Difference between revisions of "Item Properties"
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| Line 11: | Line 11: | ||
| 1% - 15% | | 1% - 15% | ||
| Persistent | | Persistent | ||
| − | | | + | | Armor / Jewelry / Shields / Weapons |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Damage Increase]] | ! [[Damage Increase]] | ||
| Line 21: | Line 21: | ||
| 1% - 15% | | 1% - 15% | ||
| Persistent | | Persistent | ||
| − | | Jewelry | + | | Jewelry / Shields / Weapons |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Dexterity]] Bonus | ! [[Dexterity]] Bonus | ||
| Line 31: | Line 31: | ||
| 10 - 100 | | 10 - 100 | ||
| Permanent | | Permanent | ||
| − | | | + | | Armor / Shields / Weapons |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Energy Resist]] | ! [[Energy Resist]] | ||
| Line 56: | Line 56: | ||
| 1% - 15% | | 1% - 15% | ||
| Persistent | | Persistent | ||
| − | | | + | | Armor / Jewelry / Shields / Weapons |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Hit Area Attack]] | ! [[Hit Area Attack]] | ||
| Line 116: | Line 116: | ||
| 1% - 8% | | 1% - 8% | ||
| Persistent | | Persistent | ||
| − | | | + | | Armor / Jewelry |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Lower Reagent Cost]] | ! [[Lower Reagent Cost]] | ||
| 1% - 20% | | 1% - 20% | ||
| Persistent | | Persistent | ||
| − | | | + | | Armor / Jewelry |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Lower Requirements]] | ! [[Lower Requirements]] | ||
| 10% - 100% | | 10% - 100% | ||
| Persistent | | Persistent | ||
| − | | | + | | Armor / Shields / Weapons |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Luck]] | ! [[Luck]] | ||
| 1 - 100 | | 1 - 100 | ||
| Persistent | | Persistent | ||
| − | | Jewelry / Weapons | + | | Armor / Jewelry / Weapons |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Mage Armor]] | ! [[Mage Armor]] | ||
| Line 139: | Line 139: | ||
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Mage Weapon]] | ! [[Mage Weapon]] | ||
| − | | -20 - -29 | + | | (-20) - (-29) |
| Persistent | | Persistent | ||
| Weapons | | Weapons | ||
| Line 146: | Line 146: | ||
| 1 - 8 | | 1 - 8 | ||
| Persistent | | Persistent | ||
| − | | | + | | Armor / Jewelry |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Mana Regeneration]] | ! [[Mana Regeneration]] | ||
| Line 156: | Line 156: | ||
| - | | - | ||
| Persistent | | Persistent | ||
| − | | | + | | Armor / Jewelry |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Physical Resist]] | ! [[Physical Resist]] | ||
| 1% - 15% | | 1% - 15% | ||
| Persistent | | Persistent | ||
| − | | Jewelry / Weapons | + | | Armor / Jewelry / Weapons |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Poison Resist]] | ! [[Poison Resist]] | ||
| 1% - 15% | | 1% - 15% | ||
| Persistent | | Persistent | ||
| − | | Jewelry / Weapons | + | | Armor / Jewelry / Weapons |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Refelect Physical Damage]] | ! [[Refelect Physical Damage]] | ||
| Line 191: | Line 191: | ||
| - | | - | ||
| Persistent | | Persistent | ||
| − | | | + | | Shields / Weapons |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Stamina Increase]] | ! [[Stamina Increase]] | ||
| Line 211: | Line 211: | ||
| 10 - 95 | | 10 - 95 | ||
| Permanent | | Permanent | ||
| − | | | + | | Armor / Shields / Weapons |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Swing Speed Increase]] | ! [[Swing Speed Increase]] | ||
| Line 229: | Line 229: | ||
|} | |} | ||
'''Table Key''' | '''Table Key''' | ||
| − | * '''Intensity Range -''' The allowable range on common items for that intensity. [[ | + | * '''Intensity Range -''' The allowable range on common items for that intensity. [[Artifacts]] and other special items may break this rule. |
* '''Type -''' The method in which the property works. | * '''Type -''' The method in which the property works. | ||
| − | ** '''Hit -''' | + | ** '''Hit -''' Activated when an [[Animals|Animal]], [[Monsters|Monster]], or [[PvP|player]] is hit with a weapon. |
| − | ** '''Permanent -''' | + | ** '''Permanent -''' Always affects the item, whether the item is equipped or not. |
| − | ** '''Persistent-''' | + | ** '''Persistent - '''Activated when the item is equipped. |
| − | * '''Found On -''' The allowable items the property can be found on. [[ | + | * '''Found On -''' The allowable items the property can be found on. [[Artifacts]] and other special items may break this rule. |
===Special=== | ===Special=== | ||
Revision as of 19:03, 28 December 2006
Items in UO can have special properties which enhance them. During the Age of Shadows expansion, the list of proprties was increased tremendously.
