Search results

Page title matches

Page text matches

  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (246 words) - 09:48, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (248 words) - 10:00, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (253 words) - 09:57, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (263 words) - 09:39, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (245 words) - 09:01, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (198 words) - 08:06, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (198 words) - 08:48, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (243 words) - 08:51, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (243 words) - 07:49, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (221 words) - 09:33, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (221 words) - 08:55, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (221 words) - 08:58, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (221 words) - 19:37, 19 October 2012
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (217 words) - 08:08, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (221 words) - 09:42, 16 October 2013
  • ...berjacking]] skill. As your woodchopping [[skill]] increases, you gain a [[Damage Increase]] bonus in combat when using an Axe - up to 30% at Grand Master. T ! {{Colored Link|Base Damage|Base<br>Damage|color=FFFFFF}}
    3 KB (389 words) - 14:26, 2 February 2010
  • ...gory of weapons; grandmaster [[Lumberjacking|lumberjacks]] receive a 10% [[Damage Increase]] with the use of such weapons. It can be used on trees to make [[ [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (264 words) - 08:41, 16 October 2013
  • ...gory of weapons; grandmaster [[Lumberjacking|lumberjacks]] receive a 10% [[Damage Increase]] with the use of such weapons. It can be used on trees to make [[ [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (309 words) - 08:39, 16 October 2013
  • * do less damage; ...s to Swordsmen is the [[Axes|Axe]] weapon class. These add an additional [[Damage Increase]] bonus dependant on your character's [[Lumberjacking]] skill, tho
    10 KB (1,372 words) - 10:08, 22 November 2019
  • * do more damage; ...s to Swordsmen is the [[Axes|Axe]] weapon class. These add an additional [[Damage Increase]] bonus dependant on your character's [[Lumberjacking]] skill, tho
    13 KB (1,728 words) - 18:59, 21 September 2019
  • ...gory of weapons; grandmaster [[Lumberjacking|lumberjacks]] receive a 10% [[Damage Increase]] with the use of such weapons. It can be used on trees to make [[ [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (306 words) - 08:38, 16 October 2013
  • ...gory of weapons; grandmaster [[Lumberjacking|lumberjacks]] receive a 10% [[Damage Increase]] with the use of such weapons. It can be used on trees to make [[ [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (310 words) - 08:45, 16 October 2013
  • ...gory of weapons; grandmaster [[Lumberjacking|lumberjacks]] receive a 10% [[Damage Increase]] with the use of such weapons. It can be used on trees to make [[ [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (314 words) - 08:42, 16 October 2013
  • ...Unlike other [[Axes]] (which use the [[Swordsmanship]] skill), it gains no damage bonus from [[Lumberjacking]]. [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (264 words) - 08:31, 3 May 2013
  • ...gory of weapons; grandmaster [[Lumberjacking|lumberjacks]] receive a 10% [[Damage Increase]] with the use of such weapons. It can be used on trees to make [[ [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (283 words) - 08:44, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (198 words) - 10:01, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (233 words) - 09:45, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (251 words) - 08:54, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (243 words) - 10:03, 16 October 2013
  • ...are also holding a lance. Dismounting in this manner will not inflict fall damage on the opponent. [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (243 words) - 09:02, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (198 words) - 09:00, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (245 words) - 19:40, 19 October 2012
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (198 words) - 09:56, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (245 words) - 08:59, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (202 words) - 08:56, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (221 words) - 09:50, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (208 words) - 08:55, 3 May 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (201 words) - 09:03, 3 May 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (244 words) - 08:24, 3 May 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (243 words) - 09:00, 3 May 2013
  • ...nus that is further boosted by your character's [[Arms Lore]] skill. The [[Damage Increase]] Bonus can be removed to free up an [[Item Properties]] slot by u
    2 KB (222 words) - 05:31, 8 September 2017
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (204 words) - 09:07, 3 May 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (180 words) - 07:28, 3 May 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (228 words) - 20:51, 27 October 2016
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (266 words) - 08:05, 16 October 2013
  • ...gory of weapons; grandmaster [[Lumberjacking|lumberjacks]] receive a 10% [[Damage Increase]] with the use of such weapons. It can be used on trees to make [[ [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (241 words) - 08:35, 16 October 2013
  • Holding an Arcane Focus increases duration, spell damage, healing spell effectiveness, and area of effect for the carrier's Spellwea
    870 bytes (128 words) - 16:17, 12 May 2008
  • ...durability affected damage inflicted, so users of the spear would notice a damage decrease from a single fight, if it lasted long enough. Because of the dura
    2 KB (287 words) - 22:23, 13 March 2010
  • ...physical and fire [[Resistances]] wild versions can easily hit for over 70 damage with their claws or [[Fire Breath]] attack).
    3 KB (365 words) - 04:00, 9 July 2017
  • ...e character +2 resistance against physical, fire, cold, poison, and energy damage, depending on random resistance property when created. The earring is bless
    7 KB (1,133 words) - 17:31, 10 February 2018
  • * When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 w
    514 bytes (85 words) - 02:03, 5 September 2017
  • ...his property ranges in intensity from 1% to 15% per item. Reflect Physical Damage is capped at 250%. ...ged for combat because reflect physical damage is applied before all other damage.
    2 KB (314 words) - 11:03, 25 September 2015
  • * [[Damage Modifier]]
    463 bytes (58 words) - 12:47, 6 May 2012
  • ...lightly better scales your skill level to your opponents, you'll take less damage, have to repair less armour and you should gain a bit faster. The figures a
    6 KB (1,031 words) - 00:42, 20 January 2018
  • ...icate that somewhere west of Trinsic earth elementals have done some major damage to the surrounding area, and at least one person may have been killed.
    3 KB (499 words) - 14:45, 22 March 2008
  • ...em both. For the strength of these men kept Winslow from suffering serious damage at the hands of the vile creatures who are allowed to roam free within our
    3 KB (484 words) - 14:53, 22 March 2008
  • ...be able to best these fiendish forces before they can render any permanent damage to the lands we hold so dear.
    9 KB (1,721 words) - 15:14, 22 March 2008
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (270 words) - 08:26, 3 May 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (173 words) - 15:22, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (167 words) - 09:05, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (167 words) - 07:43, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (173 words) - 19:42, 19 October 2012
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (170 words) - 08:29, 3 May 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (169 words) - 07:49, 3 May 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (181 words) - 08:24, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (177 words) - 09:22, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (210 words) - 13:50, 17 April 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (264 words) - 08:50, 3 May 2013
  • * [[Physical Damage]]: 50% * [[Energy Damage]]: 50%
    2 KB (240 words) - 07:50, 4 June 2013
  • * [[Physical Damage]]: 50% * [[Energy Damage]]: 50%
    2 KB (249 words) - 07:48, 4 June 2013
  • ...ugh, but casting the [[Armageddon]] spell near them did massive amounts of damage. You needed to have a piece of blackrock in your [[backpack]] and say the w
    5 KB (752 words) - 22:50, 3 January 2010
  • * [[Spell Damage Increase]]: 8
    897 bytes (85 words) - 13:27, 28 August 2011
  • * [[Damage Increase|Increased Weapon Damage]]: 20% * [[Damage Increase]] 40%
    401 bytes (45 words) - 07:51, 6 December 2010
  • * [[Increased Weapon Damage]]: 20 * [[Damage Increase]]: 40
    2 KB (255 words) - 07:20, 28 December 2009
  • * [[Increased Weapon Damage]]: 20 * [[Damage Increase]]: 40
    2 KB (250 words) - 07:20, 28 December 2009
  • ...a bonus to '''Stamina''' and '''Agility''' (allowing the user to mitigate damage like the resists in Ultima).
    981 bytes (129 words) - 06:07, 6 April 2012
  • ...est ways to achieve this was to cast the [[Armageddon]] spell, which dealt damage equal to half of the Shadowlord's current total [[Hit Points]].
    4 KB (628 words) - 07:45, 4 June 2013
  • ...blackrock infected. A Shadowlord caught in the resulting blast would take damage equal to half it's remaining [[Hit Points]] total.
    1 KB (240 words) - 01:20, 29 May 2017
  • * [[Reflect Physical Damage]]: 25
    1 KB (139 words) - 10:51, 24 March 2010
  • The mask will explode and be destroyed (causing roughly 50 [[Hit Points]] of damage in the process) for committing following actions while wearing it:
    953 bytes (152 words) - 14:20, 20 November 2015
  • * [[Spell Damage Increase]]: 15
    1 KB (125 words) - 07:21, 28 December 2009
  • * [[Spell Damage Increase]]: 15
    1 KB (127 words) - 07:21, 28 December 2009
  • * [[Spell Damage Increase]]: 15
    1 KB (127 words) - 07:22, 28 December 2009
  • * [[Spell Damage Increase]]: 15
    1 KB (127 words) - 07:22, 28 December 2009
  • * [[Spell Damage Increase]] 15%
    728 bytes (86 words) - 14:03, 25 March 2010
  • <b>Perfection</b> is an ability that grants a damage bonus dependent on the amount of consecutive hits you deal to a certain tar ...ill lower it. As your level increases, each strike will deal more and more damage (to a maximum of a 100% bonus at the highest level), so the use of equipmen
    1 KB (210 words) - 17:40, 14 April 2012
  • ...eloper|developer Logrus]], using Honor on oneself grants a shortly durated damage bonus of 25% (source: [http://stratics.com/community/threads/120-chiv.28691 ...n]] on an honored opponent, if successful you will be granted an honorable damage bonus.
    4 KB (626 words) - 01:18, 20 April 2019
  • ...though cheap and plentiful they can be used to heal substantial amounts of damage, and a character skilled in their use can even [[Cure]] or [[Resurrect]] ta
    1 KB (180 words) - 13:56, 30 August 2010
  • ...han]] and [[Ophidian]] slayers on them. They also had the same ability to damage the Ophidian Berserkers, and later the [[Daemon Berserker]]s that Mystic we ...on the weapon caused all Ophidians, including the Berserkers, to do extra damage to their wielder.
