Difference between revisions of "Special move"

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[[Image:Combat_book.png|thumb|The special move book. Click image to enlarge]]
 
[[Image:Combat_book.png|thumb|The special move book. Click image to enlarge]]
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Warriors can tap their magical [[mana]] to perform devastating '''special moves''' with their [[weapon]]s that can have a variety of unusual side-effects. Each weapon type in the game has a primary and a secondary special move. Warriors who have reached 30 [[Tactics]] and 70 weapons skill may execute a weapon's primary special move. Once they have reached 60 Tactics and 90 in a weapon skill, the fighter may execute the secondary special move while wielding appropriate weapons. Each weapon in the game has a different combination of primary and secondary special moves, making each weapon unique.
Warriors have the ability to tap their magical [[Mana]] to perform devastating maneuvers with their weapons that can have a variety of unusual side-effects. Each weapon type in the game has a primary and a secondary special move. Warriors who have reached Expert skill level in both a weapons skill and [[Tactics]] (70 or higher) may execute a weapon's primary special move. Once he or she has reached Master status in both a weapon skill and Tactics (90 or higher), the fighter may execute the secondary special move while wielding appropriate weapons. Each different type of weapon in the game has a different combination of primary and secondary special moves, making each weapon truly unique!
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An icon on your [[Paperdoll]] will open a book that details each special move available based on your skill level and equipped weapon. Much like the icons in a [[Spellbook]], these can be dragged from the book into the game window and double-clicked to activate the special move. The special moves can also be configured in macros for one-key activation. When activated, the special move icon highlights red, indicating the character is ready to perform the move. At the next opportunity, the special move is performed, and the icon returns to its un-highlighted state.
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The "Character Abilities" icon in the [[paperdoll]] will open a book that details each special move available based on the player's equipped weapon. Much like the icons in a [[spellbook]], these can be dragged from the book into the game window and double-clicked to activate the special move. The special moves can also be configured in macros for one-key activation. When activated, the special move icon highlights red, indicating the character is ready to perform the move. At the next opportunity, the special move is performed, and the icon returns to its un-highlighted state.
  
Special move mana cost can be decreased by having multiples of certain skills. With 200 to 299 combined skill points, the cost will decrease by 5 mana. Having 300 or more it will decrease by 10 mana. The included skills are:
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{{tocright}}
* [[Swordsmanship]]
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==List of special moves==
* [[Mace Fighting]]
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* [[Fencing]]
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* [[Archery]]
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* [[Parrying]]
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* [[Lumberjacking]]
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* [[Stealth]]
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* [[Poisoning]]
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* [[Bushido]]
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* [[Ninjitsu]]
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* [[Throwing]]
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''Note'' - The [[Human]]'s "Jack of All Trades" racial ability previously granted them at least 20 points in all these disciplines (meaning they effectively had at least 200 points regardless of how their real skills are distributed), but this was removed with [[Publish 64]] in February 2010.
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==Notes==
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* Performing two special moves within 3 seconds will double the mana cost of the second.
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* The [[Lower Mana Cost]] item property will reduce special move mana cost.
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* If any [[Magery]], [[Necromancy]] or [[Chivalry]] spell is being cast or is ready to target, you can not activate a special move and any activated special is turned off.
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* Some [[Bushido]] and [[Ninjitsu]] abilities can not be activated at the same time as a special move, for example [[Lightning Strike]].
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==List of Special Moves==
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===Traditional===
 
===Traditional===
Moves available to basic weapon classes at the time of the [[Age of Shadows]] expansion.
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The following are moves available to basic weapon classes at the time of the ''[[Ultima Online: Age of Shadows|Age of Shadows]]'' [[expansion]].
  
{| width="100%"
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{| width="60%"
||
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|
 
* [[Armor Ignore]]
 
* [[Armor Ignore]]
 
* [[Bleed Attack]]
 
* [[Bleed Attack]]
 
* [[Crushing Blow]]
 
* [[Crushing Blow]]
 
* [[Concussion Blow]]
 
* [[Concussion Blow]]
||
 
 
* [[Disarm]]
 
* [[Disarm]]
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|
 
* [[Dismount]]
 
* [[Dismount]]
 
* [[Double Strike]]
 
* [[Double Strike]]
 
* [[Infectious Strike]]
 
* [[Infectious Strike]]
||
 
 
* [[Mortal Strike]]
 
* [[Mortal Strike]]
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|
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* [[Moving Shot]]
 
* [[Paralyzing Blow]]
 
