Difference between revisions of "Skill Bonuses"

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Skill bonuses from artifacts function identically to skill bonuses from jewelry, but without any particular max on intensity depends on the artifact and possibly also no limit on grouping. For examples see:
 
Skill bonuses from artifacts function identically to skill bonuses from jewelry, but without any particular max on intensity depends on the artifact and possibly also no limit on grouping. For examples see:
  
[[Grammar of Orchish]] : +5 Resisting Spells +7 Anatomy
+
* [[Grammar of Orchish]] : +5 Resisting Spells +7 Anatomy
  
[[Aegis of Grace]] : +10 Resisting Spells
+
* [[Aegis of Grace]] : +10 Resisting Spells
  
[[Alchemist's Bauble]] : +10 Magery
+
* [[Alchemist's Bauble]] : +10 Magery
  
[[Ancient Farmer's Kasa]] : +5 Animal Lore
+
* [[Ancient Farmer's Kasa]] : +5 Animal Lore
  
[[Ancient Samurai Do]] : 10 Parrying
+
* [[Ancient Samurai Do]] : 10 Parrying
  
[[Arms of Tactical Excellence]] : +12 Tactics
+
* [[Arms of Tactical Excellence]] : +12 Tactics
  
[[Bloodwood Spirit]] : +10 Spirit Speak +5 Necromancy
+
* [[Bloodwood Spirit]] : +10 Spirit Speak +5 Necromancy
  
[[Bonesmasher]] : +10 Mace Fighting
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* [[Bonesmasher]] : +10 Mace Fighting
  
[[Burglar's Bandana]] : +10 Snooping +10 Stealth +10 Stealing
+
* [[Burglar's Bandana]] : +10 Snooping +10 Stealth +10 Stealing
  
[[Cast-Off Zombie Skin]] : +5 Spirit Speak +5 Necromancy
+
* [[Cast-Off Zombie Skin]] : +5 Spirit Speak +5 Necromancy
  
[[Captain John's Hat]] : +20 Swordsmanship
+
* [[Captain John's Hat]] : +20 Swordsmanship
  
[[Crystalline Ring]] : +20 Focus and Magery
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* [[Crystalline Ring]] : +20 Focus and Magery
  
[[Dread Pirate Hat]] : +10 Random Combat Skill
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* [[Dread Pirate Hat]] : +10 Random Combat Skill
  
[[Dread's Revenge]] : +20 Fencing
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* [[Dread's Revenge]] : +20 Fencing
  
[[Embroidered Oak Leaf Cloak]] : +5 Stealth
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* [[Embroidered Oak Leaf Cloak]] : +5 Stealth
  
[[Fallen Mystic's Spellbook]] : +10 Mysticism
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* [[Fallen Mystic's Spellbook]] : +10 Mysticism
  
[[Flesh Ripper]] : +10 Anatomy
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* [[Flesh Ripper]] : +10 Anatomy
  
[[Gloves of the Pugilist]] : +10 Wrestling
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* [[Gloves of the Pugilist]] : +10 Wrestling
  
[[Hammer of Hephaestus]] : +10 Blacksmithy
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* [[Hammer of Hephaestus]] : +10 Blacksmithy
  
[[Hanzo's Bow]] : +10 Ninjitsu
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* [[Hanzo's Bow]] : +10 Ninjitsu
  
[[Hunter's Headdress]] : +20 Archery
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* [[Hunter's Headdress]] : +20 Archery
  
[[Jacob's Pickaxe]] : +10 Mining
+
* [[Jacob's Pickaxe]] : +10 Mining
  
[[Mark of the Travesty]] : 2 x +10 Random Combat Skill
+
* [[Mark of the Travesty]] : 2 x +10 Random Combat Skill
  
[[Melisande's Corroded Hatchet]] : +5 Lumberjacking
+
* [[Melisande's Corroded Hatchet]] : +5 Lumberjacking
  
[[Midnight Bracers]] : +20 Necromancy
+
* [[Midnight Bracers]] : +20 Necromancy
  
[[Resillient Bracer]] : +15 Resisting Spells
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* [[Resillient Bracer]] : +15 Resisting Spells
  
[[Shadow Dancer Leggings]] : +20 Stealing +20 Stealth
+
* [[Shadow Dancer Leggings]] : +20 Stealing +20 Stealth
  
[[Song Woven Mantle]] : +10 Musicianship
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* [[Song Woven Mantle]] : +10 Musicianship
  
[[Spell Woven Britches]] : +10 Meditation
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* [[Spell Woven Britches]] : +10 Meditation
  
[[Stitcher's Mittens]] : +10 Healing
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* [[Stitcher's Mittens]] : +10 Healing
  
[[The Dryad Bow]] : +5 -10 Random Archer/Paladin/Ninja Skill
+
* [[The Dryad Bow]] : +5 -10 Random Archer/Paladin/Ninja Skill
  
[[The Life of a Traveling Minstrel]] : +5 Musicianship +5 Provocation
+
* [[The Life of a Traveling Minstrel]] : +5 Musicianship +5 Provocation
  
[[Talon Bite]] : +10 Tactics  
+
* [[Talon Bite]] : +10 Tactics  
  
[[Talking to Wisps Ward Removal]] : +3 Spirit Speak +5 Eval. Int
+
* [[Talking to Wisps Ward Removal]] : +3 Spirit Speak +5 Eval. Int
  
[[Tome of Lost Knowledge]] : 15 Magery
+
* [[Tome of Lost Knowledge]] : 15 Magery
  
[[Treatise on Alchemy]] : +5 Magery
+
* [[Treatise on Alchemy]] : +5 Magery
  
[[Wildfire Bow]] : +10 Archery
+
* [[Wildfire Bow]] : +10 Archery
  
 
==See Also==
 
==See Also==

Revision as of 07:52, 6 September 2010

Skill Bonuses are mainly found on Jewelry, but also certain Artifacts. While wearing equipment with a skill bonus, such as 'Taming +15', the wearer's taming skill is increased by the amount stated, e.g. from 95 to 110. Note, that in order for skill bonuses to raise skill over 100 in this way, the wearer must also have the increased skill capacity acquired by use of Power Scrolls.

Skill Bonuses from Jewelry

Skill bonuses on normal, looted jewelry range from 1-15 in intensity, and only exist for certain skills, and in a limited variety of combinations. A piece of jewelry will have at most 5 skills with at most one skill per each of the five following groups. For example, a ring with Animal Lore, Taming, and Magery is possible. But a ring with Provocation, Tactics, and Taming is impossible. Skill bonuses on Imbued items are also subject to the limitation of 1 skill per group. In fact, this can be used to replace skills from one group with a different skill from the same group e.g. replacing Peacemaking with Healing.

Skill Group 1

Archery, Chivalry, Healing, Ninjitsu, Peacemaking, Resisting Spells

Skill Group 2

Anatomy, Bushido, Evaluating Intelligence, Necromancy, Stealing, Veterinary

Skill Group 3

Animal Lore, Discordance, Focus, Meditation, Parrying, Stealth

Skill Group 4

Provocation, Tactics, Taming, Spirit Speak, Wrestling

Skill Group 5

Fencing, Mace Fighting, Magery, Musicianship, Swordsmanship

Imbuing

The following resources are required to imbue the highest intensity of Skill Bonus (+15):

Note that you cant put multiple skills from the same skill group on the same item.

Skill Bonuses from Artifacts

Skill bonuses from artifacts function identically to skill bonuses from jewelry, but without any particular max on intensity depends on the artifact and possibly also no limit on grouping. For examples see:

See Also