    881 bytes (125 words) - 08:11, 4 June 2013
  • ...s</I> stack, the petals are useful to provide a small boost to hit points, damage, and carrying capacity.
    919 bytes (148 words) - 11:56, 3 August 2008
  • * [[Physical Damage]] 50% * [[Energy Damage]] 50%
    822 bytes (110 words) - 12:52, 24 September 2011
  • ...he rider, while non-exceptional barding provides only a 10% reduction. The damage reduction only works against monsters, not in [[PvP]] combat. ...will be lost upon removal. A Swamp Dragon's barding is subject to eventual damage and destruction, just like normal armor.
    5 KB (565 words) - 07:25, 17 June 2011
  • ...e, a creature with 1/4 life left will only deal 1/4 its normal fire breath damage. ...ted and the time it is actually launched, the attack fails and you take no damage. The initiation of Fire Breath begins with a distinctive dragon-like roar.
    1 KB (166 words) - 14:51, 7 February 2012
  • * [[Reflect Physical Damage]]: 10%
    2 KB (250 words) - 07:54, 4 June 2013
  • |specialskill=Heals other Ophidians, Teleports, +50% Damage Attack.
    2 KB (220 words) - 00:50, 10 May 2008
  • : [[Spell Damage Increase]] 3 to 5%
    700 bytes (87 words) - 08:25, 25 December 2022
  • ...tack with those that are guaranteed. This allows crafting a ring with e.g. Damage Increase 36%. * Damage Increase 15% or Swing Speed Increase 5% (Rare)
    654 bytes (84 words) - 08:02, 25 December 2022
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (176 words) - 09:05, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (137 words) - 07:47, 3 May 2013
  • ...rapes of wrath invigorate you for a short time, allowing you to deal extra damage."'' ...]] bonus for 20 seconds. This shows up in your status bar under the weapon damage range. It will increase when you eat the grapes and decrease when their eff
    900 bytes (132 words) - 17:23, 4 January 2014
  • ...nt set of [[Dragon Barding Deed|Dragon Barding]] applied that grants a 12% damage reduction to its rider in [[PvM]] combat.
    1 KB (175 words) - 18:51, 2 April 2017
  • ...ave a dangerous aura around them. If you are near they will do subsantial damage.</i>
    1 KB (177 words) - 10:18, 12 April 2009
  • ...estroyed they would fight with bare hands, and begin to one-hit-kill - the damage was well over 100 for a single hit, even when wearing 70 resists. They coul
    4 KB (595 words) - 18:02, 27 June 2009
  • ...le screech. It cast several offensive spells at the warriors, and did some damage to them before they were able to corner it and hack it to splinters.
    3 KB (461 words) - 15:19, 12 June 2008
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (212 words) - 21:27, 27 October 2016
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (208 words) - 21:32, 27 October 2016
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (190 words) - 21:34, 27 October 2016
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (190 words) - 21:30, 27 October 2016
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (190 words) - 21:36, 27 October 2016
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (188 words) - 21:38, 27 October 2016
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (225 words) - 21:32, 27 October 2016
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (220 words) - 21:34, 27 October 2016
  • * Velocity will now properly add additional damage to arrows ...mage aura given off by Lava Serpents summoned with Talisman will no longer damage other players
    18 KB (2,386 words) - 21:49, 18 July 2008
  • After a certain amount of damage was done to them, they (or their Warhorses depending on who you ask) could
    1 KB (168 words) - 00:11, 1 April 2010
  • ...es. However, in the latter appearance, they were bugged, and could neither damage players nor be damaged directly by players (pets would work under certain c
    1 KB (160 words) - 07:05, 16 October 2010
  • |Can be armored to prevent up to 10% of damage dealt by monsters to the player, or 20% if the armor is [[exceptional]]ly m |Always armored to prevent 12% of damage dealt by monsters to the player.
    6 KB (896 words) - 22:22, 27 May 2011
  • ...nfield and offered to come back at another time for the Orcs had done some damage to the city and the people needed to recover. He shook his head and said th
    6 KB (1,212 words) - 08:09, 28 August 2008
  • ...ture has the same effects and attributes as a normal slime, including acid damage to metal items. They stopped spawning for a number of years but began reapp
    605 bytes (101 words) - 08:16, 17 July 2008
  • ...cause the paint to automatically burn off their bodies and inflict serious damage on themselves.
    1 KB (182 words) - 07:23, 28 September 2010
  • ...If you would like to remove the color from a looted weapon with elemental damage, you must first successfully enhance the weapon.
    785 bytes (123 words) - 16:22, 27 March 2016
  • * [[Damage Increase]] 10%
    2 KB (242 words) - 19:14, 23 March 2012
  • ...l those who disturbed her home. Soulette was attacked by many, but took no damage from any attack, magical or mundane. Some even say she ripped the life brea
    2 KB (324 words) - 16:57, 26 July 2008
  • ...et's [[Intelligence]] and available mana, but now imparts additional spell damage.
    3 KB (482 words) - 04:20, 8 June 2011
  • ...zombie virus infected [[NPC]]s and players alike. If a zombie dealt melee damage, the attack would result in the zombie sinking it's teeth into the victim. ...wrong mistep and you get sent back to the beginning while taking a little damage. If you get caught at a dead end, the ground will disappear from your feet.
    12 KB (2,033 words) - 02:44, 21 October 2012
  • * [[Spell Damage Increase]]: 8
    858 bytes (81 words) - 13:26, 28 August 2011
  • * [[Reflect Physical Damage]] 25%
    2 KB (214 words) - 18:27, 18 May 2015
  • * [[Reflect Physical Damage]] 25%
    889 bytes (112 words) - 14:05, 25 March 2010
  • * [[Spell Damage Increase]]: 8
    891 bytes (85 words) - 13:26, 28 August 2011
  • On every successful hit you will leech 0 to X percent health of (Damage done * 0.3) where X is the Hit Life Leech value on your weapon: <math>Life\;Restored=0\;\;to\;\;Damage\;Dealt*Life\;Leech\;Intensity\;%*30%</math>
    4 KB (338 words) - 00:13, 21 June 2011
  • ...ore use than its relative the Berserker's Bardiche, because it lacks extra damage due to the opposite slayer property.
    851 bytes (132 words) - 08:11, 4 June 2013
  • A [[Chest Trap]] that deals a large amount of damage to those who set it off. Must be applied to a lockable container as part of
    425 bytes (67 words) - 07:42, 18 August 2008
  • A [[Chest Trap]] that deals a moderate level of damage to those who set it off. Must be applied to a lockable container as part of
    396 bytes (64 words) - 07:43, 18 August 2008
  • | Conjures a bolt of nether energy to assault a target with chaos damage. ...spells, but gives him resistances to damage and a slight bonus to physical damage attacks.
    8 KB (1,194 words) - 17:49, 10 February 2018
  • ...0 - 50''' - Craft plain [[Leather Cap]]s and imbue with [[Reflect Physical Damage]] (citrine and magical residue) , starting at 8% and raising to 11% ...Exceptional [[Heavy Platemail Jingasa]]s and imbue with [[Reflect Physical Damage]]
    10 KB (1,546 words) - 00:12, 29 August 2018
  • ...maximum range or throwing while too close to the target results in a less damage or accuracy. ...r two tiles away (too close) they have a Hit Chance penalty of 12%, but no damage reduction.
    4 KB (611 words) - 13:20, 23 December 2018
  • ...of each damage type (Physical, Energy, Poison, Cold, and Fire.) The Direct Damage bonus was removed.
    11 KB (1,847 words) - 14:11, 6 June 2012
  • * Ranged attacks on [[slime]]s will no longer cause acid damage to your weapon
    16 KB (2,542 words) - 22:46, 23 November 2010
  • * Normal quality barding gives a 10% reduction in damage * Exceptional quality barding gives a 20% reduction in damage
    12 KB (2,030 words) - 19:25, 5 September 2008
  • It primarily [[Resistances|resists]] against fire and energy damage.
    4 KB (553 words) - 18:46, 28 October 2012
  • ...mithy|blacksmiths]] and primarily [[Resistances|resists]] against physical damage.
    5 KB (618 words) - 18:45, 28 October 2012
  • ...t provides a robust set of [[resistances]] against fire, cold and physical damage, but is weak against poison and energy based attacks.
    4 KB (483 words) - 18:39, 28 October 2012
  • ...n rates imparted by the [[meditation]] skill when worn. It provides better damage [[Resistances|resistance]] then the name implies.
    4 KB (497 words) - 18:42, 28 October 2012
  • ...health lost from maximum health (60% weapon damage bonus cap and 12% spell damage bonus cap).
    3 KB (465 words) - 00:40, 7 March 2019
  • 35 bytes (4 words) - 06:08, 18 March 2011
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (250 words) - 08:16, 16 October 2013
  • #REDIRECT[[Spell Damage Increase]]
    34 bytes (4 words) - 09:18, 16 December 2009
  • #REDIRECT[[Damage Increase]]
    28 bytes (3 words) - 09:15, 16 December 2009
  • * [[Balm Of Protection]]: Insurable. On use, reduces by 50% to 100 % the damage sustained from acid (grizzle), and AoE cold (prism icy water, ice elemental ...Shield Lotion]]: Insurable. On use, reduces by 50% to 100 % the Life Drain damage from Succubus and Tentacles the Harrower. The resistance chance is rolled f
    13 KB (2,019 words) - 00:09, 19 April 2009
  • <FONT FACE="Ultima">juks</FONT> (jux) danger; harm; damage<br>
    28 KB (4,566 words) - 22:47, 23 November 2010
  • |specialskill=Area Ground Pound (Damage + Dismount)
    1 KB (159 words) - 17:31, 31 August 2023
  • ...y. This includes inscription, evaluating intelligence, intelligence, spell damage increase items, and slayer bonus Q: Nether bolt does damage using "nether energy". What damage type is that?
