Spellweaving
Contents
Spellweaving is a skill introduced with the Mondain's Legacy expansion. It is meant to encourage group spellcasting by giving a bonus for multiple arcanists working together. However, there is no need to stick together once they have obtained their Arcane Crystal.
New characters cannot start with the Spellweaving skill, it is a privilege that must be earned by completing one of two Quest Chains: Patience or Discipline.
Spellweaving also benefits from a Mastery: Enchanted Summoning, Mana Shield and Summon Reaper.
Lore
As in a dream, you ponder upon the cosmic forces of the multiverse. Numerous strands of astral energy form into enigmatic equations. They swirl around inside your mind attempting to engulf you like raging tempest. As the temporal storm calms, you come to an inchoate realization. You are able to calm it; you are able to understand it; you are able to control it. As you awaken, you feel invigorated with the arcane knowledge of the elves. You have now learned the rudiments of epic spellcasting: Spellweaving.
Spells
Arcane Circle Myrshalee |
Mana Cost | Minimum Skill | Creates an Arcane Focus crystal which enhances other spellweaving spells. | |
---|---|---|---|---|
24 | 0 | |||
Attunement Haeldril |
Mana Cost | Minimum Skill | Creates magical shield around the caster that absorbs melee damage. | |
24 | 0 | |||
Gift of Renewal Olorisstra |
Mana Cost | Minimum Skill | Heals a target repeatedly for a short period of time. | |
24 | 0 | |||
Nature's Fury Rauvvrae |
Mana Cost | Minimum Skill | Creates an uncontrollable swarm of insects that attack nearby enemies. | |
24 | 0 | |||
Immolating Weapon Thalshara |
Mana Cost | Minimum Skill | Enchants the caster's melee weapon with extra fire damage for a short duration. | |
32 | 10 | |||
Thunderstorm Erelonia |
Mana Cost | Minimum Skill | Deals mass energy damage around the caster and may cause enemy casters a Faster Casting Recovery penalty. | |
32 | 10 | |||
Arcane Empowerment Aslavdra |
Mana Cost | Minimum Skill | Enhances the caster's healing/damaging spells and increases the toughness of summons. | |
50 | 24 | |||
Ethereal Voyage Orlavdra |
Mana Cost | Minimum Skill | Prevents monsters from being able to "see" the caster for a short time. | |
32 | 24 | |||
Reaper Form Tarisstree |
Mana Cost | Minimum Skill | Enhances the caster's swing speed, spell damage, and resists while penalizing fire resist and movement speed. | |
34 | 24 | |||
Gift of Life Illorae |
Mana Cost | Minimum Skill | When in effect on the caster or caster's pet, the beneficiary will be resurrected upon death. | |
70 | 38 | |||
Summon Fey Alalithra |
Mana Cost | Minimum Skill | Summons one or more controllable Pixies. To cast (and obtain) this spell you must first complete the Friend of the Fey Quest. | |
10 | 38 | |||
Summon Fiend Nylisstra |
Mana Cost | Minimum Skill | Summons one or more controllable Imps. To cast (and obtain) this spell you must first complete the Fiendish Friends Quest. | |
10 | 38 | |||
Dryad Allure Rathril |
Mana Cost | Minimum Skill | Charms a target (non-player) humanoid into doing the caster's bidding. | |
40 | 52 | |||
Essence of Wind Anathrae |
Mana Cost | Minimum Skill | Deals cold damage and gives a swing speed and Faster Casting penalty to nearby enemies. | |
40 | 52 | |||
Wildfire Haelyn |
Mana Cost | Minimum Skill | Creates a field of fire that damages enemies within it for a short time. | |
50 | 66 | |||
Word of Death Nyraxle |
Mana Cost | Minimum Skill | Does massive damage to creatures low in health. | |
50 | 83 |
Training
To begin training, you must first complete either the Patience Quest in Heartwood or the Discipline Quest in Sanctuary. Upon completion of either quest, you will receive: a Spellweaving spellbook, an Arcane Circle scroll, and a Gift of Renewal scroll. To fill the rest of your spellbook you will either have to kill monsters in Mondain's Legacy dungeons or buy them from other players. Two spells, Summon Fey and Summon Fiend, can only be earned by completing certain quests.Once you have your spellbook in hand you can begin training Spellweaving. The chart below represents the quickest and most efficient method of what to cast at each skill level.
Skill Level | What To Cast | Tips |
0 - 20 | Arcane Circle | Stand on an Arcane Circle, Pentagram, or Abattoir. It can be anywhere. The roof of the Umbra mage shop is always a good place to Mark a Rune. Now cast! That's it. |
20 - 33 | Immolating Weapon | Equip any melee weapon to cast. Immolating Weapon casts faster than Thunderstorm. |
33 - 44 | Reaper Form | Make sure you are wearing 40% Lower Mana Cost and as much Mana Regeneration as possible. Keep in mind Lower Reagent Cost is not needed for Spellweaving. |
44 - 60 | Summon Fey/Fiend | It does not matter which you cast, but Summon Fiend causes Karma loss. |
60 - 74 | Essence of Wind | |
74 - 90 | Wildfire | Target yourself. It will not do any damage to you, but will increase skill level. |
90 - 120 | Word of Death | Target yourself and heal as needed. To reduce damage, discard the Arcane Focus crystal if you have one. |
The following graph shows how each individual spell can be cast to gain in skill. Cross reference your skill level at the top with the desired spell along the left column. If your skill level is in the green, you can gain from that spell. If it is in the yellow, gains are possible but are more difficult. If it is not in the green or yellow, gaining is not possible with the exception of the Guaranteed Gaining System GGS.