Difference between revisions of "Inscription"
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''Inscribed in a steady hand and imbued with the power of reagents, a scroll can mean the difference between life and death in a perilous situation. Those knowledgeable in Inscription may transcribe spells to create useful magical scrolls.'' | ''Inscribed in a steady hand and imbued with the power of reagents, a scroll can mean the difference between life and death in a perilous situation. Those knowledgeable in Inscription may transcribe spells to create useful magical scrolls.'' | ||
− | In order to copy a spell to [[Scroll]] form, you need to be carrying a spellbook which already contains that spell. | + | In order to copy a spell to [[Scroll]] form, you need to be carrying a spellbook which already contains that spell. When a scribe crafts a [[spellbook]] there is a chance it will get up to 3 magical [[properties]]. These properties can be [[Faster Casting]], [[Faster Cast Recovery]], [[Lower Mana Cost]], [[Lower Reagent Cost]], [[Mana Increase]], [[Mana Regeneration]], [[Spell Damage Increase]], [[Intelligence Bonus]] and some mage related Skills([[Magery]], [[Evaluating Intelligence|Eval. Int.]], [[Meditation]] and [[Resisting Spells|Resist]]). All the properties can be up to 80% of the intensity range they normally spawn in. |
+ | The amount and intensity of the properties on a spellbook depends on your Magery skill. At 80 Magery you can get 1 property, at 90 Magery you can get 2 properties and at 100 Magery you can get 3 properties. At 110 and 120 Magery you can still only get 3 properties, but you will have a higher chance of getting them. [[Inscription Recipes]], however, are required to [[Crafting|Craft]] some such items. | ||
The direct use of Inscription on a standard [[Book]] can be used to quickly create an exact copy. Their contents can then be locked with the use of [[Red Leaves]]; this process is handy for creating "advertising leaflets" for player run events and auctions. | The direct use of Inscription on a standard [[Book]] can be used to quickly create an exact copy. Their contents can then be locked with the use of [[Red Leaves]]; this process is handy for creating "advertising leaflets" for player run events and auctions. | ||
− | A [[GM]] Scribe gains a +10% [[Spell Damage Increase]] to any [[Magery]] spells cast. | + | A [[GM]] Scribe gains a +10% [[Spell Damage Increase]] to any [[Magery]] spells cast and an additional 5% bonus to [[Casting Focus]] which can exceed the item cap. |
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Caster's inscription skill also affects following spells: | Caster's inscription skill also affects following spells: | ||
+ | *[[Protection]]: Allows you to cast spells without being interrupted. | ||
− | + | :Lowers physical resistance 15% - (Inscription/20). At GM inscription, Physical lowers 10%. | |
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− | + | :Lowers resist magic skill 35% - (Inscription/20). At GM Inscription, Resist lowers 30% | |
− | + | :Increases spell casting delay. ( Inscription has no effect here ) | |
+ | *[[Reactive Armor]]: Increases Physical Resistance ( +15% + Inscription/20 ) , decreases elemental resistances (-5% each). | ||
+ | : With 0 Inscription (+15 , -5 , -5 , -5 ,-5) | ||
+ | : At GM Inscription (+20 , -5 ,-5 , -5 , -5) | ||
+ | *[[Magic Reflection]]: Decreases Physical Resistance ( -20% + Inscription/20 ), increases elemental resistances ( +10% each). | ||
− | + | : With 0 Inscription (-20 , +10 , +10 , +10 , +10 and -5 max physical resist) | |
− | + | : At GM Inscription (-15 , +10 , +10 , +10 , +10 and -5 max physical resist) | |
− | + | It should be noted that the Jack of All Trades for humans works as if they had 20 Inscription skill points. | |
+ | ==Training== | ||
+ | Before training you will need to obtain many thousands of [[Blank Scroll]]s and [[Reagent]]s. Exact numbers will be added in the future. [[Scribe's Pen]]s are used for all craftables. | ||
− | + | Buying scrolls and reagents from vendors is the easiest, and sometimes, the cheapest way to go. You can buy out a particular vendor of their wares, and within 20-30 minutes (it's random) that item will respawn at double the quantity up to a maximum of 999. So in other words, if you stay with it, you could be farming vendors for Blank Scrolls and Reagents and buying 999 of each at a time. | |