* [[Paralyzing Blow]]
* [[Shadowstrike]]
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* [[Shadow Strike]]
 
* [[Whirlwind Attack]]
 
* [[Whirlwind Attack]]
 
|}
 
|}
  
 
===Samurai Empire===
 
===Samurai Empire===
Moves introduced by the [[Samurai Empire]] expansion. Were available only to weapons introduced by SE, but later weapons introduced by the [[Mondain's Legacy]] expansion took advantage of them too.
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These moves were introduced with the ''[[Ultima Online: Samurai Empire|Samurai Empire]]'' expansion. They were available only to weapons introduced by SE, but later weapons introduced by the ''[[Ultima Online: Mondain's Legacy|Mondain's Legacy]]'' expansion took advantage of them too.
  
These abilities are all based around the [[Ninjitsu]] and [[Bushido]] skills; you require a minimum level in one or the other to perform them. Which skill is required varies (some moves work with either).
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These moves are all based around the [[Ninjitsu]] and [[Bushido]] skills, requiring a minimum 50 skill level in one or the other to perform them. The required skill varies, as some moves work with either.
  
{| width="100%"
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{| width="60%"
||
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|
 
* [[Armor Pierce]]
 
* [[Armor Pierce]]
 
* [[Block]]
 
* [[Block]]
 
* [[Defense Mastery]]
 
* [[Defense Mastery]]
 
* [[Dual Wield]]
 
* [[Dual Wield]]
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|
 
* [[Double Shot]]
 
* [[Double Shot]]
 
* [[Feint]]
 
* [[Feint]]
 
* [[Frenzied Whirlwind]]
 
* [[Frenzied Whirlwind]]
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|
 
* [[Nerve Strike]]
 
* [[Nerve Strike]]
 
* [[Riding Swipe]]
 
* [[Riding Swipe]]
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===Mondain's Legacy===
 
===Mondain's Legacy===
Moves available only to weapons introduced with the [[Mondain's Legacy]] expansion. Unlike [[Samurai Empire]] abilities, they do not require ML-specific skills to use.
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Moves available only to weapons introduced with the ''[[Ultima Online: Mondain's Legacy|Mondain's Legacy]]'' expansion. Unlike ''Samurai Empire'' abilities, they do not require ML-specific skills to use.
  
{| width="100%"
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{| width="60%"
||
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|
 
* [[Bladeweave]]
 
* [[Bladeweave]]
 
* [[Force Arrow]]
 
* [[Force Arrow]]
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|
 
* [[Force of Nature]]
 
* [[Force of Nature]]
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* [[Lightning Arrow]]  
 
* [[Lightning Arrow]]  
* [[Moving Shot]]
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|
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* [[Psychic Attack]]
 
* [[Psychic Attack]]
 
* [[Serpent Arrow]]
 
* [[Serpent Arrow]]
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===Stygian Abyss===
 
===Stygian Abyss===
Moves available only to the new weapons associated with the new [[Throwing]] skill introduced with the [[Stygian Abyss]] expansion.  
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Moves available only to the new weapons associated with the new [[Throwing]] skill introduced with the ''[[Ultima Online: Stygian Abyss|Stygian Abyss]]'' expansion.  
  
{| width="100%"
 
||
 
* [[Concussion Throw]]
 
||
 
 
* [[Infused Throw]]
 
* [[Infused Throw]]
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* [[Mystic Arc]]
 
* [[Mystic Arc]]
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==Mana cost reduction==
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Special move mana cost can be decreased by having multiples of certain skills. With 200 to 299 combined skill points, the cost will decrease by 5 mana. Having 300 or more, it will decrease by 10 mana. The included skills are:
 +
{| width=60%
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|
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* [[Archery]]
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* [[Bushido]]
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* [[Fencing]]
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* [[Lumberjacking]]
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|
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* [[Mace Fighting]]
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* [[Ninjitsu]]
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* [[Parrying]]
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* [[Poisoning]]
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| valign="top" |
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* [[Stealth]]
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* [[Swordsmanship]]
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* [[Throwing]]
 
|}
 
|}
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The [[human]]'s "Jack of All Trades" racial ability previously granted them at least 20 points in all these disciplines, meaning they effectively had at least 200 points regardless of how their real skills are distributed. This was removed with [[Publish 64]].
 +
 +
==Notes==
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* Performing two special moves within 3 seconds will double the mana cost of the second.
 +
* If an attack is [[Parrying|parried]], no mana will be consumed except for samurai attacks (special moves requiring [[bushido]]/[[ninjitsu]]).
 +
* The [[Lower Mana Cost]] item property will reduce special move mana cost.
 +
* If any [[Magery]], [[Necromancy]], or [[Chivalry]] spell is being cast or is ready to target, special moves cannot be activated, and any activated special is turned off.
 +
* Some [[Bushido]] and [[Ninjitsu]] abilities can not be activated at the same time as a special move, for example [[Lightning Strike]].
  
