Difference between revisions of "Damage Increase"
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− | '''Damage Increase''', or DI, increases the damage you will do on a | + | __NOTOC__ |
+ | '''Damage Increase''', or DI, increases the damage you will do on a successful melee, counter-attack melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target). | ||
− | It can be found naturally on weapons and | + | It can be found naturally on weapons and jewellery. It ranges in intensity from 1% - 50% on crafted/imbued weapons, -40% - 100% on reforged/artifact weapons, 1% - 25% on imbued jewellery and 5% - 75% on artifact jewellery. It is capped at 100%, both PvM and PvP. |
− | Total Damage | + | Total Damage Bonus is capped at 300% ( all the above + abilities, spells, buffs ) |
+ | |||
+ | [[Grapes of Wrath]] adds 35% Damage Increase as a temporary bonus, that cannot exceed the 100% cap. | ||
+ | |||
+ | DI on exceptional crafted weapons can be removed with [[Whetstone of Enervation]] to become a free slot for [[Imbuing|imbue]]. This has to be done before [[Imbuing]]. | ||
+ | |||
+ | Bard Mastery [[Inspire]] buff gives both a Damage Increase of up to 58% and a Damage Modifier of up to 15% for each [[party]] member. | ||
== Damage Increase from Skills / Stats == | == Damage Increase from Skills / Stats == | ||
− | + | :''Main article: [[Damage Calculations]]'' | |
− | + | ||
− | + | Note that these do not count towards the 300% Damage Bonus cap (posted in [[Five on Friday - June 1, 2007]]): | |
− | + | {| | |
+ | | valign="top" | | ||
+ | '''[[Tactics]] Damage Bonus''' (Percentage) | ||
+ | *''For Tactics Skill Levels < 100.0'' | ||
+ | **Tactics Damage Bonus = Skill Level/1.6 | ||
+ | *''For Tactics Skill Levels >= 100.0'' | ||
+ | **Tactics Damage Bonus = Skill Level/1.6 + 6.25 | ||
+ | | valign="top" | | ||
+ | '''[[Lumberjacking]] Damage Bonus''' (Percentage) | ||
+ | *''For Lumberjacking Skill Levels < 100.0'' | ||
+ | **Skill Level/5 | ||
+ | *''For Lumberjacking Skill Levels = 100.0'' | ||
+ | **(Skill Level/5) + 10 | ||
+ | |- | ||
+ | | valign="top" | | ||
+ | '''[[Anatomy]] Damage Bonus''' (Percentage) | ||
+ | *''For Anatomy Skill Levels < 100.0'' | ||
+ | **Anatomy Skill Bonus = Skill Level / 2 | ||
+ | *''For Anatomy Skill Levels >= 100.0'' | ||
+ | **Anatomy Skill Bonus = (Skill Level / 2) + 5 | ||
+ | | valign="top" | | ||
+ | '''[[Strength]] Damage Bonus''' (Percentage) | ||
+ | *''For Strength < 100'' | ||
+ | **Strength * 0.3 | ||
+ | *''For Strength >= 100'' | ||
+ | **(Strength * 0.3) + 5 | ||
+ | |} | ||
− | + | ==Imbuing== | |
+ | The following resources are required to [[Imbuing|imbue]] the highest intensity of Damage Increase (50%): | ||
+ | *5 [[Enchanted Essence]] | ||
+ | *10 [[Gem|Citrine]] | ||
+ | *10 [[Crystal Shards]] | ||
+ | ==See Also== | ||
+ | {{Item Properties}} | ||
− | [ | + | ==External Links== |
+ | * [http://uo.stratics.com/content/arms-armor/combat.php Stratics combat calculations page] |
Latest revision as of 04:43, 24 April 2019
Damage Increase, or DI, increases the damage you will do on a successful melee, counter-attack melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).
It can be found naturally on weapons and jewellery. It ranges in intensity from 1% - 50% on crafted/imbued weapons, -40% - 100% on reforged/artifact weapons, 1% - 25% on imbued jewellery and 5% - 75% on artifact jewellery. It is capped at 100%, both PvM and PvP.
Total Damage Bonus is capped at 300% ( all the above + abilities, spells, buffs )
Grapes of Wrath adds 35% Damage Increase as a temporary bonus, that cannot exceed the 100% cap.
DI on exceptional crafted weapons can be removed with Whetstone of Enervation to become a free slot for imbue. This has to be done before Imbuing.
Bard Mastery Inspire buff gives both a Damage Increase of up to 58% and a Damage Modifier of up to 15% for each party member.
Damage Increase from Skills / Stats
- Main article: Damage Calculations
Note that these do not count towards the 300% Damage Bonus cap (posted in Five on Friday - June 1, 2007):
Tactics Damage Bonus (Percentage)
|
Lumberjacking Damage Bonus (Percentage)
|
Anatomy Damage Bonus (Percentage)
|
Strength Damage Bonus (Percentage)
|
Imbuing
The following resources are required to imbue the highest intensity of Damage Increase (50%):
- 5 Enchanted Essence
- 10 Citrine
- 10 Crystal Shards