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  • :''For character base damage, see [[Damage Calculations]].'' [[Base Damage]] refers to the statistic shown on the [[Animal Lore]] gump of an animal or
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  • #REDIRECT [[Spell Damage Increase]]
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  • | name=Library Talisman - A Primer on Arms Damage Removal
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  • ...e while the damage modifier effects function on the total damage after the damage increases have been applied. ==Damage Bonus==
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  • #REDIRECT [[Library Talisman - A Primer on Arms Damage Removal]]
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  • ...ge]]; [[Poison Damage]]; [[Energy Damage]]; [[Chaos Damage]]; and [[Direct Damage]]. ...ned or tamed nature. Certain [[skills]] affect the amount of damage, see [[Damage Calculations]] for more information.
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  • ...melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target). Total Damage Bonus is capped at 300% ( all the above + abilities, spells, buffs )
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  • '''Spell Damage Increase''' (SDI) is an [[item property]] that increases the damage of most magical attacks that are cast. This property is capped at 25% in [[ For [[PvE]] there is no cap on spell damage, so pack it on.
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  • ...sly, magic, runic crafted, and resource modified weapons can cause other [[Damage Types]] as well. *[[Damage Types]]
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  • ...sly, magic, runic crafted, and resource modified weapons can cause other [[Damage Types]] as well. The [[artifact]], [[Blaze of Death]] inflicts 50% Fire Damage.
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  • ...well. Cold damage, along with [[Chaos Damage|Chaos]], is of the least seen damage types. *[[Damage Types]]
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  • ...opponent has been [[Poisoning|poisoned]]. That is an altogether different damage. The following weapons inflict 100% poison damage:
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  • ...sly, magic, runic crafted, and resource modified weapons can cause other [[Damage Types]] as well. *[[Damage Types]]
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  • ...with all of the drawbacks and benefits that accompany each [[Damage Types|Damage Type]]. * There is no opposite to Chaos Damage. There is no such thing as Order Damage.
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  • ...e]] of magical damage that is unaffected by an opponent's [[resistances]]. Damage of this type is capped at 35 points in [[Player vs. Player]] combat. ===Direct Damage Weapons===
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  • ...of damage done is further increased by the percentage indicated by the '''Damage Modifier'''.
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  • ...his property ranges in intensity from 1% to 15% per item. Reflect Physical Damage is capped at 250%. ...ged for combat because reflect physical damage is applied before all other damage.
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  • 25 bytes (3 words) - 16:33, 16 March 2008
  • #REDIRECT [[Damage Increase]]
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  • #REDIRECT [[Damage modifier]]
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  • '''Damage Eater''' is an [[Item Properties|item property]] found on certain [[armor]] ...same type as the eater for the property to function. The percentage of the damage converted to health stacks with other eaters of the same type, but is cappe
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Page text matches

  • ...an still be targeted by monsters while equipping the mask, and if you take damage in monster form, the costume is easily destroyed.
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  • * Teleports players dealing direct damage next to him randomly ...which nullifies ranged damage (for example, from magic or arrows). Maximum damage can only be achieved by standing next to the Tentacles.
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  • * Fighting higher level monsters causes more damage to your pets and thus raises your Vet skill (and thus Animal Lore) faster; ...roves its chance to hit a target, while [[Tactics]] improves the amount of damage it can actually deal. To improve in these two skills your pet must fight so
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  • ...ct such as anything on the ground or in your [[backpack]] to avoid causing damage. Also equip a 100% [[Lower Reagent Cost]] suit to save reagents. Other impo ...ligence]] - determine how much mana an opponent has left and improve spell damage
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  • :''For character base damage, see [[Damage Calculations]].'' [[Base Damage]] refers to the statistic shown on the [[Animal Lore]] gump of an animal or
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  • | rowspan="2" | Creates magical shield around the caster that absorbs melee damage. | rowspan="2" | Enchants the caster's melee weapon with extra fire damage for a short duration.