    19 KB (3,110 words) - 20:23, 19 November 2008
  • *Insta-death (65,000 damage, body parts - Fame loss does occur)
    4 KB (567 words) - 20:41, 25 October 2009
  • # Search graveyards for a [[Skeletal Lich]] and deal enough damage to obtain a [[Cursed Parchment]]
    15 KB (2,635 words) - 03:13, 7 March 2011
  • Their attacks were heavily fire-based. Their breath attack did 60 points of damage, minimum, and typically followed another attack. It was rare for a [[Playe
    2 KB (277 words) - 01:00, 14 March 2011
  • ...to help and attack you. They can be killed by any direct damage, but melee damage seems to work the best on these and causes them to drop threads more often.
    3 KB (464 words) - 14:15, 25 July 2009
  • ...the sky and stuck the liche lord with their full force, but didn't seem to damage the evil creature but for a small fraction of its life force.
    4 KB (635 words) - 17:22, 30 October 2008
  • ...he little fellow claim that while he may attack you, the baby does minimal damage and is just trying to have some fun. The baby hath managed to kill a few of
    1 KB (180 words) - 17:30, 30 October 2008
  • ...n warrior trapped inside the fort, as they didn't want to risk taking burn damage in addition to the blows they had already taken from the massive orc rush.
    3 KB (481 words) - 18:04, 30 October 2008
  • ...king the boss gets in the end. That means that the person who did the most damage gets the maximum available points from the encounter for a given player. If ...be damaged in equipment slots, where non-artifact versions wouldn’t take damage at all. Thus, they have a higher initial amount of durability.
    3 KB (526 words) - 14:11, 10 April 2009
  • ...and it seems like I get a better drop rate in a group than getting all the damage by myself. Or is it a quantity of kills thing??'''
    2 KB (376 words) - 13:26, 3 April 2009
  • ...sistance suits. Those are good when fighting tough creatures with specific damage types, when you can't get a suit together that is high in all resistances.
    4 KB (707 words) - 00:49, 27 December 2008
  • ...hadow iron, still has 100% physical damage instead of 80% phy and 20% cold damage
    16 KB (2,626 words) - 00:45, 27 December 2008
  • ...We have a convoluted system of checks for combat related actions (spells, damage, targeting, etc).
    27 KB (4,456 words) - 00:45, 27 December 2008
  • ...to be made easier to get then the Ash Hammers.Why is runics having only 35 Damage increase on all hammers,is this going to be fixed? <span style="color:#0010BF;">'''Hanse'''</span> - Runics having only 35% damage increase on all hammers is incorrect.
    21 KB (3,497 words) - 00:43, 27 December 2008
  • ...get looting rights off a boss for doing a "mere" couple hundred points of damage sucks way less than having a paladin with a slayer weapon & EOO come in and
    20 KB (3,490 words) - 00:42, 27 December 2008
  • ...on its intensity, the user of the weapon will "leech" stamina equal to the damage done by the attack, to be placed in the stamina pool of the weapon user, up ...property, the opponent does not actually lose the stamina, but instead the damage amount is used for determining the amount "leeched".
    1 KB (197 words) - 18:14, 6 April 2011
  • ...Shield Lotion</span>: when applied, reduces by 50% to 100% the Life Drain damage (such as dealt by Succubus and Tentacles of the Harrower). The resistance c
    8 KB (1,447 words) - 01:23, 23 December 2008
  • ...sidian daggers will be available to SL’s twice a day maximum to do extra damage against the Paladin NPC’s only.
    11 KB (1,568 words) - 22:45, 23 November 2010
  • ...t the end of the fight have only a minor chance of receiving a reward. The damage counter for a given character resets when the champion of the current spawn
    5 KB (670 words) - 16:33, 4 April 2023
  • ...s determined that a monster will give a SoT, any player who did sufficient damage to earn looting rights has an equal chance of receiving that scroll.
    11 KB (1,752 words) - 13:29, 3 April 2009
  • ...are nearly impervious to damage and give karma loss when slain, but do no damage despite attacking and poisoning players. The slimes are quite nimble and ha
    2 KB (337 words) - 18:59, 27 March 2020
  • ...rinityX'''</span> - *Flutter* Is it true we will see some changes to spell damage with publish 18? ...me by your answer that looting rights are working as intended? IE: Minimal damage (magic arrow for instance) gives anyone looting rights?
    18 KB (3,040 words) - 00:41, 27 December 2008
  • They are very fast and tough little critters but do little damage, when they are about to die they tend to dig a hole and burrow away. ...on the critter keeps it close to a player, which enables a pet to do more damage and stops the rabbit from escaping('''I have never lost a rabbit down a hol
    2 KB (295 words) - 08:42, 6 December 2015
  • ...uously review and tweak. I can't say specifically at this time whether the damage rates of tamed reatures will be adjusted in the near future, but we'll be s <span style="color:#9F3215;">'''Kehleyr'''</span> - *MyN_Fusion* Is The Damage Dealt By Monsters {IE. Imps Dragons) Supposed To BE So High? Especially Get
    25 KB (4,325 words) - 00:40, 27 December 2008
  • ...ess'''</span> - *Paxicon[CF]* Question: Do we have a ETA on when the "Zero damage spell" bug will be fixed? Just got back from some VERY bizaare duels, ruine ...r going to be balanced? i noticed particularly when poisoned it can do 50+ damage, thats not right.
    21 KB (3,432 words) - 00:37, 27 December 2008
  • ...perhapst where it would be a guarenteed p scroll if you do a certain # of damage or % to a champ, or kill this
    18 KB (2,953 words) - 00:36, 27 December 2008
  • * The average damage of flamestrike has been raised. The maximum damage remains the same.
    7 KB (1,129 words) - 10:04, 28 December 2008
  • ...w affect how much damage you take from spells. You can have up to half the damage removed by effectively resisting a spell. ...will affect how well your target resists a spell, thus affecting how much damage they take.
    12 KB (2,065 words) - 10:34, 28 December 2008
  • Those who deal higher levels of damage to it have a chance of receiving an artifact at the end of the fight. The p
    7 KB (1,027 words) - 09:31, 4 July 2019
  • * Mace weapons now cause stamina loss and extra damage to armor when they hit an opponent. * Damage for your blow is now assessed on your opponent on the start of the swing, i
    5 KB (928 words) - 20:56, 1 January 2009
  • * Damage from the explosion spell will now happen immediately.
    5 KB (875 words) - 21:25, 1 January 2009
  • 28 bytes (3 words) - 15:49, 27 June 2011
  • ...ntages:''' Takes up too many control slots for a pet combo or taming. Less damage (but more reliable) than a [[#Rune Beetle|Rune Beetle]] combo, completely o * Can both give AND take more damage than any other pet or pet combo.
    10 KB (1,632 words) - 16:08, 14 September 2017
  • * The damage on magic trap has been adjusted. * Mindblast no longer calls the guards on the victim if the caster takes damage from it.
    6 KB (991 words) - 12:47, 7 January 2012
  • * Damage modifiers by armor type were removed. ** Magic arrow damage is fixed.
    14 KB (2,400 words) - 13:12, 7 January 2012
  • * There are now four damage types: direct (ignores armor), physical, fire, and energy. * There are now four damage types: direct (ignores armor), physical, fire, and energy.
    3 KB (486 words) - 12:51, 7 January 2012
  • * Field spells now have reduced damage based on magic resistance. * Earthquake and field spells now also have reduced damage in towns.
    9 KB (1,513 words) - 12:50, 7 January 2012
  • ...changed to be "practice weapons." These weapons are exactly equivalent in damage to each other, and can be wielded by people with the lowest possible starti ** The Explosion spell will actually do damage now.
    2 KB (356 words) - 13:07, 6 January 2012
  • * '''Stage 3''' - Fire and poison fields appear, however they do no damage
    2 KB (251 words) - 02:40, 1 June 2011
  • The first strike deals 11 damage, the second 5, and the third 2. The item cannot be recharged and, despite o
    1,018 bytes (136 words) - 13:45, 1 June 2013
  • ...g player or pet will grant a Spirituality shield that will absorb incoming damage based on Spirituality path and consume some Spirituality points,
    2 KB (356 words) - 07:41, 9 October 2015
  • ...IN ANY OR ALL REASONABLY FORESEEABLE SITUATIONS OR THAT IT WILL NOT CAUSE DAMAGE IN SOME REASONABLY FORESEEABLE SITUATIONS. Steve Blanding solely warrants t
    8 KB (1,425 words) - 15:16, 8 December 2009
  • OR THAT IT WILL NOT CAUSE DAMAGE IN SOME REASONABLY FORESEEABLE
    4 KB (624 words) - 12:52, 31 March 2010
  • ...Explosion.gif]] '''Lesser Explosion Potion''' is used to deal 5-10 [[Fire Damage]] to enemies. It will blow up in hand if not thrown before the timer runs o If the user of explosion potions has any [[alchemy]] skill the damage will be increased by 1 for every 5 points of alchemy skill the user has.
    797 bytes (112 words) - 01:58, 19 September 2016
  • ...r runs out. If the user of explosion potions has any [[alchemy]] skill the damage will be increased by 1 for every 5 points of alchemy skill the user has.