 
==History==
 
==History==
Special moves were first introduced with the [[Renaissance]] expansion. Every two handed weapon of the three fighting skills was given a special ability that had a 20% chance of executing on each blow. The chance of success was increased with more [[Intelligence]]. These special moves only worked in player versus player combat.
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Special moves were first introduced with the ''[[Ultima Online: Renaissance|Renaissance]]'' expansion. Every two-handed weapon of the three fighting skills was given a special ability that had a 20% chance of executing on each blow. The chance of success was increased with more [[Intelligence]]. These special moves only worked in [[player-versus-player]] combat.
 +
 
 
* [[Macing]] weapons did [[Crushing Blow]].
 
* [[Macing]] weapons did [[Crushing Blow]].
 
* [[Fencing]] weapons did [[Paralyzing Blow]].
 
* [[Fencing]] weapons did [[Paralyzing Blow]].
 
* [[Swordsmanship]] weapons did [[Concussion Blow]].
 
* [[Swordsmanship]] weapons did [[Concussion Blow]].
During the [[Age of Shadows]] expansion, the entire system was revamped. Special moves were now a macro that could be used any time a player wanted. They could also be used on both players and monsters. To balance the powerful new attacks, mana was made a requirement. Instead of just 3 moves, 9 more were added to bring the total up to 12. Later on the [[Samurai Empire]] expansion added another 10, [[Mondain's Legacy]] added 7.
 
* The Tactics skill requirement was added on August 29, 2007 in [[Publish 46]].
 
  
[[Category:Directory]]
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During the ''Age of Shadows'' expansion, the entire system was revamped. Special moves were now a macro that could be used any time a player wanted. They could also be used on both players and monsters. To balance the powerful new attacks, mana was made a requirement. Instead of just 3 moves, 10 more were added to bring the total up to 13. Later on, the ''Samurai Empire'' expansion added another 10, ''Mondain's Legacy'' added 6, and ''Stygian Abyss'' added 2.
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 +
The Tactics skill requirement was added with [[Publish 46]]. It was later changed in [[Publish 96]] from 70 to 30 for primary and from 90 to 60 for secondary.
 +
 
 +
==Publishes==
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* {{Publish 96|note= 30 Tactics & 70 Weapon Skill are required for Primary Moves<br>60 Tactics & 90 Weapon Skill are required for Secondary Moves}}
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* {{Publish 64|note=The 20 skill points from humans' "Jack of all Trades" will no longer apply to the skill points required for the mana discount on special moves. If players do not have 200 or more modified points in various combat skills (Swordsmanship, Mace Fighting, Fencing, Archery, Throwing, Parry, Lumberjacking, Stealth, Poisoning, Bushido, and Ninjitsu), their special moves will use the full mana cost}}
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* {{Publish 46|note=Weapon Special Moves now require Weapon Skill and Tactics of appropriate skill levels. (i.e., 70 in each skill for primary weapon special moves, 90 in each skill for secondary weapon special moves).<br>Exceptions to the Tactics requirement are the following:
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:* Wrestling special moves.
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:* Shadowstrike since it already requires 80 Stealth to perform.
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:* Infectious Strike since it already requires Poisoning skill to be effective.
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: Can no longer stack using a weapon special move and casting a spell or activating a skill ability.}}
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* {{Publish 29|note=Fixed an issue that allowed special moves to automatically hit when a spell landed<br>Can no longer stack using a weapon special move and casting a spell or activating a skill ability.}}
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* {{Publish UOR|note=Added the first 3 special moves.}}
 +
 
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==See also==
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* [[Special attack]]
 +
 
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[[Category:Special moves| ]]
 +
[[Category:Combat]]

Latest revision as of 13:47, 20 February 2026

The special move book. Click image to enlarge

Warriors can tap their magical mana to perform devastating special moves with their weapons that can have a variety of unusual side-effects. Each weapon type in the game has a primary and a secondary special move. Warriors who have reached 30 Tactics and 70 weapons skill may execute a weapon's primary special move. Once they have reached 60 Tactics and 90 in a weapon skill, the fighter may execute the secondary special move while wielding appropriate weapons. Each weapon in the game has a different combination of primary and secondary special moves, making each weapon unique.