+ | * '''0 - 30''': Buy from a [[NPC]] Mage or Scribe. | ||
+ | * '''30 - 55''': Make [[Magery_Spells#Fourth_Circle|4th Circle]] Scrolls. | ||
+ | * '''55 - 65''': Make [[Magery_Spells#Fifth_Circle|5th Circle]] Scrolls. | ||
+ | * '''65 - 85''': Make [[Magery_Spells#Sixth_Circle|6th Circle]] Scrolls. | ||
+ | * '''85 - 94''': Make [[Magery_Spells#Seventh_Circle|7th Circle]] Scrolls. | ||
+ | * '''94 - 100''': Make [[Magery_Spells#Eighth_Circle|8th Circle]] Scrolls. | ||
− | + | You may also perform the [[Scribing Arcane Knowledge]] up to skill level 50 if you stay within the New Haven Mage Library. This will reward you with a [[Hallowed Spellbook]] | |
− | + | For a power gaming technique to train this skill see [[Satyr Trick]] | |
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==Craftables== | ==Craftables== | ||
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{{Inscription Craftables}} | {{Inscription Craftables}} | ||
==See Also== | ==See Also== | ||
− | * [ | + | * [[Casting Focus]] |
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+ | ==References== | ||
+ | * [https://uo.com/wiki/ultima-online-wiki/skills/inscription/ Inscription page on UO.com] | ||
* Parts of this page was taken with permission from [http://www.onlinegametrader.net/index.php?action=disp_news&news_id=425 OnlineGameTrader.net] | * Parts of this page was taken with permission from [http://www.onlinegametrader.net/index.php?action=disp_news&news_id=425 OnlineGameTrader.net] | ||
− | + | {{Skills}} |
Latest revision as of 20:33, 2 August 2017
Contents
Inscribed in a steady hand and imbued with the power of reagents, a scroll can mean the difference between life and death in a perilous situation. Those knowledgeable in Inscription may transcribe spells to create useful magical scrolls.
In order to copy a spell to Scroll form, you need to be carrying a spellbook which already contains that spell. When a scribe crafts a spellbook there is a chance it will get up to 3 magical properties. These properties can be Faster Casting, Faster Cast Recovery, Lower Mana Cost, Lower Reagent Cost, Mana Increase, Mana Regeneration, Spell Damage Increase, Intelligence Bonus and some mage related Skills(Magery, Eval. Int., Meditation and Resist). All the properties can be up to 80% of the intensity range they normally spawn in. The amount and intensity of the properties on a spellbook depends on your Magery skill. At 80 Magery you can get 1 property, at 90 Magery you can get 2 properties and at 100 Magery you can get 3 properties. At 110 and 120 Magery you can still only get 3 properties, but you will have a higher chance of getting them. Inscription Recipes, however, are required to Craft some such items.
The direct use of Inscription on a standard Book can be used to quickly create an exact copy. Their contents can then be locked with the use of Red Leaves; this process is handy for creating "advertising leaflets" for player run events and auctions.
A GM Scribe gains a +10% Spell Damage Increase to any Magery spells cast and an additional 5% bonus to Casting Focus which can exceed the item cap.
Caster's inscription skill also affects following spells:
- Protection: Allows you to cast spells without being interrupted.
- Lowers physical resistance 15% - (Inscription/20). At GM inscription, Physical lowers 10%.
- Lowers resist magic skill 35% - (Inscription/20). At GM Inscription, Resist lowers 30%
- Increases spell casting delay. ( Inscription has no effect here )
- Reactive Armor: Increases Physical Resistance ( +15% + Inscription/20 ) , decreases elemental resistances (-5% each).
- With 0 Inscription (+15 , -5 , -5 , -5 ,-5)
- At GM Inscription (+20 , -5 ,-5 , -5 , -5)
- Magic Reflection: Decreases Physical Resistance ( -20% + Inscription/20 ), increases elemental resistances ( +10% each).
- With 0 Inscription (-20 , +10 , +10 , +10 , +10 and -5 max physical resist)
- At GM Inscription (-15 , +10 , +10 , +10 , +10 and -5 max physical resist)
It should be noted that the Jack of All Trades for humans works as if they had 20 Inscription skill points.
Training
Before training you will need to obtain many thousands of Blank Scrolls and Reagents. Exact numbers will be added in the future. Scribe's Pens are used for all craftables.