    811 bytes (112 words) - 02:01, 19 September 2016
  • ...r runs out. If the user of explosion potions has any [[alchemy]] skill the damage will be increased by 1 for every 5 points of alchemy skill the user has. *20 extra points of damage at GM Alchemy
    800 bytes (112 words) - 02:04, 19 September 2016
  • ...touch them. If the user of conflagration potions has any alchemy skill the damage will be increased by 1 for every 13 points of alchemy skill the user has. *7 extra damage at GM alcamey
    971 bytes (137 words) - 02:09, 19 September 2016
  • ...e Damage]]. If the user of conflagration potions has any alchemy skill the damage will be increased by 1 for every 13 points of alchemy skill the user has. *7 extra damage at GM alchemy
    713 bytes (95 words) - 12:23, 22 April 2018
  • Criticals deal much more damage then usual ''(200%? Might deal damage without taking into account target's resists?)''. ...damage bonus only applies if you "pass a check" (deal a crit?), but our [[Damage Calculations]] page reckons it always applies. I have no idea which is the
    630 bytes (103 words) - 20:44, 28 February 2009
  • '''Will the Damage Conversion item property count as an item property on an item for the purpo ...ll still be taken into account for Imbuing and unraveling magic items. The Damage Conversion item property is treated as 100% intensity and counts toward one
    12 KB (1,972 words) - 13:30, 3 April 2009
  • | [[Intelligence]] -5{{Line Break}}[[Damage Increase]] 10% | [[Damage Increase]] 8%
    13 KB (1,741 words) - 12:30, 23 February 2011
  • The Fire Horn is used by Bards to do Fire Damage to enemies. Can be found on various Monsters. ...on your barding skills. The higher the four bardings skills are, the more damage will be done. One has to be rather close to the target as the range of the
    621 bytes (114 words) - 12:45, 14 February 2012
  • If your account has been hacked, and the damage has been done then we recommend you contact UO Support via the Contact Us o
    12 KB (1,971 words) - 13:30, 3 April 2009
  • For instance, Damage Increase has a range of 1 to 50. A loot definition might declare an intensi
    7 KB (1,257 words) - 13:31, 3 April 2009
  • ...eapon, you have the possibility to get a weapon with 3 properties plus the damage convert property.
    6 KB (944 words) - 13:10, 11 December 2009
  • ...k}}{{Line Break}}This balm does not protect against spell/weapon elemental damage. ...r [[Tentacles of the Harrower]]. The resistance chance is rolled each time damage would be dealt.
    4 KB (616 words) - 22:23, 25 June 2018
  • ...s/[[Tentacles of the Harrower]]. The resistance chance is rolled each time damage would be dealt and the benefit lasts 30 minutes.
    519 bytes (78 words) - 00:06, 19 April 2009
  • ...has been written that will reset the existing bugged quivers to the normal damage mods and will be released in the near future.
    3 KB (555 words) - 19:05, 9 May 2009
  • * [[Reflect Physical Damage]]: 25
    1 KB (139 words) - 10:53, 24 March 2010
  • * [[Reflect Physical Damage]]: 10%
    2 KB (227 words) - 07:53, 4 June 2013
  • * [[Reflect Physical Damage]] 10%
    1,015 bytes (128 words) - 12:53, 24 September 2011
  • * [[Damage Increase]]: 10%
    2 KB (203 words) - 07:50, 28 December 2009
  • * [[Damage Increase]]: 10%
    2 KB (220 words) - 18:11, 23 March 2012
  • * [[Damage Increase]]: 10%
    2 KB (205 words) - 07:52, 28 December 2009
  • * [[Damage Increase]]: 10%
    2 KB (205 words) - 07:52, 28 December 2009
  • * [[Damage Increase]]: 10%
    2 KB (205 words) - 07:54, 28 December 2009
  • * [[Damage Increase]]: 10%
    2 KB (218 words) - 18:11, 23 March 2012
  • * [[Damage Increase]]: 10%
    2 KB (228 words) - 18:11, 23 March 2012
  • * [[Damage Increase]]: 10%
    2 KB (220 words) - 07:55, 28 December 2009
  • * [[Damage Increase]]: 10%
    2 KB (228 words) - 07:56, 28 December 2009
  • '''What is the actual damage increase in combat when you have 100 lumberjacking skill?''' ...to the same damage increase as inscription; 10-15%? Lumberjack provides a damage bonus of +10% at GM.
    3 KB (508 words) - 14:20, 3 July 2009
  • '''Does Eval Int affect the damage output of the spellweaving spells?''' '''When you have equipment with Spell Damage Increase on does it increase the potency on positive spells such as bless a
    5 KB (795 words) - 14:40, 3 July 2009
  • ...opponent. This damage bonus is in addition to the normal bonus you get to damage for honor perfection.
    3 KB (515 words) - 18:16, 31 July 2009
  • ...mage, independent of the chance to activate the stamina drain and when the damage bonus activates it will consumes 30 mana and is influenced by [[Lower Mana
    598 bytes (93 words) - 19:13, 26 January 2018
  • ...n their targets, causing physical damage over time until target takes fire damage or equips a [[torch]].
    407 bytes (66 words) - 19:12, 26 January 2018
  • ...sparks on their targets, causing energy damage over time, Any post-resist damage done to a target is given back to the attacker as mana and if the target is
    498 bytes (83 words) - 19:22, 26 January 2018
  • These are highly prized for the high [[Spell Damage Increase]]. | Spell Damage Increase || 30%
    716 bytes (81 words) - 06:55, 7 December 2019
  • ...ntages with Throwing with distance..like if your to close will you do less damage or none at all?''' ...oo close, then your chance to hit goes down. If the target is too far, the damage you do goes down. You can negate much of this penalty with high dexterity a
    4 KB (738 words) - 06:40, 2 September 2009
  • ...icism]] and either [[Focus]] or [[Imbuing]] (whichever is greater) skills. Damage is determined by the Caster's [[Anatomy]] and [[Tactics]] skills. Requires
    757 bytes (100 words) - 14:13, 28 February 2012
  • |description=Hurls a magical boulder at the Target, dealing physical damage. This spell also has a chance to knockback and stun a player Target. The st
    600 bytes (79 words) - 13:23, 28 February 2012
  • ...e as a projectile that assaults the target with its talons, dealing energy damage.
    397 bytes (49 words) - 13:58, 28 February 2012
  • ...kes all Targets within a radius around the Target's Location, dealing cold damage. Hail Storm has diminishing returns like the other area effect spells in th
    520 bytes (70 words) - 14:53, 8 February 2017
  • * If target receives damage during this period, the stupor effect will be broken.
    1 KB (211 words) - 14:27, 28 February 2012
  • |duration=Single Use (slight delay between targeting and damage dealing) |description=Fires a bolt of nether energy at the Target, dealing chaos damage.
    369 bytes (47 words) - 22:00, 16 September 2009
  • ...und the Target's Location, dealing chaos damage. In addition to inflicting damage, each Target of the Nether Cyclone temporarily loses a percentage of mana a
    783 bytes (105 words) - 15:08, 28 February 2012
  • .... When the mana cost effect is dispelled, it will cause the target to take damage proportional to the duration of time the effect had been in place. The maxi ...her player or creature before the effect dispels itself. Additionally the damage taken by the target scales with how long the disruption has been in effect
    2 KB (346 words) - 13:49, 28 February 2012
  • * If target receives damage during this period, the stupor effect will be broken.
    1 KB (205 words) - 14:08, 28 February 2012
  • ...nder the effect of the spell plague, they may suffer an explosion of chaos damage. The initial chance to trigger the explosion starts at 90% and reduces by 3 ...aos explosion can continue to erupt when the target takes additional spell damage.
    2 KB (279 words) - 15:02, 28 February 2012
  • ...ves him resistances to [[curse]] and damage and a slight bonus to physical damage attacks. The Stone Form may neutralize poison, strangle, bleed, sleep, and Melee Damage Increase = ((mysticismSkill + imbuingSkill)/ 12) (+20% melee damage increase @ 120 Mysticism and 120 Imbuing)<br />
    1 KB (208 words) - 14:56, 13 January 2018
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (249 words) - 08:14, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (250 words) - 08:16, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (206 words) - 09:58, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (209 words) - 09:58, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (206 words) - 07:53, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (205 words) - 19:37, 19 October 2012
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (205 words) - 08:52, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (238 words) - 08:37, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (241 words) - 08:53, 16 October 2013
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (235 words) - 08:08, 3 May 2013
  • ...penter]]s. [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (174 words) - 08:58, 3 May 2013
  • * Use a bandage on the dead pet as you would to heal damage.
    2 KB (327 words) - 14:34, 28 October 2011
  • *Medusa randomly releases one of the petrified creatures after receiving damage. These guardians can be [[Ophidian Justicar]]s, [[Ophidian Warrior]], [[Oph ...o avoid wearing [[Undead Slayer]] items as this will double Medusa's melee damage. From October 2010 on Medusa was buffed resulting in her using magical skil
    3 KB (399 words) - 01:19, 29 August 2023
  • ...ges with Throwing with distance..like if you're too close will you do less damage or none at all?''' ...as it begins to return to you, so it will hit with less force and do less damage.
    3 KB (616 words) - 06:47, 2 September 2009
  • * [[Tactics]] - basic warrior damage-inducing skill ...extra damage with axe weapons) or [[Anatomy]](increased healing and weapon damage), are very prominent extras for any warrior to have but the only real thing
    6 KB (923 words) - 08:12, 10 March 2014
  • ...awns in the puzzle room. You will however continue to sustain some form of damage when failing to solve the puzzle correctly. As such, casters will still suf
    4 KB (612 words) - 13:49, 4 September 2009
  • ...er). While she's frozen, drop Energy Vortexes out of target range to avoid damage from the falling rocks. After rocks are done, cast Curse on her, and run in ...ate a secret mechanism which drops a heavy pile of rocks on her. The rocks damage her by about 30% of her overall health. The stones reset every 3-5 minutes.
    5 KB (759 words) - 10:22, 26 January 2024
  • ...Nether Bolt:''' Fires a bolt of nether energy at the Target, dealing chaos damage ...s a magical eagle that assaults the Target with its talons, dealing energy damage.
    32 KB (4,844 words) - 22:47, 23 November 2010
  • It will deal massive damage to pets, 540+ points per hit to pets is not uncommon.
