Difference between revisions of "Ankh Pendant"
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+ | To work, the Mantra must be spoken at the Shrines in [[Trammel]] or [[Felucca]]. The [[Ilshenar]] Shrines to not appear to work. | ||
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==See Also== | ==See Also== | ||
*[[10th Anniversary]] | *[[10th Anniversary]] |
Revision as of 06:35, 22 April 2008
The Ankh Pendant is a 10th Anniversary item that spawns in the backpack of those doing combat in the Anti-Virtue Dungeons.
"What does the ankh necklace do? Is it just for show?"
As a number of alert players have pointed out, should you visit one of the Shrines of the Virtues and chant the appropriate mantra, you will receive a system message having to do with that virtue. But what does it mean?
The ankh will give a bonus to one or more of the 3 regeneration statistics that will last for 1 hour. The bonus can only be activated once per day. Each of the shrines will give a unique bonus combination to regeneration statistics based on the virtue for that particular shrine. A character need not wear the ankh once the bonus has been earned.
Each principle is related to a regeneration statistic as follows:
- Truth - Mana Regeneration
- Love - Hit Point Regeneration
- Courage - Stamina Regeneration
Each virtue will give the pertinent bonus to a regeneration statistic as follows:
Shrine | Mantra | Bonus |
---|---|---|
Honesty | Ahm | +2 Mana Regeneration |
Compassion | Mu | +2 Hit Point Regeneration |
Valor | Ra | +2 Stamina Regeneration |
Justice | Beh | +1 Mana Regeneration, +1 Hit Point Regeneration (50% chance to get one bumped up to +2) |
Sacrifice | Cah | +1 Hit Point Regeneration, +1 Stamina Regeneration (50% chance to get one bumped up to +2) |
Honor | Summ | +1 Mana Regeneration, +1 Stamina Regeneration (50% chance to get one bumped up to +2) |
Spirituality | Om | +1 All Regenerations (25% chance (3 independent rolls) to get each bumped up to +2) |
Humility | Lum | +3 Random Regeneration |
To work, the Mantra must be spoken at the Shrines in Trammel or Felucca. The Ilshenar Shrines to not appear to work.