Difference between revisions of "Damage Increase"

m (link fix)
 
(15 intermediate revisions by 9 users not shown)
Line 1: Line 1:
'''Damage Increase''', or DI, increases the damage you will do on a succesful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).
+
__NOTOC__
 +
'''Damage Increase''', or DI, increases the damage you will do on a successful melee, counter-attack melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).
  
It can be found naturally on weapons and jewelery. It ranges in intensity from 1 to 50% on weapons, and 1 to 25% on jewlery. It is capped at 100% from items.
+
It can be found naturally on weapons and jewellery. It ranges in intensity from 1% - 50% on crafted/imbued weapons, -40% - 100% on reforged/artifact weapons, 1% - 25% on imbued jewellery and 5% - 75% on artifact jewellery. It is capped at 100%, both PvM and PvP.  
  
Total Damage Increase is capped at 300% ( all the above + abilities, spells, buffs )
+
Total Damage Bonus is capped at 300% ( all the above + abilities, spells, buffs )
 +
 
 +
[[Grapes of Wrath]] adds 35% Damage Increase as a temporary bonus, that cannot exceed the 100% cap.
 +
 
 +
DI on exceptional crafted weapons can be removed with [[Whetstone of Enervation]] to become a free slot for [[Imbuing|imbue]]. This has to be done before [[Imbuing]].
 +
 
 +
Bard Mastery [[Inspire]] buff gives both a Damage Increase of up to 58% and a Damage Modifier of up to 15% for each [[party]] member.
  
 
== Damage Increase from Skills / Stats ==
 
== Damage Increase from Skills / Stats ==
* +68.75% for GM [[Tactics]]
+
:''Main article: [[Damage Calculations]]''
* +55% for GM [[Anatomy]]
+
 
* +42.5% for 125 [[Strength]]
+
Note that these do not count towards the 300% Damage Bonus cap (posted in [[Five on Friday - June 1, 2007]]):
  
Note that these do not count towards the 300% Damage Increase cap (posted in a [[Five on Friday|FoF]] on [http://www.uo.com/fof/fiveonfriday63.html uo.com])
+
{|
 +
| valign="top" |
 +
'''[[Tactics]] Damage Bonus''' (Percentage)
 +
*''For Tactics Skill Levels < 100.0''
 +
**Tactics Damage Bonus = Skill Level/1.6
 +
*''For Tactics Skill Levels >= 100.0''
 +
**Tactics Damage Bonus = Skill Level/1.6 + 6.25
 +
| valign="top" |
 +
'''[[Lumberjacking]] Damage Bonus''' (Percentage)
 +
*''For Lumberjacking Skill Levels < 100.0''
 +
**Skill Level/5
 +
*''For Lumberjacking Skill Levels = 100.0''
 +
**(Skill Level/5) + 10
 +
|-
 +
| valign="top" |
 +
'''[[Anatomy]] Damage Bonus''' (Percentage)
 +
*''For Anatomy Skill Levels < 100.0''
 +
**Anatomy Skill Bonus = Skill Level / 2
 +
*''For Anatomy Skill Levels >= 100.0''
 +
**Anatomy Skill Bonus = (Skill Level / 2) + 5
 +
| valign="top" |
 +
'''[[Strength]] Damage Bonus''' (Percentage)
 +
*''For Strength < 100''
 +
**Strength * 0.3
 +
*''For Strength >= 100''
 +
**(Strength * 0.3) + 5
 +
|}
  
Check out [http://uo.stratics.com/content/arms-armor/combat.php this] page on [[Stratics]] for more details.
+
==Imbuing==
 +
The following resources are required to [[Imbuing|imbue]] the highest intensity of Damage Increase (50%):
 +
*5 [[Enchanted Essence]]
 +
*10 [[Gem|Citrine]]
 +
*10 [[Crystal Shards]]
  
 +
==See Also==
 +
{{Item Properties}}
  
[[Category:Item Properties]]
+
==External Links==
 +
* [http://uo.stratics.com/content/arms-armor/combat.php Stratics combat calculations page]

Latest revision as of 04:43, 24 April 2019

Damage Increase, or DI, increases the damage you will do on a successful melee, counter-attack melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).

It can be found naturally on weapons and jewellery. It ranges in intensity from 1% - 50% on crafted/imbued weapons, -40% - 100% on reforged/artifact weapons, 1% - 25% on imbued jewellery and 5% - 75% on artifact jewellery. It is capped at 100%, both PvM and PvP.

Total Damage Bonus is capped at 300% ( all the above + abilities, spells, buffs )

Grapes of Wrath adds 35% Damage Increase as a temporary bonus, that cannot exceed the 100% cap.

DI on exceptional crafted weapons can be removed with Whetstone of Enervation to become a free slot for imbue. This has to be done before Imbuing.

Bard Mastery Inspire buff gives both a Damage Increase of up to 58% and a Damage Modifier of up to 15% for each party member.

Damage Increase from Skills / Stats

Main article: Damage Calculations

Note that these do not count towards the 300% Damage Bonus cap (posted in Five on Friday - June 1, 2007):

Tactics Damage Bonus (Percentage)

  • For Tactics Skill Levels < 100.0
    • Tactics Damage Bonus = Skill Level/1.6
  • For Tactics Skill Levels >= 100.0
    • Tactics Damage Bonus = Skill Level/1.6 + 6.25

Lumberjacking Damage Bonus (Percentage)

  • For Lumberjacking Skill Levels < 100.0
    • Skill Level/5
  • For Lumberjacking Skill Levels = 100.0
    • (Skill Level/5) + 10

Anatomy Damage Bonus (Percentage)

  • For Anatomy Skill Levels < 100.0
    • Anatomy Skill Bonus = Skill Level / 2
  • For Anatomy Skill Levels >= 100.0
    • Anatomy Skill Bonus = (Skill Level / 2) + 5

Strength Damage Bonus (Percentage)

  • For Strength < 100
    • Strength * 0.3
  • For Strength >= 100
    • (Strength * 0.3) + 5

Imbuing

The following resources are required to imbue the highest intensity of Damage Increase (50%):

See Also

External Links