    3 KB (402 words) - 01:14, 29 August 2023
  • ...le to the beginning and deliver an electric shock to you. This shock will damage you over the course of a few seconds, and if you are a caster, you will be
    23 KB (4,056 words) - 11:44, 5 July 2012
  • ...Imbuing Ingredients|ingredient]] needed to imbue high intensities of the [[Damage Increase]] onto items. It can be found as loot on creatures living in the [
    434 bytes (64 words) - 10:58, 25 February 2014
  • *[[Damage Increase]]
    4 KB (439 words) - 16:12, 14 July 2012
  • Soul gems can be consumed to do roughly 200 damage to the Primeval Lich.
    6 KB (948 words) - 14:46, 20 February 2023
  • ...5 lava pits around in lair, temporarily stunning them and doing continuous damage
    2 KB (177 words) - 14:06, 31 March 2013
  • ...ailoring resource and see if we can find a good solution for imbuing split damage.
    3 KB (504 words) - 20:55, 2 October 2009
  • ...e Lich''' - A howl so powerful it creates a cold blast radius causing cold damage to all players and their pets.
    2 KB (221 words) - 15:42, 31 March 2013
  • '''Is the damage to durability that weapons and fishing poles are taking from casting magery ...pons will also no longer lose durability due to spellcasting or when doing damage with a hit spell or hit aoe.
    2 KB (428 words) - 19:43, 9 October 2009
  • ...vironment in various ways, generally increasing in strength and ability to damage. They also tend to draw closer and closer to the [[Royal City]] of Ter Mur
    1 KB (189 words) - 10:02, 20 March 2011
  • *[[Reflect Physical Damage]] *Reflect Physical Damage
    2 KB (218 words) - 09:08, 30 July 2013
  • *[[Damage Increase]] *[[Damage Types|Physical Resist (Ranged)]]
    2 KB (275 words) - 19:35, 19 May 2012
  • ...izzle]]. Standing in acid causes extreme durability loss on items and high damage
    1 KB (143 words) - 22:07, 5 April 2011
  • Taking any type of damage will knock you out of monster form.
    674 bytes (104 words) - 14:16, 27 October 2009
  • ...are and reproduce faster than rabbits! They must be Eradicated before the damage is irreversible.
    6 KB (951 words) - 14:08, 10 December 2009
  • ...lso leave you be, thinking you're one of them. But beware!! If you sustain damage or attack any other creature, the effects wear off! Just like moon grass, t
    2 KB (305 words) - 19:15, 15 November 2009
  • * [[Damage Increase]] 1.0x * [[Reflect Physical Damage]] 1.0x
    1 KB (203 words) - 16:14, 2 November 2011
  • ...in today's UO world. The tactics mage is able to inflict large amounts of damage with their magic, while still standing toe to toe with the toughest of mele ...right before engaging in melee combat. If you are able to inflict enough damage with your weapon, the Explosion will provide a nice finish. If not then a
    2 KB (353 words) - 07:11, 27 May 2010
  • *Fixed the rockfall damage in Navrey’s lair to all players and pets within a 5 tile range *Fixed Halloween masks to not take any damage
    10 KB (1,704 words) - 22:05, 7 January 2011
  • ...ng]] [[Imbuing Ingredients|ingredient]] needed to imbue [[Reflect Physical Damage]] property onto items. It can be found as a loot from the [[Leather Wolf|Le
    463 bytes (67 words) - 22:49, 1 February 2014
  • ...ur backpack when [[Navrey Night-Eyes]] dies if you have the quest and made damage to her, with the following message:
    533 bytes (86 words) - 23:44, 18 May 2012
  • ...ng you cannot run under it's influence. The effect can be broken by taking damage.
    623 bytes (84 words) - 14:36, 6 November 2013
  • ...derate speeds, and periodically polymorphs into an elemental that converts damage into healing. He will often summon the aid of monsters such as [[Wisp]]s, |specialskill=Polymorphs to heal damage, summons helpers
    4 KB (562 words) - 11:27, 4 September 2022
  • ...the [[Bleed Attack]], which is a [[Special Move|special move]]. All of the damage done through a bleed attack is directly transferred to the attacker’s hea
    411 bytes (64 words) - 19:19, 1 April 2010
  • ...found on certain weapons. A successful hit with such a weapon initiates a damage increase that is modified by several factors. ...causing them to do more damage to all opponents the attacker engages. This damage bonus is further modified by how many opponents the attacker is aggressed a
    773 bytes (122 words) - 22:44, 23 November 2010
  • '''Damage Eater''' is an [[Item Properties|item property]] found on certain [[armor]] ...same type as the eater for the property to function. The percentage of the damage converted to health stacks with other eaters of the same type, but is cappe
    2 KB (310 words) - 10:36, 16 April 2019
  • ...essful hit with such a weapon reduces a target's [[stamina]] by 20% of the damage dealt by the wielder who triggered the effect. The intensity ranges between
    356 bytes (51 words) - 16:59, 18 November 2010
  • ...uccessful hit with such a weapon reduces a target's [[mana]] by 20% of the damage dealt by the wielder who triggered the effect. The intensity ranges between
    359 bytes (53 words) - 19:16, 12 November 2010
  • ...ovides a chance to resist spell-casting interruption if the [[Damage Types|damage type]] received is the same type as the resonance. It is capped at 40%. Mos
    568 bytes (78 words) - 22:30, 30 March 2012
  • ...found on certain shields. It provides a chance to convert a percentage of damage dealt to a player into [[mana]] and can only be triggered every 15 seconds.
    290 bytes (44 words) - 23:35, 13 August 2012
  • ...ty stacks with the bleed [[Special Move|special move]] to cause additional damage and extend the duration of the special attack.
    629 bytes (90 words) - 14:57, 8 February 2017
  • ...the chaos explosion can continue to erupt when the target takes additional damage. ***Each subsequent explosion does decreasing amounts of damage, until the residual energy has been dissipated in a maximum of 3 explosions
    11 KB (1,785 words) - 14:38, 6 November 2013
  • #REDIRECT [[Damage Eater]]
    26 bytes (3 words) - 10:02, 4 April 2010
  • #REDIRECT [[Damage Eater]]
    26 bytes (3 words) - 10:00, 4 April 2010
  • #REDIRECT [[Damage Eater]]
    26 bytes (3 words) - 10:02, 4 April 2010
  • #REDIRECT [[Damage Eater]]
    26 bytes (3 words) - 10:02, 4 April 2010
  • #REDIRECT [[Damage Eater]]
    26 bytes (3 words) - 10:02, 4 April 2010
  • ...originals, the replicas: are not [[blessed]]; weigh 1 [[stone]]; and take damage. This cloak randomly spawns in a character's backpack who has secured looti
    1,016 bytes (123 words) - 17:56, 21 April 2010
  • * Scrolling damage numbers sometimes appeared on the side of the screen instead of over the mo
    4 KB (561 words) - 16:23, 8 December 2011
  • *Bards may be interrupted when they receive damage while using their abilities. *Inspire: Party Hit chance increase by up to 15%, Damage increase by up to 40%, SDI increased by up to 15% (PvP Cap 15)(Provocation
    8 KB (1,253 words) - 17:02, 27 May 2010
  • ...Bard Masteries|Bard Mastery]] (and in case of Discord Mastery the selected damage type). In case the tooltip isnt yet actualized intone one of the songs in t * Once Discord Mastery is selected, damage type selection for [[Despair]] is shown too (no cool down on switching betw
    1 KB (206 words) - 15:29, 30 December 2013
  • ...ng can be ended by recasting it (instant cast time) or can be disrupted by damage received. Effects of discordance songs expire in 2 seconds from the last pu ...ndary, proportional to the Discordance skill) ''to the damage taken''. The damage is further increased 1.5 times by the use of [[Slayer]] instruments. This s
    9 KB (1,363 words) - 09:24, 2 August 2019
  • ...points of damage while in Vampiric Embrace you will be healed 20 points of damage. ...e as possible. The more damage you deal the more you are healed, the less damage you take the less you have to heal.
    11 KB (1,818 words) - 04:17, 24 October 2015
  • ...eply concerned about Baldric. The way he was flopping around now, he could damage the skull in retrieving it. But we scientists must take risks so, shouting
    20 KB (3,505 words) - 13:54, 15 June 2012
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (178 words) - 15:23, 16 October 2013
  • ...Phasing Orb ([[Talisman]]): Your next 2 mana checks are free, until you do damage or attempt to use mana. (Whichever comes first) (Limited Charges, Brittle) *Runed Sash of Warding: Decreases incoming damage from spells OR weapons by 10 % for 10 seconds. (Limited Charges, Brittle) O
    7 KB (1,098 words) - 14:08, 24 April 2012
  • ...yal City]] [[Ter Mur]]. It can be used only once for pets to give them 10% Damage Absorption for 10 minutes. It has a 2 hour cooldown.
    369 bytes (58 words) - 23:39, 18 May 2012
  • |[[Damage Increase]] |[[Reflect Physical Damage]]
    15 KB (2,021 words) - 22:02, 24 November 2019
  • 38 bytes (5 words) - 14:50, 29 September 2010
  • ...ojectile will be infused with energy by the attacker causing it to do more damage and [[Paralyzing Blow|stun]] or [[Dismount|dismount]] the target.
    697 bytes (102 words) - 15:15, 16 October 2013
  • * [[Chaos Damage]] will burst from the projectile at each target.
    734 bytes (111 words) - 15:07, 16 October 2013
  • ...one of its charges is used, next two mana checks become free, until you do damage or attempt to use mana. * [[Damage Increase]] 15%
    1 KB (139 words) - 10:32, 9 August 2019
  • The Ward property comes as either weapon or spell damage, making the sash available in two varieties: * [[Damage Increase|Weapon Damage Ward]]
    691 bytes (94 words) - 22:29, 15 January 2011
  • *Removed SDI cap damage vs Pets. *Increased Pet damage reduction vs Players from 30% to 50%.
