Difference between revisions of "Dark Father"

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==Tactics==
 
==Tactics==
The Dark Fathers are a demon slayer type, and have roughly even resists (mid-40s; so unless someone casts corpse skin on them, consecrate weapon does no good at all). Using slayer weapons is not really necessary. Often, a “standard” powerful weapon will do just as well as using a slayer. In fact, there are occasions (when the Dark Fathers cast Blood Oath) where using a slayer is a bad idea, because the “damage reflect” from the Blood Oath can easily kill you.
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Using slayer weapons is not really necessary, but a combination Demon/Elemental slayer will hit for massive damage. Often, a “standard” powerful weapon will do just as well as using a slayer. In fact, there are occasions (when the Dark Fathers cast [[Blood Oath]]) where using a slayer is a bad idea, because the reflected damage can mean instant death.
  
They spam necromancer spells. They are particularly fond of casting Blood Oath (which means that if you are carrying a slayer weapon and hit them you will take massive damage from your own hit) and summoning Revenants. Even without Blood Oath, they will reflect back upon you about 10% of all direct damage that you do. Mages should therefore stick to summons, such as energy vortexes and earth elementals, rather than doing direct damage. (Warriors of course have no such option.)  Tamers can also be of great use here, as can bards (especially when dealing with the Dark Fathers' summoned [[undead]] minions.)
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Every few moments [[Unholy Bones]] will be tossed at random attackers. The bones can be cut up with a bladed weapon such as a [[Dagger]]. The stronger the potential summon, the more times you have to cut the bones. Even if you don't manage to destroy the bones the summoned creature will be perhaps a [[Zombie]] instead of a nasty [[Lich Lord]].
  
Sometimes they will throw “Unholy Bones” at their targets. Unless cut up three times with an edged weapon (like you were cutting off hides), these bones will grow into a powerful [[Undead]] creature (generally [[lich lords]] and [[rotting corpses]]).
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Dark Fathers love to cast [[Necromancy]] spells. They are particularly fond of casting the aforementioned Blood Oath and summoning [[Revenant]]s. Even without Blood Oath, they will reflect back upon you about 5% of all damage that you deal to them. Mages can use summons to avoid damage, such as [[Energy Vortex]]es and [[Earth Elemental]]s. Tamers can hold their own if they have [[Veterinary]] but will have to deal with frequent [[Wither]] attacks. Bards can help all fighters with their [[Discordance]] skill or provoke unholy summons back on the Dark Father or each other.
  
Though the so-called “Gate Technique” is no longer as reliable as it once was, it is still the best way to kill the Dark Fathers.
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One tactic which can work involves the exit gate platform. The small area can be blocked up by players with only the Dark Father being close enough to attack. All unholy summons will be out of reach except for magic casters such as the Lich Lords. Typically, a warrior stands directly on the gate or on the tile in front. Archers stand to the north of the gate. Warriors and archers cross heal one another. Pets and summons generally close in from behind, attacking the Dark Father from the south, though sometimes it's beneficial to have a pet right on the gate. Mages stand in the rear, healing and attacking.
 
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This involves luring one Dark Father at a time to the beach. Warriors stand directly on the gate (simply refuse when you are asked if you wish to leave the Gauntlet, then you can just stand there on the gate without leaving), or to the West and East of the Gate. Archers stand to the north of the gate. Warriors and archers cross heal one another. Pets and summons generally close in from behind, attacking the Dark Father from the south, though sometimes it's beneficial to have a pet right on the gate. (Mages should be standing off to the side, summoning creatures, taking care of Undead spawn, and healing and resurrecting.)
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==See Also==
 
==See Also==

Revision as of 15:48, 3 December 2007

The Dark Father is a very powerful Daemon Knight and the champion of the Doom Gauntlet.

Statistics

Dark Father Statistics
Spawn Locations Doom
Fame Level 5 (28000) Slayer Vulnerability Demon
Karma Level 5 (-28000) Alignment Evil
First Seen UO:AoS Pack Instinct None
Loot
Gold 2200 - 3000 Magic Items Doom Artifacts
Special Cut Up
Attributes
Strength 500 Hit Points 30000
Dexterity 100 Stamina 100
Intelligence 1000 Mana 5000
Barding Difficulty 160.0 Taming Difficulty N/A
Base Damage Preferred Foods None
Skills
Wrestling 120.0 Poisoning None
Tactics 100.0 Magery 100.0
Resisting Spells 150.0 Evaluating Intelligence 100.0
Anatomy 0 Meditation 120.0
Detecting Hidden Hiding
Parrying Healing
Necromancy Spirit Speak
Mysticism Focus
Spellweaving Discordance
Bushido Ninjitsu
Chivalry Special Abilities Undead Bone Toss
Resists and Damage
Types Physical Fire Cold Poison Energy
Resistances 30 30 30 30 30
Damage 20% 20% 20% 20% 20%


Tactics

Using slayer weapons is not really necessary, but a combination Demon/Elemental slayer will hit for massive damage. Often, a “standard” powerful weapon will do just as well as using a slayer. In fact, there are occasions (when the Dark Fathers cast Blood Oath) where using a slayer is a bad idea, because the reflected damage can mean instant death.

Every few moments Unholy Bones will be tossed at random attackers. The bones can be cut up with a bladed weapon such as a Dagger. The stronger the potential summon, the more times you have to cut the bones. Even if you don't manage to destroy the bones the summoned creature will be perhaps a Zombie instead of a nasty Lich Lord.

Dark Fathers love to cast Necromancy spells. They are particularly fond of casting the aforementioned Blood Oath and summoning Revenants. Even without Blood Oath, they will reflect back upon you about 5% of all damage that you deal to them. Mages can use summons to avoid damage, such as Energy Vortexes and Earth Elementals. Tamers can hold their own if they have Veterinary but will have to deal with frequent Wither attacks. Bards can help all fighters with their Discordance skill or provoke unholy summons back on the Dark Father or each other.

One tactic which can work involves the exit gate platform. The small area can be blocked up by players with only the Dark Father being close enough to attack. All unholy summons will be out of reach except for magic casters such as the Lich Lords. Typically, a warrior stands directly on the gate or on the tile in front. Archers stand to the north of the gate. Warriors and archers cross heal one another. Pets and summons generally close in from behind, attacking the Dark Father from the south, though sometimes it's beneficial to have a pet right on the gate. Mages stand in the rear, healing and attacking.

See Also