Difference between revisions of "Lizardman Squatter"
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|firstseen=[[Publish 74]] | |firstseen=[[Publish 74]] | ||
|packinstinct=None | |packinstinct=None | ||
| − | |gold=332 - | + | |gold=332 - 387 |
| − | |magicitems=3 +/- [[Random Magic Item Generation System| | + | |magicitems=3 +/- [[Random Magic Item Generation System|Magic Items]] |
|specialloot= | |specialloot= | ||
| − | |cutuploot=12 [[ | + | |cutuploot=12 [[Hide]]s, 1 [[Raw Rib]] |
| − | |str=105 - | + | |str=105 - 138 |
| − | |hitpoints=787 - | + | |hitpoints=787 - 869 |
| − | |dex= | + | |dex=89 - 114 |
| − | |stamina= | + | |stamina=89 - 114 |
|int=50 - 66 | |int=50 - 66 | ||
|mana=50 - 66 | |mana=50 - 66 | ||
Latest revision as of 13:18, 30 August 2012
A Lizardman Squatter (EC).
Lizardman Squatters are first seen with Publish 74 and can be found in the dungeon Wrong.
Statistics
| Lizardman Squatter Statistics | |||
|---|---|---|---|
| Spawn Locations | Wrong | ||
| Fame | 10,000 | Slayer Vulnerability | Lizardman Slayer, Reptile Slayer |
| Karma | -10,000 | Alignment | Evil |
| First Seen | Publish 74 | Pack Instinct | None |
| Loot | |||
| Gold | 332 - 387 | Magic Items | 3 +/- Magic Items |
| Special | Cut Up | 12 Hides, 1 Raw Rib | |
| Attributes | |||
| Strength | 105 - 138 | Hit Points | 787 - 869 |
| Dexterity | 89 - 114 | Stamina | 89 - 114 |
| Intelligence | 50 - 66 | Mana | 50 - 66 |
| Barding Difficulty | 90.0 - 100.0 | Taming Difficulty | N/A |
| Base Damage | 10 - 15 | Preferred Foods | Meat |
| Skills | |||
| Wrestling | 95.1 - 120.0 | Poisoning | --- |
| Tactics | 95.1 - 120.0 | Magery | --- |
| Resisting Spells | 35.1 - 60.0 | Evaluating Intelligence | --- |
| Anatomy | 0.0 | Meditation | --- |
| Detecting Hidden | Hiding | ||
| Parrying | Healing | ||
| Necromancy | Spirit Speak | ||
| Mysticism | Focus | ||
| Spellweaving | Discordance | ||
| Bushido | Ninjitsu | ||
| Chivalry | Special Abilities | ||
| Resists and Damage | |||
| Types | Physical | Fire | Cold | Poison | Energy |
|---|---|---|---|---|---|
| Resistances | 60 - 70% | 50 - 60% | 50 - 60% | 50 - 60% | 50 - 60% |
| Damage | 100% | --- | --- | --- | --- |