Difference between revisions of "Hit Chance Increase"

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'''Hit Chance Increase''' (HCI) is an [[Item Properties|item property]] that increases the probability to hit a target. HCI is usually found on weapons, rings, and bracelets with a range of 1% to 15%.
 
'''Hit Chance Increase''' (HCI) is an [[Item Properties|item property]] that increases the probability to hit a target. HCI is usually found on weapons, rings, and bracelets with a range of 1% to 15%.
  
The maximum character HCI is capped at 45%. However, HCI worn above the cap ''is'' included when calculating the impact of an opponent’s [[Hit Lower Attack]] modified weapon. Therefore, there are benefits to wearing HCI items that total more than a 45% increase in certain [[Player vs. Player|player versus player]] combat situations.
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HCI is capped at 45% for all races. However, HCI worn above the cap ''is'' included when calculating the impact of an opponent’s [[Hit Lower Attack]] modified weapon. Therefore, there are benefits to wearing HCI items that total more than your character's cap in certain [[Player vs. Player|player versus player]] combat situations.
  
 
==Artifacts==
 
==Artifacts==
 
Items that have more than HCI 15% or items that would not usually have HCI:
 
Items that have more than HCI 15% or items that would not usually have HCI:
* [[Conjurer's Trinket]]: 10%
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* [[Hunter's Headdress]]: 15%
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* [[Axes of Fury]] (dual short axes, 20%)
* [[Leggings of Bane]]: 20%
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* [[Black Lotus Hood]] (headgear, 6%)
* [[Spirit of the Totem]]: 15%
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* [[Captain John's Hat]] (headgear, 15%)
* [[Gladiator's Collar]]: 10%
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* [[Cloak Of Death]] (outerwear, 3%)
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* [[Conjurer's Trinket]] ( talisman, 10%)
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* [[Dread Pirate Hat]] (headgear, 10%)
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* [[Gladiator's Collar]] (gorget, 10%)
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* [[Helm of Vengeance]] (headgear, 7%)
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* [[Hunter's Headdress]] (headgear, 15%)
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* [[Knight's Armor Set]] (armor set, 10%)
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* [[Leggings of Bane]] (legs, 20%)
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* [[Mana Phasing Orb]] (talisman, 5%)
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* [[Oblivion's Needle]] (dagger, 20%)
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* [[Orc Chieftain Helm]] (headgear, 30%)
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* [[Paladin Armor Set]] (armor set, 30%)
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* [[Scout Armor Set]] (armor set, 10%)
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* [[Sign of Chaos]] (shield, 5%)
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* [[Sign of Order]] (shield, 5%)
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* [[Spirit of the Totem]] (headgear, 15%)
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* [[Surge Shield]] (shield, 5%)
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* [[Void Infused Kilt]] (gargish kilt, 5%)
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* [[Zyronic Claw]] (executioner's axe, 30%)
  
 
== Hit Chance Increase on Shields==
 
== Hit Chance Increase on Shields==
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==See Also==
 
==See Also==
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* [[Doom Kiss]]
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* [[Magic Fish Buff]]
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* [[Perfection]]
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{{Item Properties}}
 
{{Item Properties}}

Latest revision as of 17:07, 20 January 2014

Hit Chance Increase (HCI) is an item property that increases the probability to hit a target. HCI is usually found on weapons, rings, and bracelets with a range of 1% to 15%.

HCI is capped at 45% for all races. However, HCI worn above the cap is included when calculating the impact of an opponent’s Hit Lower Attack modified weapon. Therefore, there are benefits to wearing HCI items that total more than your character's cap in certain player versus player combat situations.

Artifacts

Items that have more than HCI 15% or items that would not usually have HCI:

Hit Chance Increase on Shields

HCI used to occur on non-artifact shields, but that is no longer the case. For this reason, the price for such shields is relatively high.

In a discussion of HCI on shields in the Five on Friday (FoF) of November 3, 2006 (Number 35), developer MrTact said, "Unless someone gives me a good reason why that property was removed from shields, I see no reason not to put it back." However, the FoF continued by noting that the developers believe that the way HCI and Hit Lower Attack are implemented needs to be rebalanced. Therefore, the FoF concludes, HCI will not be added back to shields until such balance issues are addressed.

Imbuing

The following resources are required to imbue the highest intensity of Hit Chance Increase (15%):

See Also