Properties
General
| Property Name | Intensity Range | Type | Found On |
|---|---|---|---|
| Cold Resist | 1% - 15% | Persistent | Armor / Jewelry / Shields / Weapons |
| Damage Increase | 1% - 25/50% | Hit | Jewelry / Weapons |
| Defense Chance Increase | 1% - 15% | Persistent | Jewelry / Shields / Weapons |
| Dexterity Bonus | 1 - 8 | Persistent | Jewelry |
| Durability | 10 - 100 | Permanent | Armor / Shields / Weapons |
| Energy Resist | 1% - 15% | Persistent | Jewelry / Weapons / Armor /Shields |
| Enhance Potions | 5% - 25% | Persistent | Jewelry |
| Faster Cast Recovery | 1 - 3 | Persistent | Jewelry |
| Faster Casting | 1 | Persistent | Jewelry / Weapons |
| Fire Resist | 1% - 15% | Persistent | Armor / Jewelry / Shields / Weapons |
| Hit Area Attack | 2% - 50% | Hit | Weapons |
| Hit Chance Increase | 1% - 15% | Persistent | Jewelry / Weapons |
| Hit Dispel | 2% - 50% | Hit | Weapons |
| Hit Life Leech | 2% - 100% | Hit | Weapons |
| Hit Lower Attack | 2% - 50% | Hit | Weapons |
| Hit Lower Defense | 2% - 50% | Hit | Weapons |
| Hit Mana Leech | 2% - 100% | Hit | Weapons |
| Hit Point Regeneration | 1 - 2 | Persistent | Armor |
| Hit Spell | 2% - 50% | Hit | Weapons |
| Hit Point Increase | 1 - 8 | Persistent | Armor |
| Intelligence Bonus | 1 - 8 | Persistent | Jewelry |
| Lower Mana Cost | 1% - 8% | Persistent | Armor / Jewelry |
| Lower Reagent Cost | 1% - 20% | Persistent | Armor / Jewelry |
| Lower Requirements | 10% - 100% | Persistent | Armor / Shields / Weapons |
| Luck | 1 - 100 | Persistent | Armor / Jewelry / Weapons |
| Mage Armor | - | Persistent | Armor |
| Mage Weapon | (-20) - (-29) | Persistent | Weapons |
| Mana Increase | 1 - 8 | Persistent | Armor / Jewelry |
| Mana Regeneration | 1 - 2 | Persistent | Armor |
| Night Sight | - | Persistent | Armor / Jewelry |
| Physical Resist | 1% - 15% | Persistent | Armor / Jewelry / Weapons |
| Poison Resist | 1% - 15% | Persistent | Armor / Jewelry / Weapons |
| Refelect Physical Damage | 1% - 15% | Hit | Armor |
| Self Repair | 1 - 5 | Permanent | Armor / Shields |
| Slayer | - | Hit | Weapons |
| Skill Bonus | 1 - 15 | Persistent | Jewelry |
| Spell Channeling | - | Persistent | Shields / Weapons |
| Stamina Increase | 1 - 8 | Persistent | Armor |
| Stamina Regeneration | 1 - 3 | Persistent | Armor |
| Strength Bonus | 1 - 8 | Persistent | Jewelry |
| Strength Requirement | 10 - 95 | Permanent | Armor / Shields / Weapons |
| Swing Speed Increase | 5% - 30% | Persistent | Weapons |
| Use Best Weapon Skill | - | Persistent | Weapons |
| Weight | 1 - X | Permanent | Everything |
Table Key
- Intensity Range - The allowable range on common items for that intensity. Artifacts and other special items may break this rule.
- Type - The method in which the property works.
- Found On - The allowable items the property can be found on. Artifacts and other special items may break this rule.