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  • ...neration]] for the duration of the spell. Every 2 seconds, between 9 to 14 damage will be regenerated regardless of the target's condition. If the target is
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  • |focusbonus=+1 damage and +1 second of duration per additional arcanist ...ts the caster's equipped melee weapon to inflict extra [[Damage Types|fire damage]] per hit. Works only with melee weapons. If the spell is cast while the ca
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  • |focusbonus=Increases duration and damage absorbed. ..., "''The arcanist becomes one with an enemy’s weapon. This curse lessens damage inflicted by an enemy’s weapon by 50% for the duration of the spell.''" H
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  • |focusbonus=+1 damage, +1 tile radius, +1 second duration for [[Faster Cast Recovery]] penalty pe ...ion=When cast, all enemies within range of the caster will be dealt energy damage. If one of the victims is casting a spell and is interrupted, they will rec
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  • |focusbonus=+5% to swing speed increase, +10% spell damage increase, and +5% to Physical, Cold, Poison, and Energy resistance. There ...o a tree. Benefits include increased [[Swing Speed]] on weapons, a [[Spell Damage Increase]], and boost to resistances. Drawbacks include 25 point penalty to
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  • |focusbonus=+1 tile radius, +1 damage, and +1 second duration per additional arcanist ...target within the field will take damage once per second. As targets take damage, additional fire columns appear where they stand. The caster must have line
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  • |duration=Damage is instantaneous, Penalties last 1 - 6 seconds |focusbonus=+1 tile radius, +1 damage, and +1 second duration of penalties per additional arcanist
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  • ...ght green [[Meer Mage]]. Monsters will ignore your presence, but can still damage you via area attacks. The monster ignore effect will end early if you prefo
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  • ...There is no hard cap on [[SDI]] and therefore no hard cap on the amount of damage that can be dealt by Word of Death. The limit is only how much [[SDI]] a p
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  • |focusbonus=+14% spell damage, enhanced healing, and +2 seconds duration per additional arcanist |description=This spell enhances the caster's spell damage and healing. The caster's summons will have their hit points increased by 1
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  • |focusbonus=+1 damage for each insect swarm attack and +2 seconds duration per additional arcanis ...swarm of insects to attack nearby hostile and neutral targets with poison damage. The insects cannot be controlled by the caster. They exhibit some type of
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  • ...Ice Dungeon. They hit like Ogre Lords, but are highly susceptible to fire damage. They are classified as a [[Humanoids|Humanoid]], and are a subset of the O
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  • * [[Damage Increase]] 50% * '''Physical Damage:''' 100%
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  • * Each melee swing of his [[Scythe]] did approximately 20-30 damage on an all 70 resistance player.
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  • * Corrected the damage range on legacy [[Ornate Axe]]s, [[Talon Bite]]s, and [[The Taskmaster]] we ...of Vampiric Embrace to life steal from casting spells (as opposed to doing damage via weapon)
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  • ** Damage numbers, pet fixes, [[Archery|archery]]/[[Bola|bola]]/[[Lightning Strike|li ...eves Guild]], new skill titles, tying [[Evaluating Intelligence]] to spell damage, dungeon treasure chests and dungeon traps, trash barrels, pet "orneriness,
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  • ...ab]], [[Focus Attack]], [[Ki Attack]], and [[Momentum Strike]] now do less damage against players * The bonus to damage from [[Evil Omen]] has been reduced against players
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  • * [[Travesty]] will now cause damage when mimicking a player with a non-weapon ([[Fishing Pole]], [[Candle]], et * Damage from all [[Archery]] weapons has been adjusted Some underpowered bows have
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  • ** 35 damage cap for direct damage for PvP (no cap for PvM) ** [[Word of Death]] now uses [[Chaos Damage]]
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  • * Corrected older Ornate Axes to do about the same amount of damage as new ones * The 10% damage bonus on the [[Quiver of Infinity]] now works as intended
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  • * Changed the base damage and speed of the ornate axe. DPS is now slightly higher but this avoids som
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  • * Spell damage increase is now capped at 15% for the [[Wither]] spell in PvP.
