Delucia Passage
Delucia Passage | |
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First Seen: | T2A |
Coordinates: | 148 53'S, 21 26E
X: 1628, Y: 3318 |
Facet: | Trammel and Felucca |
Known as the Trinsic Cave, or the Delucia Passage Entrance, the mouth of the cave, lies far West and South of Trinsic, in the Trinsic Jungles. It has two exits; one near the city of Delucia and one near the Undead City. Both in the Lost Lands. The cave itself contains all manner of fiery creatures, ranging from Fire Elementals to Hellcats to the Phoenix.
Creatures
Lost Lands Exits
Delucia Passage | |
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First Seen: | T2A |
Coordinates: | Behind Delucia 48°-36'S 56°-2'W |
Facet: | Lost Lands |
To get to the Undead City exit, requires a traveler to pass by most of the creatures in the caves. This includes the surprisingly dangerous Phoenix. The Efreets are found a short distance from the exit. This exit falls outside the guard zone.
Going directly to the city of Delucia, bypasses all of the monster spawn, and exits into a guard zone.
Delucia Passage | |
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First Seen: | T2A |
Coordinates: | City of the Dead 83°35'S 55°11'W |
Facet: | Lost Lands |
Dungeons | |
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Britannia |
Blighted Grove • Britain Sewers • Covetous • Deceit • Despise • Destard • Hythloth • New Haven Mine • Orc Dungeon • Painted Caves • Prism of Light • Sanctuary • Shame • Solen Hives • Wind • Wrong |
The Lost Lands |
Delucia Passage • Fire Dungeon • Ice Dungeon • Khaldun • Palace of Paroxysmus • Terathan Keep Underground |
Ilshenar |
Ancient Citadel • Ancient Lair • Ankh Dungeon • Blood Dungeon • Exodus Dungeon • Lizard Passage • Rat Cave • Reg Volom • Rock Dungeon • Sorcerers Dungeon • Spider Cave • Twisted Weald • Wisp Dungeon • Wyrm Mountain |
Malas | |
Tokuno Islands | |
Ter Mur |