Difference between revisions of "Vampire Bat"

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[[Image:VampireBat.jpg|frame]]
 
[[Image:VampireBat.jpg|frame]]
The '''Vampire Bat''' has a unique ability; each time a Vampire Bat successfully scores a hit, it enjoys a chance that it will heal a small amount of damage on itself.  
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[[Image:Vampire_batkr.png|frame]]
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<i>These foul rodents are found throughout Malas, including, or perhaps most especially, in the Dungeon Doom. Vampire bats like to hide in dark places, awaiting its next victim to drain of precious blood. Strong, but not possessed of great intelligence, Vampire bats take advantage of their keen senses in the darkness to swoop down upon unsuspecting adventurers.  Although highly resistant to poison, these creatures are not much of a threat if met alone.
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The Vampire Bat has a unique ability of each time it successfully scores a hit, it enjoys a chance that it will heal a small amount of damage on itself.  
  
 
When summoned via the [[Necromancy]] spell, [[Summon Familiar]], all melee damage done by the Vampire Bat will heal its master (You!) for an equal amount. However, you cannot give a familiar orders like you can a [[pet]].
 
When summoned via the [[Necromancy]] spell, [[Summon Familiar]], all melee damage done by the Vampire Bat will heal its master (You!) for an equal amount. However, you cannot give a familiar orders like you can a [[pet]].
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</i>
  
 
==Statistics==
 
==Statistics==
 
{{Creatures
 
{{Creatures
|spawnlocations=[[Malas]], [[Doom]]
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|spawnlocations=[[Doom]], [[Grimswind Ruins]], [[Forgotten Pyramid]], [[Crumbling Continent]], [[Living Forest]], [[Primeval Lich Champion Spawn]]
 
|fame=1000
 
|fame=1000
 
|slayer=[[Bat Slayer]]
 
|slayer=[[Bat Slayer]]
 
|karma=-1000
 
|karma=-1000
 
|alignment=Evil
 
|alignment=Evil
|firstseen=
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|firstseen=AOS
 
|packinstinct=None
 
|packinstinct=None
|gold=
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|gold=25-50
 
|magicitems=
 
|magicitems=
 
|specialloot=
 
|specialloot=
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|int=26 - 50
 
|int=26 - 50
 
|mana=26 - 50
 
|mana=26 - 50
|bardingdifficulty=
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|bardingdifficulty=48.4
 
|tamingdifficulty=N/A
 
|tamingdifficulty=N/A
|basedamage=
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|basedamage=7-9
 
|preferredfoods=
 
|preferredfoods=
 
|wrestling=30.1 - 55.0
 
|wrestling=30.1 - 55.0
|poisoning=
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|poisoning=0
 
|tactics=55.1 - 80.0
 
|tactics=55.1 - 80.0
|magery=
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|magery=0
 
|magicresist=70.1 - 95.0
 
|magicresist=70.1 - 95.0
|evalint=
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|evalint=0
|anatomy=
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|anatomy=0
|meditation=
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|meditation=0
|specialskill=[[Life Leech]]
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|specialskill=[[Hit Life Leech|Life Leech]]
 
|physicalresist=35 - 45
 
|physicalresist=35 - 45
 
|fireresist=15 - 25
 
|fireresist=15 - 25
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}}<BR>
 
}}<BR>
 
==Notes==
 
==Notes==
Low level and non-combat characters who need to raise their [[Karma|karma]] may want to consider killing Vampire Bats as they are: easy to kill; have an evil [[alignment]]; and can be accessed singly and above ground in southern Malas.
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Low level and non-combat characters who need to raise their [[Karma|karma]] may want to consider killing Vampire Bats as they are: easy to kill; have an evil [[alignment]].  
==See Also==
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*[[Bat Slayer]]
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[[Category:Monsters]]
 
[[Category:Monsters]]

Latest revision as of 11:55, 26 April 2010

VampireBat.jpg
Vampire batkr.png

These foul rodents are found throughout Malas, including, or perhaps most especially, in the Dungeon Doom. Vampire bats like to hide in dark places, awaiting its next victim to drain of precious blood. Strong, but not possessed of great intelligence, Vampire bats take advantage of their keen senses in the darkness to swoop down upon unsuspecting adventurers. Although highly resistant to poison, these creatures are not much of a threat if met alone.

The Vampire Bat has a unique ability of each time it successfully scores a hit, it enjoys a chance that it will heal a small amount of damage on itself.

When summoned via the Necromancy spell, Summon Familiar, all melee damage done by the Vampire Bat will heal its master (You!) for an equal amount. However, you cannot give a familiar orders like you can a pet.

Statistics

Vampire Bat Statistics
Spawn Locations Doom, Grimswind Ruins, Forgotten Pyramid, Crumbling Continent, Living Forest, Primeval Lich Champion Spawn
Fame 1000 Slayer Vulnerability Bat Slayer
Karma -1000 Alignment Evil
First Seen AOS Pack Instinct None
Loot
Gold 25-50 Magic Items
Special Cut Up
Attributes
Strength 91 - 110 Hit Points 55 - 66
Dexterity 91 - 115 Stamina 91 - 115
Intelligence 26 - 50 Mana 26 - 50
Barding Difficulty 48.4 Taming Difficulty N/A
Base Damage 7-9 Preferred Foods
Skills
Wrestling 30.1 - 55.0 Poisoning 0
Tactics 55.1 - 80.0 Magery 0
Resisting Spells 70.1 - 95.0 Evaluating Intelligence 0
Anatomy 0 Meditation 0
Detecting Hidden Hiding
Parrying Healing
Necromancy Spirit Speak
Mysticism Focus
Spellweaving Discordance
Bushido Ninjitsu
Chivalry Special Abilities Life Leech
Resists and Damage
Types Physical Fire Cold Poison Energy
Resistances 35 - 45 15 - 25 15 - 25 60 - 70 40 - 50
Damage 80% 20%



Notes

Low level and non-combat characters who need to raise their karma may want to consider killing Vampire Bats as they are: easy to kill; have an evil alignment.