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  • ...lved in faction or guild wars, it is vitally important to note that direct damage spells will work in towns. ...resources. Also, when a tinker fails at making a trap, he will always take damage.
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  • ...ll spring the trap, moving the player into the maiden and causing a little damage
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  • ...nt it to sit. Double-clicking the Guillotine twice will set off a trap and damage you. * The Guillotine can trap and damage a user
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  • * Gives a +1% [[Damage Increase]] bonus to all exceptionally crafted weapons for every 20 skill po | align="center" bgcolor="#9F3215" | <font color="#ffffff">Average Damage</font>
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  • | +1 Damage | +3 Damage
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  • | [[Damage Types|Cold Resist]] | [[Damage Increase]]
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  • * [[Spell Damage Increase]] 10% * [[Damage Increase]] 40%
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  • * [[Reflect Physical Damage]] 10%
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  • * [[Spell Damage Increase]] 10% ...originals, the replicas: are not [[blessed]]; weigh 1 [[stone]]; and take damage. The rings randomly spawn in a character's backpack who has secured looting
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  • ...pons and armor of today, those from 1999 pale in comparison with regard to damage and other properties. Additionally, [[Clothing Bless Deed]]s now exist and
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  • * Fire horns can no longer damage targets on the other side of doors and walls.
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  • * Mace weapons will now do less damage to armor than before (but still more than other weapon types). ...stamina damage that "true" maces do (they still do not get the extra armor damage that "true" maces get).
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  • * [[Strength]] - Determines how much can be carried, amount of melee damage, and number of [[Hit Points]];
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  • :''Resilient skin has an increased capacity to resist damage from energy attacks.'' ...health lost from maximum health (60% weapon damage bonus cap and 12% spell damage bonus cap).
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  • | [[Damage Increase]]
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  • ...mportant game choice. There are also race specific weapons that deal extra damage against the appropriate opponent. It should be noted that there were severa :''Resilient skin has an increased capacity to resist damage from energy attacks.''
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  • * [[Reaper]]s were renamed to [[Winter Reaper]]s, hued white, and dealt cold damage.
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  • ...mal [[Reaper]]s that were hued white and have a [[Cold Aura]] dealing area damage. They stopped spawning on February 13, 2007.
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  • ...; it cannot be [[Dragon Barding Deed|barded]] and does not absorb physical damage inflict upon the rider. Only players with accounts 60 months or older may u ...Dragon Barding Deed|swamp dragon armour]] and therefore ''does'' possess a damage reduction bonus.
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  • ...mations. They move very quickly and switch targets often due to their aura damage. ...health drain ability. Summons, such as energy vortex, heal more than they damage. Bards can kill if one is [[Discordance|disco'd]] and two others are [[Prov
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  • ...has the property "Durability 0 / 100" on it. The next time the item takes damage, the property changes to "Durability 0 / 99". ...em has the property "Durability 0 / 1" on it. The next time the item takes damage, it will be destroyed.
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  • ...mations. They move very quickly and switch targets often due to their aura damage. ...Aura]] of Energy, [[Fire Breath]], [[Area Life Drain]], [[Reflect Physical Damage]], and high [[Hit Point Regeneration]]
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  • ...mations. They move very quickly and switch targets often due to their aura damage. ...Abilities:''' [[Aura]] of Energy, [[Area Life Drain]], [[Reflect Physical Damage]], and high [[Hit Point Regeneration]]
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  • | [[Library Talisman - A Primer on Arms Damage Removal|A Primer on Arms]] Talisman
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  • ...tard''' is the most aggressive of the ostard family. It does slightly more damage than the other ostards, and this can be increased greatly when used in a gr
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  • ...D CAREFULLY. THIS SECTION LIMITS Electronic Arts' LIABILITY TO YOU FOR ANY DAMAGE SUFFERED BY YOU. PLEASE READ CAREFULLY. Electronic Arts MAY HOLD YOU RESPONSIBLE FOR DAMAGE YOU CAUSE TO OTHERS BY USING OUR SERVICE IN VIOLATION OF THIS AGREEMENT.
