Difference between revisions of "War of Shadows"

(New page: Introduced with Publish 56. * Factions cities will come under attack in Trammel by the forces of the Shadowlords * Capturing a town sigil in Felucca allows the Trammel city to be invad...)
 
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Introduced with [[Publish 56]].
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Introduced with [[Publish 56]], ended in [[Publish 58]].  Part of the [[Warriors of Destiny]] event cycle.
 
* Factions cities will come under attack in Trammel by the forces of the Shadowlords
 
* Factions cities will come under attack in Trammel by the forces of the Shadowlords
 
* Capturing a town sigil in Felucca allows the Trammel city to be invaded
 
* Capturing a town sigil in Felucca allows the Trammel city to be invaded
** Sigil must be captured by Chaos ([[Shadowlord]]s or [[Minax]])
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** Sigil must be captured by a Chaos faction, either [[Shadowlord]]s or [[Minax]].
 
** Up to three towns can be invaded at a time
 
** Up to three towns can be invaded at a time
 
** Additional sigil captures will queue those cities for attack, but will not occur until another city’s invasion ends
 
** Additional sigil captures will queue those cities for attack, but will not occur until another city’s invasion ends
 
* A city’s guard zones will disappear in Trammel when invaded, becoming a warzone
 
* A city’s guard zones will disappear in Trammel when invaded, becoming a warzone
* All Felucca faction cities will have their guard zones will be removed, becoming warzones
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* All Felucca faction cities will have their guard zones removed, becoming warzones
 
* Affected cities for the invasion:
 
* Affected cities for the invasion:
** Britain
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** [[Britain]]
** Skara Brae
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** [[Skara Brae]]
** Magincia
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** [[Magincia]]
** Minoc
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** [[Minoc]]
** Moonglow
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** [[Moonglow]]
** Trinsic
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** [[Trinsic]]
** Vesper
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** [[Vesper]]
** Yew
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** [[Yew]]
 
* Players logging into a town under invasion will be relocated to Jhelom
 
* Players logging into a town under invasion will be relocated to Jhelom
** Teleportation attempts into danger zones will be rerouted to Jhelom when possible
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** Teleportation (Recall, Sacred Journey, etc.) attempts into danger zones will be rerouted to Jhelom when possible
* Invading forces comprised of three types
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* Invading forces comprised of three types:
** Shadowlord allied monsters (new alliances, beyond just daemons)
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** [[Shadowlord]] allied monsters (new alliances, beyond just daemons)
*** Britain: Dragons
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*** [[Britain]]: Dragons
*** Skara Brae: Elementals
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*** [[Skara Brae]]: Elementals
*** Magincia: Undead
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*** [[Magincia: Undead
*** Minoc: Plague
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*** [[Minoc]]: Plague
*** Moonglow: Void
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*** [[Moonglow]]: Void
*** Trinsic: Orcs
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*** [[Trinsic]]: Orcs
*** Vesper: Rogue Ophidians
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*** [[Vesper]]: Rogue Ophidians
*** Yew: Daemons
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*** [[Yew]]: Daemons
** Army of Shadows (Humans and Elves)
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** [[Army of Shadows]] (Humans and Elves)
 
*** Ranking and promotion system similar to the Ophidian Invasion
 
*** Ranking and promotion system similar to the Ophidian Invasion
 
*** Four basic types
 
*** Four basic types
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* Loot
 
* Loot
 
** All invasion monsters and army members drop faction silver
 
** All invasion monsters and army members drop faction silver
*** 1 to 5 normally, up to 25 for special mobs like the Shadow Knight
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*** 1 to 5 normally, up to 25 for special mobs like the [[Shadow Knight]]
 
*** Silver is multiplied by rank within the army
 
*** Silver is multiplied by rank within the army
 
*** Rare bonuses possible
 
*** Rare bonuses possible
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** Army members drop special weapons and spellbooks with properties based on their rank
 
** Army members drop special weapons and spellbooks with properties based on their rank
 
** Army members drop exceptional loot at higher ranks
 
** Army members drop exceptional loot at higher ranks
* [[Crimson Dragon]]s introduced as allies to the Shadowlords, appear as the final stage in the invasion. Shares similar loot to “The Six,” such as Myxkion
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* [[Crimson Dragon]]s introduced as allies to the [[Shadowlords]], appear as the final stage in the invasion. Shares similar loot to “[[The Six]],” such as [[Myxkion]]
* [[Platinum Dragon]]s introduced as allies to Britannia, enemies of the Crimsons
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* [[Platinum Dragon]]s introduced as allies to [[Britannia]], enemies of the Crimsons
** Both dragon races are intelligent, and cause all dragons to go wild in their presence
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** Both dragon races are intelligent, and cause all dragons, except for [[Swamp Dragon]]s, to go wild in their presence
* Siege Perilous and Mugen will have all the content available, but will have the invasion proceed in Felucca
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* [[Siege Perilous]] and [[Mugen]] will have all the content available, but will have the invasion proceed in Felucca
  
[[Category:Game Events]]
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[[Category:Events]]

Latest revision as of 00:00, 14 March 2011

Introduced with Publish 56, ended in Publish 58. Part of the Warriors of Destiny event cycle.

  • Factions cities will come under attack in Trammel by the forces of the Shadowlords
  • Capturing a town sigil in Felucca allows the Trammel city to be invaded
    • Sigil must be captured by a Chaos faction, either Shadowlords or Minax.
    • Up to three towns can be invaded at a time
    • Additional sigil captures will queue those cities for attack, but will not occur until another city’s invasion ends
  • A city’s guard zones will disappear in Trammel when invaded, becoming a warzone
  • All Felucca faction cities will have their guard zones removed, becoming warzones
  • Affected cities for the invasion:
  • Players logging into a town under invasion will be relocated to Jhelom
    • Teleportation (Recall, Sacred Journey, etc.) attempts into danger zones will be rerouted to Jhelom when possible
  • Invading forces comprised of three types:
    • Shadowlord allied monsters (new alliances, beyond just daemons)
    • Army of Shadows (Humans and Elves)
      • Ranking and promotion system similar to the Ophidian Invasion
      • Four basic types
        • Warrior
        • Ranger
        • Mage
        • Healer
      • Ranks
        • Recruit
        • Scout
        • Corporal
        • Lieutenant
        • Captain
        • General
    • Corrupted townspeople
      • Hatred
        • NPCs aggressively attack players and other NPCs
      • Falsehood
        • NPCs attempt to steal from players
        • Each NPC can only steal one item, normal theft checks apply
        • Item is returned to the player if the NPC dies or is purified when the invasion ends (player must be in the city)
      • Cowardice
        • NPCs flee from players
  • Invasion of a town ends when the sigil is recaptured by Order (TB or CoM), or the local invasion is completely defeated
  • Loot
    • All invasion monsters and army members drop faction silver
      • 1 to 5 normally, up to 25 for special mobs like the Shadow Knight
      • Silver is multiplied by rank within the army
      • Rare bonuses possible
    • All invasion monsters have at least double the normal loot
    • Army members drop special weapons and spellbooks with properties based on their rank
    • Army members drop exceptional loot at higher ranks
  • Crimson Dragons introduced as allies to the Shadowlords, appear as the final stage in the invasion. Shares similar loot to “The Six,” such as Myxkion
  • Platinum Dragons introduced as allies to Britannia, enemies of the Crimsons
    • Both dragon races are intelligent, and cause all dragons, except for Swamp Dragons, to go wild in their presence
  • Siege Perilous and Mugen will have all the content available, but will have the invasion proceed in Felucca