Buying scrolls and reagents from vendors is the easiest, and sometimes, the cheapest way to go. You can buy out a particular vendor of their wares, and within 20-30 minutes (it's random) that item will respawn at double the quantity up to a maximum of 999. So in other words, if you stay with it, you could be farming vendors for Blank Scrolls and Reagents and buying 999 of each at a time.
- 0 - 30: Buy from a NPC Mage or Scribe.
- 30 - 55: Make 4th Circle Scrolls.
- 55 - 65: Make 5th Circle Scrolls.
- 65 - 85: Make 6th Circle Scrolls.
- 85 - 94: Make 7th Circle Scrolls.
- 94 - 100: Make 8th Circle Scrolls.
You may also perform the Scribing Arcane Knowledge up to skill level 50 if you stay within the New Haven Mage Library. This will reward you with a Hallowed Spellbook
For a power gaming technique to train this skill see Satyr Trick
Craftables
Item | Components | Skill | Remarks |
---|---|---|---|
Magery Scrolls |
1 Blank Scroll Mana/Reagents equal to those required to cast the spell. |
Varies | See Scrolls - Magery for individual skill requirements. You must already have a spell with you in order to copy it. |
Necromancy Scrolls |
1 Blank Scroll Mana/Reagents equal to those required to cast the spell. |
Varies | See Scrolls - Necromancy for individual skill requirements. You must already have a spell with you in order to copy it. |
Mysticism Scrolls |
1 Blank Scroll Mana/Reagents equal to those required to cast the spell. |
Varies | See Scrolls - Mysticism for individual skill requirements. You must already have a spell with you in order to copy it. |
Enchanted Switch |
1 Blank Scroll 1 Spiders' Silk 1 Black Pearl 1 Switch |
45% | Requires the Mondain's Legacy expansion. |
Runed Prism |
1 Hollow Prism 1 Blank Scroll 1 Spiders' Silk 1 Black Pearl |
45% | Requires the Mondain's Legacy expansion. |
Runebook |
8 Blank Scrolls 1 Unmarked Rune 1 Recall Scroll 1 Gate Travel Scroll |
45% | |
Runic Atlas |
24 Blank Scrolls 3 Unmarked Rune 3 Recall Scroll 3 Gate Travel Scroll |
45% | |
Bulk Order Book |
10 Blank Scrolls | 65% | |
Spellbook(Magery) |
10 Blank Scrolls | 50% | |
Necromancer Spellbook |
10 Blank Scrolls | 50% | |
Mysticism Spellbook |
10 Blank Scrolls | 50% | |
Scrapper's Compendium |
100 Blank Scrolls 1 Dread Horn Mane 10 Taint 10 Corruption |
75% | Requires the Mondain's Legacy expansion and the relevant Recipe. |
Spellbook Engraving Tool |
1 Feather 7 Black Pearl |
75% | Requires the Mondain's Legacy expansion. |
Blank Scrolls |
1 Wood Pulp | 50% | |
Scroll Binder |
1 Wood Pulp | 75% | |
Book (100 Pages) |
40 Blank Scrolls 2 Beeswax |
50% | |
Book (200 Pages) |
80 Blank Scrolls 4 Beeswax |
50% | |
Exodus Summoning Rite |
5 Taints 5 Daemon Bones 1 Summon Daemon Scroll 5 Daemon Bloods |
95% |
See Also
References
- Inscription page on UO.com
- Parts of this page was taken with permission from OnlineGameTrader.net
Skills | |
---|---|
Bardic |
Discordance • Enticement (Removed) • Musicianship • Peacemaking • Provocation |
Combat |
Anatomy • Archery • Bushido • Fencing • Focus • Healing • Mace Fighting • Ninjitsu • Parrying • Poisoning • Swordsmanship • Tactics • Throwing • Wrestling |
Crafting |
Alchemy • Arms Lore • Basket weaving • Blacksmithy • Bowcraft & Fletching • Carpentry • Cartography • Cooking • Glassblowing • Imbuing • Inscription • Masonry • Tailoring • Tinkering |
Creatures | |
Magical |
Chivalry • Evaluating Intelligence • Magery • Meditation • Mysticism • Necromancy • Resisting Spells • Spellweaving • Spirit Speak |
Miscellaneous |
Begging • Camping • Forensic Evaluation • Item Identification • Taste Identification |
Resource Gathering | |
Rogue |
Detecting Hidden • Hiding • Lockpicking • Remove Trap • Snooping • Stealing • Stealth • Tracking |