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  • ...Dragon]], comes with a permanent set of armor equipped which blocks 12% of damage.
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  • ...llotted amount of time. The 8th circle magery spell "Earthquake" does high damage to Vorpal Bunnies without needing to target the small and fast moving bunny
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  • | name=Library Talisman - A Primer on Arms Damage Removal
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  • ...a [[Faction Artifact]] for 5,000 silver; the faction version adds a +10% [[Damage Increase]] bonus.
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  • *[[Reflect Physical Damage]] 15%
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  • * '''[[Spell Damage Increase]]''' 15%
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  • * '''[[Reflect Physical Damage]]''' 20%
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  • * '''[[Spell Damage Increase]]''' 10%
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  • * '''[[Damage Increase]]''' 30%
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  • | [[Night Sight (property)|Night Sight]], [[Luck]] 150, [[Reflect Physical Damage|Reflect Physical]] 20% | [[Mana]] 10, [[Mana Regeneration]] 3, [[Spell Damage Increase|SDI]] 15%
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  • * '''[[Reflect Physical Damage]]''' 10% * '''[[Reflect Physical Damage]]''' 50%
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  • ***Platinum and Crimson Drakes spawn in colors related to the type of damage they deal. ***Stygian Drakes spawn in a variety of rare hues and deal physical damage.
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  • * '''[[Damage Increase]]''' 40%
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  • ...armor up to five pieces will reduce the amount of stamina lost when taking damage. The armor pieces which provide the most stamina loss reduction will take p
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  • ...loot rights by default. We’ve fixed this by ensuring at least 5% of your damage is applied directly to the Berserker, however, the Berserkers have become s ...age to Berserkers is the 5% mentioned above, and doesn't include the extra damage the magical weapon has included as well.
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  • ...son that shall house him, is not only inescapable, but highly resistant to damage, and fireproof as well. Ricardo has earned a dubious reputation throughout
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  • ...rth. To add insult to injury, it already looks like they’ve done serious damage to the interior walls of the castle - tearing away at the mortar between br
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  • ...med particularly concerned at first, but when they’d done quite a bit of damage to one, it suddenly attacked one of the tamer’s mares.
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  • ...resists and a fire steed. This combo means less healing for you, and more damage dealt as a blood Paragon's weakest resist is fire. ...ea peace while you heal. You will be able to fully heal your pet , take no damage, and save valuable time from having to retreat. As always STAY STILL!!!!!!!
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  • #Passively increases the combat damage you deal. ...belonged in the [[Useless Skill]] group until it was linked to Healing and Damage Bonuses.
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  • ...ontrol a [[Animal Taming|tamed creature]], and also improves the amount of damage you can heal via the [[Veterinary]] skill. ...d creature shows you a listing of its stats, resists, skills and elemental damage distribution. At 100 skill points you may target untamed [[animals]] as wel
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  • ...as much Physical [[Resistance]] as possible. As you'll be taking plenty of damage, [[Durability]] is a factor - either bring several sets of expendable items [[Sheep]] are a traditional choice (as they deal negligible damage), while [[Spectral Spellbinder]]s will offer faster strikes (and impressive
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  • : [[Spell Damage Increase]] 3-5%
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  • ...gery]] spells, altering spell damage (similar to how [[Tactics]] increases damage dealt in standard combat) or the effectiveness/duration of a spell. It also ...ing Intelligence has three uses: showing information about a target, spell damage calculation and a defensive mechanism.
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  • ...bandages takes time, and your chances of success fall as you take further damage. A higher Healing skill can allow you to ignore outside interference. * Time to heal is based on your [[Dexterity]]. Slip damage also scales based on [[Dexterity]].
