Exodus Dungeon
Exodus Dungeon | |
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First Seen: | April 2001 |
Coordinates: | 74°20'N 34°50'E |
Facet: | Ilshenar |
Introduced by the Third Dawn expansion, Exodus Dungeon is located in the southwest corner of Central Ilshenar. It was once home to the mysterious, and apparently dead, entity known as Lord Exodus. Being part machine, it was the spawn of Minax and Mondain. Lord Exodus was the ally of the Juka and Lord Blackthorn. Once, a great battle was fought here. As a result, the Gargoyle city of Ver Lor Reg was converted from a hostile den of oppressed gargoyles to a safe and civil city, as it is now.
The most dangerous part of this dungeon is not what is inside the dungeon, but what lies outside, namely Arcane Daemons, Dopplegangers, Fire Elementals, Molochs, and Quagmires, to name a few. The entrance to the dungeon is on the lowest floor of the "temple" and you simply walk over it. You drop through into the dungeon proper.
There are no cave walls or dirt floors in this dungeon, reflecting the mechanical origins of the place.
Monsters
Scattered lightly througout the edifice are the following monsters:
Notes
- According to some, pets cannot be ordered to attack mechanical monsters, but can be "tricked" into fighting them by being ordered to guard their owner or someone else.
See Also
Dungeons | |
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Britannia |
Blighted Grove • Britain Sewers • Covetous • Deceit • Despise • Destard • Hythloth • New Haven Mine • Orc Dungeon • Painted Caves • Prism of Light • Sanctuary • Shame • Solen Hives • Wind • Wrong |
The Lost Lands |
Delucia Passage • Fire Dungeon • Ice Dungeon • Khaldun • Palace of Paroxysmus • Terathan Keep Underground |
Ilshenar |
Ancient Citadel • Ancient Lair • Ankh Dungeon • Blood Dungeon • Exodus Dungeon • Lizard Passage • Rat Cave • Reg Volom • Rock Dungeon • Sorcerers Dungeon • Spider Cave • Twisted Weald • Wisp Dungeon • Wyrm Mountain |
Malas | |
Tokuno Islands | |
Ter Mur |