    6 KB (875 words) - 18:53, 7 December 2019
  • ...st them, although unlike any other creature currently in the game they can damage ships in return. Additionally, they will toss [[Parasitic Eel|eels]] on boa ...[[Cannonball]] from [[Cannon]]s, which will deal approximately 650 - 2230 damage (produced by an [[Orc Ship]] using [[Heavy Ship Cannon]]s).
    3 KB (363 words) - 18:39, 27 March 2020
  • '''Hit Poison Area''' Upon a successful hit there is a chance that poison damage will occur to nearby targets the wielder can legally attack. The special in
    422 bytes (58 words) - 07:46, 6 September 2010
  • |specialskill=Receives half damage from summons and pets.
    1 KB (122 words) - 17:38, 8 March 2012
  • ...e Chance Increase]], +5 [[Strength (statistic)|Strength Bonus]], and +5% [[Damage Increase]] ...pply the damage increase and spell damage increase bonuses based on stored damage.
    24 KB (3,524 words) - 17:29, 31 August 2022
  • * '''[[Spell Damage Increase]]''' - ''30%'' - By only having one spell line, you can get up to * '''[[Damage Eater]]''' - ''18%'' - converts a portion of damage dealt to you back to heath
    2 KB (336 words) - 17:37, 5 February 2016
  • |patchnotes=* Moving Mobiles should now show the damage take over head in the classic client
    304 bytes (44 words) - 13:48, 9 December 2011
  • * The amount of damage armor absorbs overall was reduced. * Spell damage against non-players was doubled.
    11 KB (1,930 words) - 14:04, 8 January 2012
  • * Area effect spell damage now scales down the further you are from the center of the effect. ...pells are no longer capable of occupying the same space. They also do less damage.
    2 KB (360 words) - 15:20, 8 January 2012
  • ...he attacker facing the same direction as the target. The percentage of the damage is based on the weapons original swing speed. Ranged weapons have a 50% cha *Immolating Weapon fire damage will now apply to each weapon hit instead of killing blow.
    12 KB (1,901 words) - 13:57, 14 October 2016
  • *PvM Damage is now a chance to interrupt based on damage amount **Bonus Damage Modifier: 1 – 15% To ALL Damage
    14 KB (2,120 words) - 21:46, 16 July 2012
  • ...e Grave Robbers have a lot of hit points and they also reflect half of the damage dealt every time you hit them. ...ped during a complete healing cycle, the staff will provide a 20% bonus to damage healed using bandages.
    41 KB (6,671 words) - 13:45, 1 June 2017
  • *Strength - Determines how much can be carried, amount of melee damage, and number of <span style="color:FireBrick">'''Hit Points'''</span>; ...two hands. Weapons can possess a wide range of item properties, including damage increases, swing speed increases, abilities for leeching hit points or mana
    24 KB (3,845 words) - 19:01, 10 August 2012
  • ...ialskill=[[Detect Hidden]], [[teleport]]s targets to itself, receives half damage from the summons and pets.
    1 KB (146 words) - 21:53, 23 July 2012
  • ...mmons and pets. Taints your mana, causing any mana damaging ability to do damage to you relative to how much mana the ability cost.
    1 KB (159 words) - 12:38, 27 April 2012
  • ...s 100% intensity), and the "over-cap" maximum is 9% (150% intensity). A 9% Damage Eater counts as 135% weighted intensity.
    6 KB (1,003 words) - 14:38, 26 March 2012
  • ...of damage." Also, the rage seems to continue as long as you have incoming damage, or else it will time out over a period of a few seconds of not being damag
    2 KB (408 words) - 07:51, 29 April 2018
  • ! Ship Type !! Hold Size !! Cannons !! Cannon Damage !! Turn Delay !! Drift Speed !! Durability !! Cost
    923 bytes (113 words) - 15:50, 5 November 2012
  • ...he property restores some of the [[mana]] and triggered by receiving spell damage, the specific mechanics of this property is yet to be known.
    692 bytes (109 words) - 22:43, 30 March 2012
  • ...one of the charges is used, next two mana checks become free, until you do damage or attempt to use mana again. It has a cooldown period of 30 seconds.
    307 bytes (52 words) - 22:46, 30 March 2012
  • ...es until it is +20%. I can surpass the 300% damage cap. In effect, initial damage is lower than normal, but eventually reaches a point where the attacks are ...e damage when used than when not, with less damage initially and then more damage conclusively.
    658 bytes (109 words) - 22:50, 30 March 2012
  • ! Ship Type !! Hold Size !! Cannons !! Cannon Damage !! Turn Delay !! Drift Speed !! Durability !! Cost
    2 KB (246 words) - 15:41, 5 November 2012
  • ! Ship Type !! Hold Size !! Cannons !! Cannon Damage !! Turn Delay !! Drift Speed !! Durability !! Cost
    1 KB (131 words) - 15:52, 5 November 2012
  • ! Ship Type !! Hold Size !! Cannons !! Cannon Damage !! Turn Delay !! Drift Speed !! Durability !! Cost
    1 KB (133 words) - 15:54, 5 November 2012
  • Increase of [[Spell Damage Increase]] cap from 15% to 30% (Reduced from TC 40%) for templates that foc *Slip Damage Now Scales based on [[Dexterity]].
    13 KB (2,114 words) - 05:52, 11 October 2016
  • ...[[Doom]]. If prepared correctly and eaten it be protectin' ye from poison damage. ...ngeon [[Destard]]. If prepared correctly and eaten, it will increase spell damage.
    14 KB (2,536 words) - 23:38, 18 May 2012
  • | [[Damage Types|Elemental Damage]] || 100% | [[Damage Increase]] || 70%
    8 KB (994 words) - 07:01, 16 April 2020
  • ...by an opponent would be modified by the target's AR to calculate the final damage inflicted. This was increased in complexity with the introduction of [[resi
    538 bytes (85 words) - 17:43, 14 April 2012
  • ...be able to turn and line them up; thus either using an Ork ship for larger damage, or the Britannian for more cannon facings and thus more chances to hit him
    3 KB (429 words) - 00:38, 1 September 2023
  • ...the [[Ice Dungeon]]. If prepared correctly and eaten, it protects ye from damage due to cold.''
    3 KB (478 words) - 10:08, 23 April 2012
  • ...ped during a complete healing cycle, the staff will provide a 20% bonus to damage healed using bandages. ***[[Hit Fireball]] 40% damage based on Wrestling or Anatomy & Evaluating Intelligence
    14 KB (2,056 words) - 10:43, 14 August 2012
  • ...nflicted an additional one point of damage, the lowest possible additional damage bonus. At the time, item properties were not shown as numbers, values or pe
    1,005 bytes (160 words) - 07:14, 5 May 2012
  • ...r images up to Novice rank, and continue focusing your attacks for greater damage on monsters until you become an [[Apprentice]] Ninja. Each image will absor
    2 KB (306 words) - 13:30, 7 May 2012
  • ''"Want to maximize your spell damage? I have a scholarly task for you!"''
    819 bytes (112 words) - 06:54, 3 May 2012
  • ...tats or ones that last for a specific duration of time. It does not lessen damage from spells such as [[Energy Bolt]] or [[Flamestrike]].''
    3 KB (465 words) - 06:53, 13 May 2012
  • |specialskill=Damages nearby targets with Fire Damage.
    1 KB (111 words) - 06:27, 29 July 2013
  • *Fire damage seems to be the most effective.
    2 KB (286 words) - 09:37, 26 January 2024
  • ...an additional two points of damage, the second-lowest possible additional damage bonus after [[Ruin]]. At the time, item properties were not shown as number
    1 KB (162 words) - 07:15, 5 May 2012
  • ...n additional three points of damage, the third highest possible additional damage bonus. At the time, item properties were not shown as numbers, values or pe
    1,017 bytes (161 words) - 07:15, 5 May 2012
  • ...er Corgul has been injured. It is possible to initiate combat with Corgul, damage him, then retreat and hide, spawning the first group of additional Soulboun ...ge for each Soulbound alive, to the point where he is almost impervious to damage if 6 or more Soulbound groups are present. Once all the Soulbound are dead,
    6 KB (897 words) - 18:38, 27 March 2020
  • ...ghty weapon will [[Hit Stamina Leech|replenish your stamina]] equal to the damage of your attack. I hope "The Dragon's Tail" serves you well. You have earned
    2 KB (392 words) - 13:29, 7 May 2012
  • | Soaks [[Cold Damage]] by 5 for 300 seconds | Increases [[Damage Increase|Melee Damage]] by 5 for 300 seconds
    3 KB (377 words) - 01:28, 14 May 2012
  • ...s the [[Magic Fish Buff]] of '''Blue Lobster Kindred''' which soaks [[Cold Damage]] by 5 for 300 seconds.
    501 bytes (62 words) - 01:31, 14 May 2012
  • ...ds the [[Rage Focus]] '''and''' [[Brittle]] properties but can also affect damage-type properties. It can be obtained from the [[Bane Chosen]] forces as a lo
    393 bytes (65 words) - 20:38, 18 May 2012
  • ...The targetted player will get a message they have been struck by a pie. No damage is inflicted, although during one EM event on [[Chesapeake]] there were pow
    1 KB (251 words) - 20:40, 18 May 2012
  • ...on years ago which said the upper bounds was 20% (1.2 factor). Here is the damage adjustment based on casting a few spell examples: ! '''Spell Cast''' !! Base Damage !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14
    3 KB (492 words) - 22:53, 21 June 2022
  • It may be used in a [[Heavy Ship Cannon]] and does increased [[Fire Damage]] to targets.
    325 bytes (47 words) - 23:36, 18 May 2012
  • It may be used in a [[Heavy Ship Cannon]] and does increased [[Cold Damage]] to targets.
    325 bytes (47 words) - 23:36, 18 May 2012
  • ...sed on pets to increase their [[Stats|stats]] by 15% and [[Damage Increase|damage]] by 10% for 10 minutes with 2 hours cool-down time.