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  • ! {{Colored Link|Base Damage|Base{{Line Break}}Damage|color=FFFFFF}} ! {{Colored Link|Base Damage|Base{{Line Break}}Damage|color=FFFFFF}}
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  • ...[[Lower Reagent Cost]], [[Mana Increase]], [[Mana Regeneration]], [[Spell Damage Increase]], [[Intelligence Bonus]] and some mage related Skills([[Magery]], A [[GM]] Scribe gains a +10% [[Spell Damage Increase]] to any [[Magery]] spells cast and an additional 5% bonus to [[Ca
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  • ...is a 10% chance for a Lumberjacking damage bonus of 100% from base weapon damage. ...ing [[Axes|axe weapons]] and the artifacts based on those items impart the damage bonus:
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  • ...or when a hit is scored. Such weapons also do a small amount of additional damage to a target's [[Stamina]] when hit. ! {{Colored Link|Base Damage|Base{{Line Break}}Damage|color=FFFFFF}}
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  • ...ter chance to hit your target. Other melee factors, like [[Damage Increase|damage]] and [[Swing Speed Increase|swing speed]], are governed by other statistic ...s to Swordsmen is the [[Axes|Axe]] weapon class. These add an additional [[Damage Increase]] bonus dependant on your character's [[Lumberjacking]] skill, tho
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  • ...us + 50% (for example, at 120 skill points you will deal 170% of your base damage, while a fighter with no skill will only deal 50%). Instead of using Tactics to determine their spell damage levels, [[Magery|mages]] instead use the [[Evaluating Intelligence]] skill.
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  • ...e skill determines the frequency of your attacks, as well as the amount of damage you deal when striking an opponent. While it used to be the case that a [[s
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  • ...xtent by magical [[spells]], a well trained vet can heal larger amounts of damage at greater speed. Like Stable Masters, a player character vet is capable of ...d [[Animal Lore]] are used instead. As these two skills rise the amount of damage healed increases as does your chance to cure/resurrect if need be.
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  • '''Spell Damage and Duration'''<br /> ...cromancy as Evaluating Intelligence is to Magery. Spirit Speak affects the damage and duration of Necromancy spells.
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  • | †Creates a pact between the target and caster. Any damage dealt to the caster by the target is reflected back. | †Target becomes vulnerable to fire and poison damage.
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  • | rowspan="2" | Besides giving a small damage bonus, Focus Attack also increases the effectiveness of any magical propert ...Stealth mode in order to initiate this special attack. Backstab applies a damage bonus to the attack, matching the Ninjitsu skill.
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  • .... For example use cold+energy+damage eater for [[Cu Sidhe]]. Fire+Physical+damage+kinetic for [[Greater Dragon]]. ** Don't wear [[Reflect Physical Damage]] armor parts. Because if the animal gets hurt, it will disturb your taming
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  • ! {{Colored Link|Base Damage|Base{{Line Break}}Damage|color=FFFFFF}}
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  • ...ido also offers the only method in the game to entirely avoid direct spell damage: The [[Evasion]] ability. ...Perfection]] system by [[Honor|honoring]] a target creature. This grants a damage bonus dependant on consecutive hits.
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  • ...pells include healing, curing of poison, improved strength, and holy magic damage. ...tiles of caster.<br>Higher karma will increase the damage healed (max. 39 damage.)
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  • ...ww.uoguide.com/Arctic_Ogre_Lord|Actic Ogre Lord]] and poison a 100% poison damage weapon and hit with infectious strike or Serpent Arrow. ! {{Colored Link|Base Damage|Base{{Line Break}}Damage|color=FFFFFF}}
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  • ...y be made. The character will also simultaneously take a leveled amount of damage meaning that each failed attempt is doubly dangerous.
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  • ...ones that last for a specific duration of time. It does not prevent direct-damage spells, like [[Energy Bolt]] or [[Flamestrike]]. ...spell Blood Oath. Resisting Spells now reduces a percentage of Blood Oath damage by the following formula:
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  • ...of training skills such as [[Parrying]] (which essentially involves taking damage at a high rate), or as a reliable form of defense in areas where much [[Gol
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  • ...Velocity. So if you opponent is 2 tiles away they can be hit with 2 extra damage from a Velocity strike.
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  • She is vulnerable to physical and fire damage.
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