Difference between revisions of "Hit Point Increase"

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* [[Bracelet of Health]] - 5
 
* [[Bracelet of Health]] - 5
 
* [[Crimson Cincture]] - 10 [half apron]
 
* [[Crimson Cincture]] - 10 [half apron]
* [[Darkwood]] Armor - 2 each [carpentry crafted armor]
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* [[Warrior Armor Set]] pieces - 2 each [carpentry crafted armor]
 
* [[Dupre's Shield]] - 5
 
* [[Dupre's Shield]] - 5
 
* [[Guardian Axe]] - 4 [blacksmith crafted axe]
 
* [[Guardian Axe]] - 4 [blacksmith crafted axe]
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* [[Studded Armor of the Britannia Royal Zoo]] - 2 each
 
* [[Studded Armor of the Britannia Royal Zoo]] - 2 each
 
* [[Treasures and Trinkets Reading Glasses]] - 5
 
* [[Treasures and Trinkets Reading Glasses]] - 5
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* [[Fey Leggings ]] - 6
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* [[Orc Chieftan Helm]] - 30
  
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==Imbuing==
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The following resources are required to [[Imbuing|imbue]] the highest intensity of Hit Point Increase (5 points):
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*10 [[Enchanted Essence]]
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*10 [[Gem|Rubies]]
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*10 [[Luminescent Fungi]]
  
 
==See Also==
 
==See Also==
* [[Item Properties]]
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{{Item Properties}}
 
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{{Item properties}}
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Latest revision as of 22:33, 4 March 2010

The Hit Point Increase property adds to the user's maximum Hit Points. The hit points are not instantly gained when the item is equipped; they will have to be regenerated or healed to the new maximum. This increase is only in effect as long as the item is equipped. When crossing server boundaries, the hit points will be briefly lost because equipment is refreshed. Armor can have between 1 to 5 HP Increase. As of Publish 46, the maximum amount of hit points gained from items is capped at 25.

Items

Here is a list of artifacts and other items which have Hit Point Increase along with the amount.

Imbuing

The following resources are required to imbue the highest intensity of Hit Point Increase (5 points):

See Also