The "Character Abilities" icon in the paperdoll will open a book that details each special move available based on the player's equipped weapon. Much like the icons in a spellbook, these can be dragged from the book into the game window and double-clicked to activate the special move. The special moves can also be configured in macros for one-key activation. When activated, the special move icon highlights red, indicating the character is ready to perform the move. At the next opportunity, the special move is performed, and the icon returns to its un-highlighted state.

List of special moves

Traditional

The following are moves available to basic weapon classes at the time of the Age of Shadows expansion.

Samurai Empire

These moves were introduced with the Samurai Empire expansion. They were available only to weapons introduced by SE, but later weapons introduced by the Mondain's Legacy expansion took advantage of them too.

These moves are all based around the Ninjitsu and Bushido skills, requiring a minimum 50 skill level in one or the other to perform them. The required skill varies, as some moves work with either.

Mondain's Legacy

Moves available only to weapons introduced with the Mondain's Legacy expansion. Unlike Samurai Empire abilities, they do not require ML-specific skills to use.

Stygian Abyss

Moves available only to the new weapons associated with the new Throwing skill introduced with the Stygian Abyss expansion.

Mana cost reduction

Special move mana cost can be decreased by having multiples of certain skills. With 200 to 299 combined skill points, the cost will decrease by 5 mana. Having 300 or more, it will decrease by 10 mana. The included skills are:

The human's "Jack of All Trades" racial ability previously granted them at least 20 points in all these disciplines, meaning they effectively had at least 200 points regardless of how their real skills are distributed. This was removed with Publish 64.

Notes

  • Performing two special moves within 3 seconds will double the mana cost of the second.
  • If an attack is parried, no mana will be consumed except for samurai attacks (special moves requiring bushido/ninjitsu).
  • The Lower Mana Cost item property will reduce special move mana cost.
  • If any Magery, Necromancy, or Chivalry spell is being cast or is ready to target, special moves cannot be activated, and any activated special is turned off.
  • Some Bushido and Ninjitsu abilities can not be activated at the same time as a special move, for example Lightning Strike.

History

Special moves were first introduced with the Renaissance expansion. Every two-handed weapon of the three fighting skills was given a special ability that had a 20% chance of executing on each blow. The chance of success was increased with more Intelligence. These special moves only worked in player-versus-player combat.

During the Age of Shadows expansion, the entire system was revamped. Special moves were now a macro that could be used any time a player wanted. They could also be used on both players and monsters. To balance the powerful new attacks, mana was made a requirement. Instead of just 3 moves, 10 more were added to bring the total up to 13. Later on, the Samurai Empire expansion added another 10, Mondain's Legacy added 6, and Stygian Abyss added 2.

The Tactics skill requirement was added with Publish 46. It was later changed in Publish 96 from 70 to 30 for primary and from 90 to 60 for secondary.

Publishes

  • Publish 96 (9 Feb 2017): 30 Tactics & 70 Weapon Skill are required for Primary Moves
    60 Tactics & 90 Weapon Skill are required for Secondary Moves
  • Publish 64 (10 Feb 2010): The 20 skill points from humans' "Jack of all Trades" will no longer apply to the skill points required for the mana discount on special moves. If players do not have 200 or more modified points in various combat skills (Swordsmanship, Mace Fighting, Fencing, Archery, Throwing, Parry, Lumberjacking, Stealth, Poisoning, Bushido, and Ninjitsu), their special moves will use the full mana cost
  • Publish 46 (10 Aug 2007): Weapon Special Moves now require Weapon Skill and Tactics of appropriate skill levels. (i.e., 70 in each skill for primary weapon special moves, 90 in each skill for secondary weapon special moves).
    Exceptions to the Tactics requirement are the following:
  • Wrestling special moves.
  • Shadowstrike since it already requires 80 Stealth to perform.
  • Infectious Strike since it already requires Poisoning skill to be effective.
Can no longer stack using a weapon special move and casting a spell or activating a skill ability.
  • Publish 29 (20 Jan 2005): Fixed an issue that allowed special moves to automatically hit when a spell landed
    Can no longer stack using a weapon special move and casting a spell or activating a skill ability.
  • Ultima Online: Renaissance (4 May 2000): Added the first 3 special moves.

See also