    355 bytes (54 words) - 23:37, 18 May 2012
  • It may be used in a [[Light Ship Cannon]] and does increased [[Fire Damage]] to targets.
    325 bytes (47 words) - 23:37, 18 May 2012
  • It may be used in a [[Light Ship Cannon]] and does increased [[Cold Damage]] to targets.
    325 bytes (47 words) - 23:37, 18 May 2012
  • ...he veil. The Codex wasn’t meant to be possessed by any single being! The damage she could wre...''
    7 KB (1,085 words) - 16:13, 15 June 2012
  • ...Players can earn points through dealing damage, taking damage, and healing damage when opposing faction members successfully kill someone in an opposing fact
    10 KB (1,494 words) - 15:23, 20 November 2012
  • ...tributed as a random drop in a pool of damage dealers for doing sufficient damage to Exodus during the finale of the Call To Arms event. The exact number awa
    2 KB (345 words) - 18:21, 28 March 2016
  • ''"A setback, my [[Exodus Minion|minions]]. Much damage was done to the apparatus meant to empower and strengthen me...and my where
    9 KB (1,717 words) - 12:50, 2 July 2012
  • ...an additional fire damage to a target while inflicting 4 points of direct damage to the wielder. This property also induces -20 [[Hit Point Regeneration|hit
    696 bytes (104 words) - 13:54, 22 December 2023
  • ...Poison]] and below. They explode upon death, doing a certain percentage of damage to all those in the immediate area around it.
    1 KB (129 words) - 17:58, 28 July 2012
  • |specialskill=Cold aura damage
    1,017 bytes (96 words) - 19:28, 28 July 2012
  • Once you've found a pirate ship, you need to damage it enough in order to board on it or cast summon spells on it. If you kill
    5 KB (872 words) - 15:42, 5 August 2012
  • ...he Awakening#Act VI|The Awakening Act VI]] event. The [[Hit Fireball]] 40% damage is based on [[Wrestling]] or [[Anatomy]] & [[Evaluating Intelligence]] skil
    2 KB (195 words) - 22:40, 2 November 2012
  • ...during a complete [[healing]] cycle, the staff will provide a 20% bonus to damage healed using [[bandage]]s. Replica of both the human and the gargish versio
    1 KB (165 words) - 22:42, 2 November 2012
  • ** [[Spell Damage Increase]] 20% ** [[Damage Eater|Random Damage Eater]] 2%
    11 KB (1,765 words) - 17:19, 27 November 2012
  • ...damages any orb-controlled creature, that player will receive retaliatory damage **Players now do less damage to orb-controlled creatures
    912 bytes (120 words) - 15:54, 6 September 2012
  • |specialskill=Damage bonus against large tameables
    898 bytes (82 words) - 13:47, 1 September 2012
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    2 KB (213 words) - 09:07, 3 May 2013
  • ...l is cast that succeeds in depleting the pool of reflection power, it will damage the target. This is true even if the first spell cast successfully breaks t ...a Lumberjacking [[Damage Increase|damage bonus]] of 100% from base weapon damage.
    16 KB (2,674 words) - 15:10, 8 October 2012
  • **Damage Increase 100%
    8 KB (1,167 words) - 14:48, 27 November 2012
  • The '''Whetstone of Enervation''' is an item which can be used to remove the damage increase property of exceptional crafted weapons. This makes space for more
    849 bytes (127 words) - 08:21, 15 April 2020
  • ! Ship Type !! Hold Size !! Cannon Mounts !! Cannon Damage !! Turn Delay !! Drift Speed !! Durability !! Cost !! Other
    3 KB (362 words) - 09:22, 1 December 2013
  • ...is slowest? Also could we get these figures, plus 'durability' and 'cannon damage' figures for the [[Britannian Ship|Britannia Boat]]?
    8 KB (1,319 words) - 15:56, 14 November 2012
  • ...tress would take damage or even some of the structure). Maybe have it like damage to a [[ship]] where you have to repair and attack the structure when defens
    6 KB (1,158 words) - 16:08, 14 November 2012
  • * Runic crafted Weapon damage bonus is now 35%
    15 KB (2,573 words) - 19:17, 21 April 2013
  • * Guild of Arcane Arts: +5% Spell Damage Increase * Gargish Tessen & Tessen, Base damage 10-13 / Weapon Speed 2 seconds
    28 KB (4,174 words) - 07:45, 11 October 2016
  • ...mist/smith/imbuer to apply. Something like what is necessary to remove the damage increase property. (swroberts)
    12 KB (2,245 words) - 22:20, 11 February 2013
  • ...he attacker facing the same direction as the target. The percentage of the damage is based on the weapons original swing speed. Ranged weapons have a 50% cha ...a 33% damage bonus when triggered. The damage bonus is subject to the 300% damage cap.
    9 KB (1,700 words) - 22:23, 11 February 2013
  • Kyronix: I just had a look at this in both clients. I can see the little damage numbers above the mob ok, are you possibly talking about the mini health ba
    7 KB (1,316 words) - 19:43, 21 April 2013
  • ...armor up to five pieces will reduce the amount of stamina lost when taking damage. The armor pieces which provide the most stamina loss reduction will take p * Soul Glaive: Base damage 16-20 / Weapon Speed 4.0 seconds
    4 KB (597 words) - 09:24, 19 May 2013
  • * Gargish Tessen & Tessen, Base damage 10-13 / Weapon Speed 2 seconds * Wild Staff, Base damage 10-13 / Weapon Speed 2.25 seconds
    15 KB (2,212 words) - 10:50, 19 May 2013
  • * Gargish Tessen & Tessen, Base damage 10-13 / Weapon Speed 2 seconds * Wild Staff, Base damage 10-13 / Weapon Speed 2.25 seconds
    8 KB (1,140 words) - 12:50, 19 May 2013
  • * Corrected issue which prevented armor ignore damage when hit lightning effects were triggered.
    338 bytes (49 words) - 09:37, 20 May 2013
  • ...are broken up into three separate totals (damage dealt, healing done, and damage received ) which are combined to equal the players looting right score. The ...f those randomly chosen to have a shot at rolling for rewards, you need to damage her directly.
    3 KB (553 words) - 11:27, 20 May 2013
  • ...have a bird slayer talisman equipped, will my Rising Colossus have slayer damage ability if I am fighting swoop? Are there any cases where talisman slayers ...loss calculated on weapons and armor through wear? Does swamp dragon armor damage reduction cause armor to wear more slowly? Do resist increase refinements c
    4 KB (643 words) - 11:49, 20 May 2013
  • * Guild of Arcane Arts: +5% Spell Damage Increase
    11 KB (1,595 words) - 07:28, 21 December 2023
  • ...will damage the target with 30% of the targets max hit points in physical damage.
    9 KB (1,440 words) - 07:29, 6 September 2013
  • as it looked as if it was not incidental damage, but some sort of blunt weapon used against it. He made his way to the cabi
    7 KB (1,307 words) - 16:37, 15 September 2013
  • ...will damage the target with 30% of the targets max hit points in physical damage.
    9 KB (1,434 words) - 08:12, 11 October 2016
  • ...decreases the chance for the property to fire will increase along with the damage inflicted. ...damage the target for up to 30% of the targets max hit points in physical damage.
    1 KB (173 words) - 17:02, 15 September 2013
  • The explosion trap deals a moderate amount of Fire damage to players who walk across it. The saw trap will cause a moderate amount of physical damage to players who trigger it.
    3 KB (458 words) - 18:06, 28 September 2014
  • ...time the additional damage caused grows up. Starting with about 50% of its damage potential at targets half life, growing to 100% near targets death. ...sed is 30% of targets Max. HP capped at 350 '''physical''' damage - before damage reduction by physical resist.
    2 KB (252 words) - 00:32, 29 August 2018
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (181 words) - 14:08, 12 January 2016
  • [[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]]
    1 KB (179 words) - 09:44, 16 October 2013
  • :<i>Successful use of Shadowstrike deals extra damage to the target and renders the attacker invisible.</i> Causes a [[Damage Increase]] of 25% and hides the attacker.
    711 bytes (92 words) - 18:35, 21 February 2020
  • ** 5-Damage to Property - Injury to real or personal property through another's neglige
    84 KB (14,007 words) - 21:07, 2 April 2024
  • * [[Damage Increase]]: 60%
    943 bytes (103 words) - 02:23, 27 January 2015
  • * [[Damage Increase]]: 60%
    955 bytes (103 words) - 02:26, 27 January 2015
  • * [[Damage Increase]] 20%<br>
    492 bytes (62 words) - 02:18, 8 November 2016
  • [[Damage Increase]] 20%<br>
    460 bytes (60 words) - 02:18, 8 November 2016
  • * [[Spell Damage Increase]] 5%<br>
    520 bytes (63 words) - 02:26, 8 November 2016
  • * [[Spell Damage Increase]] 5%<br>
    499 bytes (63 words) - 02:24, 8 November 2016
  • * [[Spell Damage Increase]] 5%<br>
    495 bytes (63 words) - 02:23, 8 November 2016
  • ...top attacker list” via a combination of damage dealt, damage taken, and damage healed will have an equally random chance to receive a reward.
    4 KB (540 words) - 21:34, 18 March 2014
  • ...lid target enters the detonation radius around the trap and cause moderate damage. ...ps detonate when a valid target steps on the tripwire line and cause heavy damage.
    14 KB (2,132 words) - 17:23, 19 July 2014
  • ...マン– Tactics +10, Stamina Regeneration 2, Hit Chance Increase 5% and Damage Increase 20%) (300,000 ポイント) ...マン– Anatomy +10, Stamina Regeneration 2, Hit Chance Increase 5% and Damage Increase 20%) (300,000 ポイント)
    18 KB (187 words) - 17:24, 27 September 2014
  • ...lid target enters the detonation radius around the trap and cause moderate damage. ...ps detonate when a valid target steps on the tripwire line and cause heavy damage.
