Difference between revisions of "Item Properties"
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* '''Found On -''' The allowable items the property can be found on. [[Artifacts]] and other special items may break this rule. | * '''Found On -''' The allowable items the property can be found on. [[Artifacts]] and other special items may break this rule. | ||
| − | ===Special=== | + | ===Special Item Properties=== |
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* [[Artifact Rarity]] | * [[Artifact Rarity]] | ||
* [[Balanced]] | * [[Balanced]] | ||
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* [[Exceptional]] | * [[Exceptional]] | ||
* [[Increased Karma Loss]] | * [[Increased Karma Loss]] | ||
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* [[Insured]] | * [[Insured]] | ||
* [[Lifespan]] | * [[Lifespan]] | ||
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* [[Lower Ammo Cost]] | * [[Lower Ammo Cost]] | ||
* [[NO-DROP]] | * [[NO-DROP]] | ||
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* [[NO-TRADE]] | * [[NO-TRADE]] | ||
| + | * [[One-Handed Weapon]] | ||
* [[Newbified]] | * [[Newbified]] | ||
| + | * [[Two-Handed Weapon]] | ||
* [[Velocity]] | * [[Velocity]] | ||
* [[Weight Reduction]] | * [[Weight Reduction]] | ||
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[[Category:Directory]] | [[Category:Directory]] | ||
Revision as of 18:32, 3 March 2008
Items in UO can have special properties which enhance them. During the Age of Shadows expansion, the list of properties was increased tremendously.
Properties
General
| Property Name | Intensity Range | Type | Found On |
|---|---|---|---|
| Cold Resist | 1% - 15% | Persistent | Armor / Jewelry / Shields / Weapons |
| Damage Increase | 1% - 25/50% | Hit | Jewelry / Weapons |
| Defense Chance Increase | 1% - 15% | Persistent | Jewelry / Shields / Weapons |
| Dexterity Bonus | 1 - 8 | Persistent | Jewelry |
| Durability | 1 - 255 | Permanent | Armor / Shields / Weapons |
| Energy Resist | 1% - 15% | Persistent | Armor / Jewelry / Shields / Weapons |
| Enhance Potions | 5% - 25% | Persistent | Jewelry |
| Faster Cast Recovery | 1 - 3 | Persistent | Jewelry |
| Faster Casting | 1 | Persistent | Jewelry / Weapons |
| Fire Resist | 1% - 15% | Persistent | Armor / Jewelry / Shields / Weapons |
| Hit Area Attack | 2% - 50% | Hit | Weapons |
| Hit Chance Increase | 1% - 15% | Persistent | Jewelry / Weapons |
| Hit Dispel | 2% - 50% | Hit | Weapons |
| Hit Life Leech | 2% - 100% | Hit | Weapons |
| Hit Lower Attack | 2% - 50% | Hit | Weapons |
| Hit Lower Defense | 2% - 50% | Hit | Weapons |
| Hit Mana Leech | 2% - 100% | Hit | Weapons |
| Hit Point Regeneration | 1 - 2 | Persistent | Armor |
| Hit Spell | 2% - 50% | Hit | Weapons |
| Hit Point Increase | 1 - 8 | Persistent | Armor |
| Intelligence Bonus | 1 - 8 | Persistent | Jewelry |
| Lower Mana Cost | 1% - 15% | Persistent | Armor / Jewelry / Spellbooks |
| Lower Reagent Cost | 1% - 20% | Persistent | Armor / Jewelry |
| Lower Requirements | 10% - 100% | Persistent | Armor / Shields / Weapons |
| Luck | 1 - 100 | Persistent | Armor / Jewelry / Weapons |
| Mage Armor | - | Persistent | Armor |
| Mage Weapon | (-20) - (-29) | Persistent | Weapons |
| Mana Increase | 1 - 8 | Persistent | Armor / Jewelry |
| Mana Regeneration | 1 - 2 | Persistent | Armor |
| Night Sight | - | Persistent | Armor / Jewelry |
| Physical Resist | 1% - 15% | Persistent | Armor / Jewelry / Weapons |
| Poison Resist | 1% - 15% | Persistent | Armor / Jewelry / Weapons |
| Refelect Physical Damage | 1% - 15% | Hit | Armor / Shields |
| Self Repair | 1 - 5 | Permanent | Armor / Shields |
| Slayer | - | Hit | Talismans / Weapons |
| Skill Bonus | 1 - 15 | Persistent | Jewelry |
| Spell Channeling | - | Persistent | Shields / Weapons |
| Stamina Increase | 1 - 8 | Persistent | Armor |
| Stamina Regeneration | 1 - 3 | Persistent | Armor |
| Strength Bonus | 1 - 8 | Persistent | Jewelry |
| Strength Requirement | 10 - 95 | Permanent | Armor / Shields / Weapons |
| Swing Speed Increase | 5% - 30% | Persistent | Weapons |
| Use Best Weapon Skill | - | Persistent | Weapons |
| Weight | 1 - X | Permanent | Almost everything |
Table Key
- Intensity Range - The allowable range on common items for that intensity. Artifacts and other special items may break this rule.
- Type - The method in which the property works.
- Found On - The allowable items the property can be found on. Artifacts and other special items may break this rule.