Difference between revisions of "Imbuing Property Weights"

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Each Imbuable Property has a multiplier called Property Weight which is used in balancing how hard it is to imbue an item with that property.
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Each Imbuable Property has a multiplier called Property Weight which is used in balancing how hard it is to imbue an item with that property. The weightings are always the same (per property) without depending on what sort of item you want to imbue.
  
 
Property and Imbuing Property Weight
 
Property and Imbuing Property Weight
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* [[Use Best Weapon Skill]] 1.4x
 
* [[Use Best Weapon Skill]] 1.4x
 
* [[Faster Casting]] 1.4x
 
* [[Faster Casting]] 1.4x
* [[HCI]] 1.3x
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* Any [[Skill Bonus]] 1.4x
* [[DCI]] 1.1x
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* [[Hit Chance Increase]] (HCI) 1.3x
* [[Hit Point Increase]] 1.1x
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* [[Faster Cast Recovery]] (FCR) 1.2x
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* [[Defense Chance Increase]] (DCI) 1.1x
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* [[Lower Mana Cost]] 1.1x
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* [[Dexterity Bonus]], [[Intelligence Bonus]], and [[Strength Bonus]] 1.1x
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* [[Hit Point Increase]], [[Stamina Increase]], and [[Mana Increase]] 1.1x
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* [[Hit Point Regeneration]], [[Mana Regeneration]], and [[Stamina Regeneration]] 1.0x
 
* [[Swing Speed Increase]] 1.1x
 
* [[Swing Speed Increase]] 1.1x
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* [[Damage Increase]] 1.0x
 
* [[Slayer]] 1.1x, but [[Super Slayer]]s are 1.3x
 
* [[Slayer]] 1.1x, but [[Super Slayer]]s are 1.3x
 
* [[Luck]] 1.0x
 
* [[Luck]] 1.0x
 
* [[Mage Weapon]] 1.0x
 
* [[Mage Weapon]] 1.0x
 
* [[Spell Channeling]] 1.0x
 
* [[Spell Channeling]] 1.0x
* [[Damage Increase]] 1.0x
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* [[Lower Reagent Cost]] 1.0x
 
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* [[Reflect Physical Damage]] 1.0x
 
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* [[Enhance Potions]] 1.0x
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* [[Night Sight]] 1.0x
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* [[Physical Resist]], [[Fire Resist]], [[Cold Resist]], [[Poison Resist]], and [[Energy Resist]] 1.0x
 
* [[Hit Lightning]], and [[Hit Fireball]] 1.4x
 
* [[Hit Lightning]], and [[Hit Fireball]] 1.4x
 
* [[Hit Lower Defense]] 1.3x
 
* [[Hit Lower Defense]] 1.3x
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* [[Hit Cold Area]], [[Hit Fire Area]], [[Hit Physical Area]], [[Hit Poison Area]], and [[Hit Energy Area]] 1.0x
 
* [[Hit Cold Area]], [[Hit Fire Area]], [[Hit Physical Area]], [[Hit Poison Area]], and [[Hit Energy Area]] 1.0x
 
* [[Hit Dispel]] 1.0x
 
* [[Hit Dispel]] 1.0x
 
* [[Physical Resist]], [[Fire Resist]], [[Cold Resist]], [[Poison Resist]], and [[Energy Resist]] 1.0x
 

Latest revision as of 16:14, 2 November 2011

Each Imbuable Property has a multiplier called Property Weight which is used in balancing how hard it is to imbue an item with that property. The weightings are always the same (per property) without depending on what sort of item you want to imbue.

Property and Imbuing Property Weight