Whatever Fate granted the Imp wings was clearly not gifted with foresight. The Imp is quite capable of causing enough mischief on the ground; being airborne only doubles the threat. Gifted with small magic and a temperament for causing trouble, these annoying beasts prey upon all who cross their path. It is rumored that Imps will steal from the strange (you) and give to the familiar (themselves). ‘Ware your health and holdings should you cross the path of the Imp.

The attributes of the Imp have been changed several times over the years. These are the current stats as of Spring of 08. They continue to be a 2 slot tameable, with pack instinct. They can be quite a handful when used by a skilled Tamer


Imp Statistics
Spawn Locations Abyss Champion Spawn, Ankh Dungeon, Blood Dungeon, Blood Dungeon Entrance, Burned Forest, Cyclops Dungeon, Cyclops Valley, Hedge Maze, Honesty Moongate, Humility Jungle, Hythloth levels 1,2,3&4, Justice Moongate, Lost Lands Desert, Montor, Montor Desert, Nox Tereg, Undead Camp, Volcanic Lair, Wind, Wisp Dungeon Entrance, Wisp Dungeon level 4, Wyrm Mountain, Wyvern Point
Fame 2500 Slayer Vulnerability Daemon
Karma -2500 Alignment EVIL
First Seen The Second Age Pack Instinct Demon
Gold 50-100 Magic Items
Special 1 low level Scroll Cut Up 7 Spined Hides, 1 Raw Rib
Strength 91 - 115 Hit Points 55 - 70
Dexterity 61 - 80 Stamina 61 - 80
Intelligence 86 - 105 Mana 86 - 105
Barding Difficulty 65-70 Taming Difficulty 83.1
Base Damage 10 - 14 Preferred Foods Meat
Wrestling 40.1 - 44.0 Poisoning
Tactics 42.1 - 50.0 Magery 90.1-100
Resisting Spells 30.1 - 50.0 Evaluating Intelligence 20.1-30
Anatomy Meditation
Detecting Hidden Hiding
Parrying Healing
Necromancy Spirit Speak
Mysticism Focus
Spellweaving Discordance
Bushido Ninjitsu
Chivalry Special Abilities
Resists and Damage
Types Physical Fire Cold Poison Energy
Resistances 25 - 35 40 - 50 20 - 30 30 - 40 30 - 40
Damage 50% 50%

See Also