    20 KB (3,086 words) - 20:06, 27 September 2014
  • ...lid target enters the detonation radius around the trap and cause moderate damage. ...ps detonate when a valid target steps on the tripwire line and cause heavy damage.
    23 KB (3,500 words) - 12:28, 24 April 2015
  • ...lid target enters the detonation radius around the trap and cause moderate damage. ...ps detonate when a valid target steps on the tripwire line and cause heavy damage.
    10 KB (1,644 words) - 21:01, 14 April 2018
  • Damage Increase -20% Damage Increase 75%
    6 KB (963 words) - 21:18, 20 October 2014
  • ...but were slower than the spells for me. Sometimes exploding barrels will damage you with debris, other times poison clouds, rats or [[sea snakes]] will app
    11 KB (1,941 words) - 11:47, 9 July 2022
  • * test opening the box, it should set off the trap and cause about 10 hp damage
    999 bytes (172 words) - 13:11, 3 July 2015
  • ...g player or pet will grant a Spirituality shield that will absorb incoming damage based on Spirituality path and consume some Spirituality points, ...ath ray on their opponent which snares the mage to their location and does damage based on magery skill, evaluating intelligence skill, and mastery level as
    16 KB (2,508 words) - 22:04, 26 August 2015
  • ...g player or pet will grant a Spirituality shield that will absorb incoming damage based on Spirituality path and consume some Spirituality points, Seeker: 5% ...ath ray on their opponent which snares the mage to their location and does damage based on magery skill, evaluating intelligence skill, and mastery level as
    28 KB (4,487 words) - 20:51, 22 September 2015
  • ...ayer or pet will grant a [[Spirituality]] shield that will absorb incoming damage based on [[Spirituality]] path and consume some [[Spirituality]] points, Se ...ath ray on their opponent which snares the mage to their location and does damage based on magery skill, evaluating intelligence skill, and mastery level as
    28 KB (4,497 words) - 07:43, 9 October 2015
  • ...e. There is a chance to drink the bottle or have it break in your hand and damage yourself. The bottles randomly respawn and have a [[Lifespan]] of 60 second
    13 KB (2,176 words) - 22:04, 14 August 2023
  • ...player may appear on this list by doing damage, taking damage, or healing damage caused by the legend. Having higher [[luck]] increases your chances of rece
    2 KB (315 words) - 15:10, 15 January 2016
  • * [[Champion Dragon Turtle]] bubbles correctly applies effects and damage.
    6 KB (927 words) - 06:09, 13 January 2016
  • * '''Some damage has been healed''' - Tells you how much [[Hit point]]s you have recovered
    699 bytes (117 words) - 12:53, 9 January 2016
  • ...has hit Ozymandias a set amount of times. If killed with nothing but pet damage(only tested on tamers), while slow, there will be no creatures & one can Wo
    2 KB (208 words) - 22:06, 1 January 2017
  • ...he time, who gave Galathan synthetic arms and repaired the otherwise fatal damage. However, the Technomancer installed a control device in order to have one
    6 KB (1,083 words) - 12:56, 21 January 2016
  • ...: Anger, rage, high amounts of heat, Wolfsbane sickens her. Silver weapon damage takes a long time to heal. Certain Poisons have been known to slow down her
    7 KB (1,222 words) - 13:13, 21 January 2016
  • ...t (the beacon can withstand a tremendous amount of damage) and when enough damage has been dealt a new wave will start. After the final wave has been killed
    8 KB (1,332 words) - 10:02, 23 July 2022
  • ...ned the gate here. Nystul... another evil of this land. He has caused more damage then Minax herself! We have proof of things that he has done.. his mistakes
    4 KB (717 words) - 21:05, 23 February 2016
  • *Mob AI re-targeting will no longer deal damage when target is selected. *After reevaluating which spammable spells have a greater impact on damage output the following spells with now reset swing timer on use Animal Form,
    7 KB (1,110 words) - 00:44, 10 April 2016
  • **+200% Damage against creatures inside the Myrmidex pits
    7 KB (1,148 words) - 14:14, 18 September 2016
  • **12% Spell Damage Increase ...double the bonuses to resists and damage in line with material resist and damage bonuses found here.
    11 KB (1,601 words) - 12:11, 13 October 2016
  • *+200% Damage against creatures inside the Myrmidex pits
    654 bytes (92 words) - 06:59, 16 October 2016
  • ...Primer On Arms Damage Removal.png]]||[[Library Talisman - A Primer on Arms Damage Removal|A Primer on Arms]]||[[Talisman]]||[[Britain Library Collection]]|||
    48 KB (5,755 words) - 10:54, 16 October 2016
  • *A successful hit with a weapon will provide bonus damage if the attacker is facing the back of the target. ...inal swing speed. The faster the swing speed of the weapon, the higher the damage bonus. [[Swing Speed Increase]] has no effect.
    1 KB (191 words) - 23:40, 24 April 2023
  • ...Talismans does not apply to magic spells cast by the wearer. However, the Damage Increase from both talisman-based and instrument/spellbook/weapon-based Sla This Slayer does double damage to the following creatures:
    776 bytes (101 words) - 01:47, 7 November 2016
  • **While the wielder has 30 or more mana, victims take additional physical damage, independent of the chance to trigger the stamina drain. This also will not **Damage bonus consumes 30 mana and is influenced by [[Lower Mana Cost]]
    12 KB (1,686 words) - 14:18, 8 February 2017
  • The lava is very hot and deals immense damage. Upon approaching the lava, [[Volcano Elemental]]s will appear. ...le and send a wave of molten lava throughout the area. It does random fire damage to any it catches. The only safe areas from the lava wave is in the outskir
    2 KB (299 words) - 01:00, 26 December 2016
  • Work within a group. You have todo a small damage to get the kill counted for this task.
    4 KB (750 words) - 04:40, 3 September 2022
  • *The top 3 players on the top attacker list (an aggregation of damage dealt, received, and healed) will receive:
    714 bytes (104 words) - 14:38, 8 February 2017
  • ...ature to inflict a festering wound on approaching targets that does direct damage over time. ...ll also get the message ''"Your Wound is festering."'' every time it ticks damage.
    977 bytes (153 words) - 09:41, 19 May 2017
  • ...pply the damage increase and spell damage increase bonuses based on stored damage. *Allows pets to share damage while they are close to their master. Requires multiple pets to active
    2 KB (287 words) - 03:20, 3 May 2017
  • ...a volley of flaming arrows at a target or location. On successful hit fire damage based on mastery level is done to a number of targets in a radius based on
    579 bytes (82 words) - 19:32, 27 February 2017
  • ==Base Damage== Base damage per second is capped based on slot level, the maximum of 22 only being atta
    11 KB (1,547 words) - 05:36, 7 December 2019
  • ...claws to shred a target causing a loss in physical resistance and physical damage. [[Swoop]] will lower physical resist on it's target by 12%.
    428 bytes (63 words) - 11:25, 24 December 2018
  • Causes the creature to breathe an icy wind around targets that causes cold damage over time.
    292 bytes (46 words) - 16:19, 3 May 2017
  • Causes a fiery spray on nearby victims causing energy damage
    272 bytes (41 words) - 16:22, 3 May 2017
  • Causes the creature to lash its tail at targets resulting in direct damage and a chance of paralysis and confusion, resulting in a decrease of intelli
    486 bytes (74 words) - 16:26, 3 May 2017
  • Causes the creature to leech life from incoming damage.
    256 bytes (39 words) - 16:30, 3 May 2017
  • Causes the creature to deliver devastating fire damage based on its hit points. ...ing creature remaining Hit Point / 5 - Targets Fire Resist = Dragon Breath Damage (capped at 200).
    523 bytes (72 words) - 16:49, 3 May 2017
  • ...or range from light to dark blue and they have higher resistance to [[Cold Damage]]. |specialskill=Damages nearby targets with [[Cold Damage]].
    1 KB (148 words) - 03:38, 13 October 2019
  • ...or range from light to dark blue and they have higher resistance to [[Cold Damage]]. |specialskill=Damages nearby targets with [[Cold Damage]].
    1 KB (150 words) - 18:45, 28 May 2017
  • Anyone doing damage to the lighthouse who is present when it collapses will generate a drop. Ca
    2 KB (275 words) - 06:07, 13 November 2022
  • ...aining. Strength, intelligence, dexterity, hit points, stamina, mana, base damage, and all resists will be reset to defaults.
    9 KB (1,324 words) - 06:53, 29 July 2022
  • When applied to a weapon, the tincture gave a timed slayer damage bonus to all creatures within [[Doom]]. However, during the 2019 Halloween
    623 bytes (91 words) - 19:49, 6 February 2023
  • ...o rain down meteors on all nearby opponents can and will cause significant damage to everyone within an eight tile radius.
    2 KB (210 words) - 01:28, 10 February 2023
  • Makes the ninja more difficult to become unhidden from taking damage and being revealed based on ninjitsu skill, stealth skill, and mastery leve
    320 bytes (51 words) - 02:26, 15 July 2023
  • ...perty restores some of the [[Hit Points]] and triggered by receiving spell damage, the specific mechanics of this property is yet to be known.
    718 bytes (110 words) - 23:29, 18 September 2023
  • Opening the puzzle lock will unhide you. Answering incorrectly will damage you.
    2 KB (216 words) - 19:27, 10 October 2023
  • *[[Spell Damage Increase]]
    347 bytes (38 words) - 14:26, 22 December 2023
  • *[[Spell Damage Increase]]
    342 bytes (39 words) - 14:49, 22 December 2023
  • ...easures of the Feudal Lands]] event. It was awarded with random resist and damage eaters.
    452 bytes (59 words) - 18:15, 27 December 2023

View (previous 500 | next 500) (20 | 50 | 100 | 250 | 500)