances, beyond just daemons) | + | ** [[Shadowlord]] allied monsters (new alliances, beyond just daemons) |
− | *** Britain: Dragons | + | *** [[Britain]]: Dragons |
− | *** Skara Brae: Elementals | + | *** [[Skara Brae]]: Elementals |
− | *** Magincia: Undead | + | *** [[Magincia: Undead |
− | *** Minoc: Plague | + | *** [[Minoc]]: Plague |
− | *** Moonglow: Void | + | *** [[Moonglow]]: Void |
− | *** Trinsic: Orcs | + | *** [[Trinsic]]: Orcs |
− | *** Vesper: Rogue Ophidians | + | *** [[Vesper]]: Rogue Ophidians |
− | *** Yew: Daemons | + | *** [[Yew]]: Daemons |
− | ** Army of Shadows (Humans and Elves) | + | ** [[Army of Shadows]] (Humans and Elves) |
*** Ranking and promotion system similar to the Ophidian Invasion | *** Ranking and promotion system similar to the Ophidian Invasion | ||
*** Four basic types | *** Four basic types | ||
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* Loot | * Loot | ||
** All invasion monsters and army members drop faction silver | ** All invasion monsters and army members drop faction silver | ||
− | *** 1 to 5 normally, up to 25 for special mobs like the Shadow Knight | + | *** 1 to 5 normally, up to 25 for special mobs like the [[Shadow Knight]] |
*** Silver is multiplied by rank within the army | *** Silver is multiplied by rank within the army | ||
*** Rare bonuses possible | *** Rare bonuses possible | ||
Line 60: | Line 60: | ||
** Army members drop special weapons and spellbooks with properties based on their rank | ** Army members drop special weapons and spellbooks with properties based on their rank | ||
** Army members drop exceptional loot at higher ranks | ** Army members drop exceptional loot at higher ranks | ||
− | * [[Crimson Dragon]]s introduced as allies to the Shadowlords, appear as the final stage in the invasion. Shares similar loot to | + | * [[Crimson Dragon]]s introduced as allies to the [[Shadowlords]], appear as the final stage in the invasion. Shares similar loot to “[[The Six]],” such as [[Myxkion]] |
− | * [[Platinum Dragon]]s introduced as allies to Britannia, enemies of the Crimsons | + | * [[Platinum Dragon]]s introduced as allies to [[Britannia]], enemies of the Crimsons |
− | ** Both dragon races are intelligent, and cause all dragons to go wild in their presence | + | ** Both dragon races are intelligent, and cause all dragons, except for [[Swamp Dragon]]s, to go wild in their presence |
− | * Siege Perilous and Mugen will have all the content available, but will have the invasion proceed in Felucca | + | * [[Siege Perilous]] and [[Mugen]] will have all the content available, but will have the invasion proceed in Felucca |
− | [[Category: | + | [[Category:Events]] |
Latest revision as of 00:00, 14 March 2011
Introduced with Publish 56, ended in Publish 58. Part of the Warriors of Destiny event cycle.
- Factions cities will come under attack in Trammel by the forces of the Shadowlords
- Capturing a town sigil in Felucca allows the Trammel city to be invaded
- Sigil must be captured by a Chaos faction, either Shadowlords or Minax.
- Up to three towns can be invaded at a time
- Additional sigil captures will queue those cities for attack, but will not occur until another city’s invasion ends
- A city’s guard zones will disappear in Trammel when invaded, becoming a warzone
- All Felucca faction cities will have their guard zones removed, becoming warzones
- Affected cities for the invasion:
- Players logging into a town under invasion will be relocated to Jhelom
- Teleportation (Recall, Sacred Journey, etc.) attempts into danger zones will be rerouted to Jhelom when possible
- Invading forces comprised of three types:
- Shadowlord allied monsters (new alliances, beyond just daemons)
- Army of Shadows (Humans and Elves)
- Ranking and promotion system similar to the Ophidian Invasion
- Four basic types
- Warrior
- Ranger
- Mage
- Healer
- Ranks
- Recruit
- Scout
- Corporal
- Lieutenant
- Captain
- General
- Corrupted townspeople
- Hatred
- NPCs aggressively attack players and other NPCs
- Falsehood
- NPCs attempt to steal from players
- Each NPC can only steal one item, normal theft checks apply
- Item is returned to the player if the NPC dies or is purified when the invasion ends (player must be in the city)
- Cowardice
- NPCs flee from players
- Hatred
- Invasion of a town ends when the sigil is recaptured by Order (TB or CoM), or the local invasion is completely defeated
- Loot
- All invasion monsters and army members drop faction silver
- 1 to 5 normally, up to 25 for special mobs like the Shadow Knight
- Silver is multiplied by rank within the army
- Rare bonuses possible
- All invasion monsters have at least double the normal loot
- Army members drop special weapons and spellbooks with properties based on their rank
- Army members drop exceptional loot at higher ranks
- All invasion monsters and army members drop faction silver
- Crimson Dragons introduced as allies to the Shadowlords, appear as the final stage in the invasion. Shares similar loot to “The Six,” such as Myxkion
- Platinum Dragons introduced as allies to Britannia, enemies of the Crimsons
- Both dragon races are intelligent, and cause all dragons, except for Swamp Dragons, to go wild in their presence
- Siege Perilous and Mugen will have all the content available, but will have the invasion proceed in Felucca