Difference between revisions of "Exodus Dungeon"

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The '''Exodus Dungeon''' in [[Ilshenar]] is the home to "Mechanical" monsters that appeared with UO 3rd Dawn. The Dungeon is located near the Gargoyle city of Vel-Lor-Reg. The most dangerous part of this dungeon is not what is inside the dungeon, but what is outside.
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Introduced by the [[Ultima Online: Third Dawn|Third Dawn]] expansion, '''Exodus Dungeon''' is located in the Southwest corner of [[Central Ilshenar]]. It was once home to the mysterious, and apparently dead, entity known as Lord [[Exodus]]. Being part machine, it was the spawn of [[Minax]] and [[Mondain]]. Lord Exodus was the ally of the [[Juka]] and Lord [[Blackthorn]]. Once, a great battle was fought here. As a result, the Gargoyle city of Ver Lor Reg was converted from a hostile den of oppressed gargoyles to a safe and civil city, as it is now.
  
The entrance to the Exodus dungeon, in the southwest corner of [[Central Ilshenar]] is home to [[Arcane Daemons]], [[Moloch]], [[Doppleganger]] and [[Qagmire]] to name a few. The Entrance to the dungeon is on the lowest floor of the "temple" and you simply walk over it to drop through, into the dungeon proper
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The most dangerous part of this dungeon is not what is inside the dungeon, but what lies outside, namely [[Arcane Daemon]]s, [[Doppleganger]]s, [[Fire Elemental]]s, [[Moloch]]s, and [[Qagmire]]s, to name a few. The entrance to the dungeon is on the lowest floor of the "temple" and you simply walk over it. You drop through into the dungeon proper.
  
Once inside the dungeon it is actually rather sparsely populated (it is generally possible to avoid being immediately targeted).
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There are no cave walls or dirt floors in this [[dungeon]], reflecting the mechanical origins of the place. Scattered lightly througout the ediface are the following monsters:
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*[[Controller]]
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*[[Enslaved Gargoyle]]
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*[[Exodus Minion]]
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*[[Exodus Overseer]]
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*[[Gargoyle Destroyer]]
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*[[Gargoyle Enforcer]]
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*[[Golem]]
  
Many of the monsters inside the dungeon proper ([[Exodus Overseer]]s and [[Exodus Minions]]s for example) are mechanical.  [[Controller]]s and [[golem]]s are also present, as are various kinds of [[gargoyle]]s.
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==Notes==
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*According to some, pets cannot be ordered to attack mechanical monsters, but can be "tricked" into fighting them by being ordered to guard their owner or someone else.
  
(Word is that pets cannot be ordered to attack mechanical monsters, but can be "tricked" into fighting them by being ordered to guard their owner or someone else.)
 
  
There are no cave walls or dirt floors in this [[dungeon]], reflecting the mechanical origins of the place.
 
  
As the name implies, the Exodus Dungeon was once home to the mysterious (and apparently dead) entity [[Exodus]], the spawn of [[Minax]] and [[Mondain]] and ally of [[Blackthorn]].
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[[Category:Dungeons]][[Category:Third Dawn]]
 
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A great battle was once fought there, the result beung that the gargoyle city, [[Vel Lor Reg]], was opened.  (Hitherto it had been home to hostile gargoyles rather than a functioning town, as it is now.)
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[[Category: Dungeons]]
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Revision as of 19:50, 28 February 2008

Introduced by the Third Dawn expansion, Exodus Dungeon is located in the Southwest corner of Central Ilshenar. It was once home to the mysterious, and apparently dead, entity known as Lord Exodus. Being part machine, it was the spawn of Minax and Mondain. Lord Exodus was the ally of the Juka and Lord Blackthorn. Once, a great battle was fought here. As a result, the Gargoyle city of Ver Lor Reg was converted from a hostile den of oppressed gargoyles to a safe and civil city, as it is now.

The most dangerous part of this dungeon is not what is inside the dungeon, but what lies outside, namely Arcane Daemons, Dopplegangers, Fire Elementals, Molochs, and Qagmires, to name a few. The entrance to the dungeon is on the lowest floor of the "temple" and you simply walk over it. You drop through into the dungeon proper.

There are no cave walls or dirt floors in this dungeon, reflecting the mechanical origins of the place. Scattered lightly througout the ediface are the following monsters:

Notes

  • According to some, pets cannot be ordered to attack mechanical monsters, but can be "tricked" into fighting them by being ordered to guard their owner or someone else.